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Agent

From CM-SS13 - Wiki
Revision as of 12:26, 29 September 2020 by Solidfury CM (talk | contribs) (Added some content highlighting the rules regarding agent, added a description to the role, added all equipment excluding Kits,)
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SPECIAL
Agent.png
Agent
Difficulty: Hard
Supervisors: Dependant on role
Rank: Dependant on role
Duties: Complete Objectives for your assigned faction.
Guides: None.
Unlock Requirements: None.
Detailed Description:
|__________|
You're an agent for your respective faction. Complete your objectives to further their goals in the sector.
|__________|


Agents

You are a sleeper agent working for another Faction, you are currently in disguise and your cover currently intact.


Your superiors in your true faction will periodically assign you new objectives, that you must complete in their interest. DO NOT under any circumstances kill people unless properly escalated, the situation is tense and we cannot risk another war breaking out. You may seek out other agents of within your ftrue faction, you will know them when you see them."

You are expected to follow some simple rules whilst operating as an agent.

  1. Agents have to follow Normal escalation rules. This means, they can not skip to lethals' if caught by an MP.
  2. Agents are not supposed to Blow up Equipment that's needed for the rounds progress and balance, examples being the OB Equipment, Overwatch Consoles, Requisition or Surgery Rooms.
  3. Agents should not kidnap people. (Aka Take people permanently out of the round, they can use cuffs to stall.)
  4. Agents should follow their objectives, the objectives are also put in chat at round end for all to see.
  5. Agents should not upset the flow of the round or make the round severely imbalanced, they are a side antagonist.

Agent Equipment

Agents are assigned a Suspicious Automated Storage Briefcase, keep this item safe, if you lose it, you will be unlikely to aquire any of the equipment listed below unless another agent provides you with assistance. Be aware that you only have limited points.

Example heading: Description:
File:Image Goes Here.png

'Experimental Stimulant Pills

Useful stimulants that allow you to resist stamina damage. Lasts for approximately 2 minutes. Take only 1 pill. Use with care.
File:Image Goes Here.png

C4 Explosive

Plastic explosives, useful at destroying walls and windows. WARNING: requires engineering knowledge to use.
File:Image Goes Here.png

Decoy Grenade

A decoy grenade. Emits a loud explosion that can be heard from very far away, keep away from ears. Can be used 3 times.
Weapons: Description:
File:Image Goes Here.png

Configured Stunbaton

A stun baton with more charge, tuned to work only for agents.
File:Image Goes Here.png

'Tranquilizer Gun

A tranquilizer gun. Comes with 5 darts. Deals no damage, knockout guaranteed.
File:Image Goes Here.png

'Chloroform Cloth'

A cloth dosed with chloroform. Has 8 effective uses and can only be used whilst behind a target. You must be in disarm intent to use.
Example Heading: Description:
File:Image Goes Here.png

Security Access Tuner

An upgraded access tuner, able to rapidly hack various machinery. Disguised as a regular multitool
File:Image Goes Here.png

Concealing Gloves

Gloves which prevent the AI from noticing any damage caused by you, whether it be structural or hacking. Only works whilst the gloves are on.
File:Image Goes Here.png

OoI Tracker

A tracker that tracks different objects of interest in a nearby range.