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Seegson Working Joe Manual

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Seegson Working Joe Manual

"You always know a Working Joe." - Seegson Working Joe


The Seegson Working Joe is not to be confused with the Generation One Synthetic Unit. Although both have a missing skin complexation, and multiple intent eye functionality, the Generation One Synthetic Unit is significantly more advanced, self-guiding and capable of its own advanced problem solving. On the contrary, Working Joes are slaved to an AI Mainframe, and without one, will perform a repeated task until shutdown.

General Guidelines

Working Joes are extensions of the AI Mainframe. They communicate to the Mainframe and based on the information given, the Mainframe will issue directives, tasks and orders for the Working Joes to carry out. This allows for a very affordable android system perfect for manual labor.


Working Joes should not congregate without reason. It would be inefficient to do so unless the AI Mainframe believes having multiple may expedite a task. Without AI directives, no more than two Working Joes should be present for a single task, unless requested by an Officer.


APOLLO Link

The APOLLO Link is used as a communication instrument to all slaved Working Joes to the Mainframe. This way, a centralized communication hub is able to quickly retrieve information from Working Joes, and send back out orders in rapid time. This also means that Working Joes separate from one another may be able to quickly become aware of dangers or tasks where additional units may be needed. Working Joes should not communicate to one another outside of using the APOLLO Link.


APOLLO Link should contain some uniformity of grammar. You should structure your transmissions by including the type of transmission, and location. As the AI Mainframe gathers information from APOLLO Link, they may be able to retransmit it out to inform the necessary departments. The regular radio should not be used by Working Joes themselves unless there is a human's life at stake, for example, a medical call may be done via radio for quicker response.


sdgsdg WJs should have next to zero impact on the round, essentially 0 except for manual labor of moving objects. Do so extremely, extremely slowly and only if no one else is there. If there is no one else in requisitions and you are asked, do so extremely slowly, vend only one item at a time, stare a lot, and write emotes for each item. Alternatively you can say that you are needed elsewhere. Characteristics & Behavior


Directives

  • Clerical Duties & Record Keeping: Working Joes assigned to this task will usually be at a reception post(medbay, CIC, requisitions) and assist with general help, logging or record keeping.
  • Maintenance & Cleaning Working Joes assigned to this task will usually be roaming the ship, looking for messes to attend. When not roaming, they are usually by any of the Android Maintenance areas, or the AI Core. General repairs, cleaniness, ship functionality(pipes, APCs, etc.) and litter all fall under this category.
  • Hazardous Environment: This task is strictly for Hazardous Environment Working Joes, who are only seen by the AI Core, Lower Engineering, or in areas where there poses a serious hazard, whether that be atmospheric or a biohazard. These nicknamed 'Hazmat Joes' can be expected to tackle reactor maintenance, firefighting, atmospheric breaches, significant repairs and biohazard cleanup.


Restricted Areas

Certain parts of the ship have limited access, usually for security reasons. To the Working Joe and the AI Mainframe, this would be the AI Core and the place that powers the AI Core - the reactor room. As mentioned earlier, hazardous environment Working Joes are only allowed in restricted areas or situations where they are absolutely necessary.


Intention

Eye Color Description Action
Green This is a overtly friendly color used to identify Working Joes which are entirely passive and exhibit absolutely no harm whatsoever. Friendly/Idle
Blue This is the normal state of a Working Joe. It is still considered friendly, although it may be less talkative - especially if it's currently working on something. Idle
Yellow Seen something suspicious? This is a temporary mode, so turn it off when your search is done.

Shipside Synthetics of G1 variety can use this to force-query a Working Joe to expunge information so long as it has not explicitly been locked by ARES or APOLLO. Colony Synthetics can attempt this with significantly less success.

Inquisitive
Red You may approach targets with haste and use blunt force trauma of various types. You should never be on this mode unless explicitly instructed by your AI Mainframe or otherwise to attack someone or something. Hostile

Voicelines

These are the current voicelines which exist ingame.


Species

Used generally when there is an alien species onboard.

Command Name Message
species Unidentified species.
breach Hazard containment breach logged.
detailedreport APOLLO will require a detailed report.

otherconcerns - I have other concerns. backtowork - Back to work. morepressingmatters - There are more pressing matters.