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Hunters
History
Early History:
For an eon the clans roamed the lush continents of their homeworld as nomads, trailing the herds of their various prey. Encounters between tribes were rare, and often aggressive or violent. The clans rarely stayed long in any fixed location, as the seasons turned so did their prey migrate around the globe.
Their infrequent meetings, and it’s accompanying aggression, severely inhibited their technological advancement. Even after a hundred thousand years following this lifestyle the Yautja ancestry continued in this fashion, following the food across continents. Speech was well developed, but extremely narrow. Each clan had their own dialect and few could communicate with other tribes.
The ages passed and the clans continued in their primitive state, chasing the twin suns as they hunted. Many millennia onwards and their way of life was thrust into a race for survival.
A large asteroid of unknown origin smashed into their world and tore it’s continents from their bedrock. The entire planet rapidly heated and became a baked desert world, it’s environment now hostile to most forms of large life, many perished in a short period of time, whole clans were wiped out and the majority of the fauna the Yautja depended on to feed were decimated. Faced with cooperation or death, the survivors gradually grouped together to honor the fallen and to endure the disaster.
With the landscape permanently disfigured, barren and strewn with the remains of countless lives the Yautja were forced to advance rapidly or face extinction. The remaining clans came together and pooled all their knowledge, resources and skills and elected a body of the wisest Yautja in hope of guidance to a return to their former strength. This guiding entity would later become the Council of Ancients.
Reformation:
For centuries after the disaster that befell their world the clans struggled to survive, but the Council of Ancients was the light in the darkness that had enveloped the landscape.
Strict disciplinary action on what, where and when the clans could hunt was the first edict set in stone. For if what little of the food supply that remained were to be hunted into extinction, then the entirety of the race would face annihilation.
Prior to the disaster, the clans had a loose system of religious beliefs that varied mightily. Some clans held animilistic beliefs, others held the belief that the two orbs in the sky were gods, some had no beliefs at all. The Council of Ancients, seeking to centralize the clans, saw the benefit in an organized religious system, one to which could help to drive the clans forward and out of the wastes of their battered homeworld. They were quick to seek out the wisest of the surviving Seers and Shamans and quicker still to set them to work on centralizing the myriad of religious systems into one.
Nytara and N’ithya, old names for the two stars in the sky, were adopted as the father and mother pairing who travelled the universe looking to create their offspring.
Upon reaching what would become the homeworld of the clans, Nytara and N’ithya found Ger’Cetanun, a great titan made up of rock that rested upon the planet. Tired and battered from their journey, the two gods wished to rest but Ger’Cetanun would not allow it and demanded the interlopers move along. Facing exhaustion if they continued on without pause, Nytara and N’ithya fought the titan until they defeated it, crushing its inflexible, jagged body into rubble. In the brief span before his demise Ger’Cetanun swore he would return and seek vengeance. His proclamation made, Ger’Cetanun shattered into millions of pieces with his remains settling to become the planetary ring.
Having dispersed Ger’Cetanun across the skies Nytara and N’ithya dwelled heavily on his warnings of vengeance. Knowing deep within themselves he would one day return to take his revenge, the gods decided to create the perfect warriors born of their blood. Beings that could one day stand against Ger’Cetanun and vanquish him for eternity. Drawing upon the spilt blood of Nytara pooled in the skies, N’ithya sent it falling to the planetary surface, swirling around as they fell the pools of blood split and scattered into a thousand droplets which rained down on the world.
Upon striking the surface each droplet crystalised in the ground leaving intricate patterns in their wake, owing to the creationary nature of Nytara’s blood and the blessings of N’ithya, these patterns would later begin to replicate in the surrounding environment and later still would become the sigils of each clan. Everywhere the blood struck life blossomed, jungles sprouted and plains grew, over the course of 3 years Nytara and N’ithya nurtured the world into a landscape of immense dangers and strength. The gods poured their energies into the planet and vastly accelerated the development of it’s flora and fauna until they deemed it ready for their offspring.
Cetanu Crisis:
In the depths of empty space a dark seed began to stir. Left by Ger’Cetanun long ago this seed would grow to become his vengeance, his legacy of destruction and suffering. Cetanu, the black death.
Like his father before him Cetanu was a Titan. Owing to the deep connection Ger’Cetanun had with Cetanu while he was developing lightyears away, Cetanu imbibed many of the strengths and traits N’ithya and Nytara presented in their battle with his father. This adaptation would give Cetanu an edge Ger’Cetanun was greatly missing and make his resurgence all the more devastating.
From the dark shadows of the stellar void Cetanu observed the planet his father had resided upon and saw that the two gods had created a formidable race of warriors in their image.
Over the ages, Cetanu prepared himself for battle with the interloper race to which had laid claim to the homeworld of his father. Once the time was right, Cetanu fulfilled his destiny and unleashed himself onto the homeworld of the trespassers, destroying the majority of the planet and the warrior race to which staked their claim. Cetanu could not fully fulfill his destiny though. The warrior race turned out to be much stronger than he had anticipated. They crawled up from the fires of extinction and vowed to eliminate Cetanu.
As the clans re-established themselves, and their religion became more organized, Cetanu was eventually adopted into the pantheon as the embodiment of death, and the ultimate warrior to which the hunters would strive to defeat in battle.
As the ages passed the hunters and their faith developed, the pantheon grew larger. Gods and goddesses symbolizing various real world aspects were added to the Pantheon.
The separation of the castes:
To further centralize their burgeoning civilization, the Council of Ancients decreed that a focus needed to be placed on the rapid development of technology and industry. The families to which had their skills centered around the trades, arts, and sciences were conscripted and let loose to conduct their work, under the leadership of the warrior caste - who had always led the clans. Due to their vital work, the council of ancients made it law that the offspring of all members of the trade caste would be educated in the ways of their elders, to ensure that there would be a continuity of knowledge and that no momentum would be lost.
Advancement:
The process of moving forward wasn’t without it’s cost. The planet did not properly begin to cool and stabilize for many millennia, making the simplest tasks difficult and treacherous at the best of times. Brute strength, perseverance, and a refusal to see their honor tarnished through failure, allowed the clans to keep moving forward.
During the Ikthala Reformation, the hunters saw their creation by the twin gods as an act of creating the perfect race. This dogma began to propagate throughout their society, it’s roots being in their survival after the arrival of Cetanu. It was believed that the gods had blessed them with their perfect forms, and surviving Cetanu had reinforced this belief of divine heritage.
Elements of proclamations made just after Centanu’s arrival remained. The hunters were kept in check via strict discipline within their clans, a remnant of when order was key for survival. Unruly, treacherous, and unhinged members were remanded and punished harshly, sometimes via exile but often through capital punishment. At times there were such egregious acts committed that the stain of imperfection from the act sunk deep into the guilty hunters clan. In cases like these the clan was exterminated to prevent the act from recurring and from the dishonor spreading.
Within the stabilization period there was a quick advancement in technology. The clans saw remarkable scientific breakthroughs over the next 10 millenia. Dirt and rubble evolved into brick and mortar, bronze and tin into iron and then steel, and so on. From industrial, to atomic, to digital, the hunters were an intelligent species that, once given proper direction, could perform remarkable feats. As they progressed, the clans began to view their technological prowess as an extension to their divine strength.
As their technological level progressed, so did their society. The strict decrees set forth by the Council of Ancients evolved into an overarching set of laws that began to govern all facets of society. The issue of union, the value of work and trade, how hunts were properly performed all fell under this new code of honor.
Soon enough the hunters had reached the age of space flight. They were able to explore the other planets in their system and see for themselves the entirety of their cradle. As the hunters began to explore the other worlds in their system they discovered the next planet out from theirs was rife with life. The hunters were not alone in the universe.
With the fauna on their planet still limited, the clans began visiting their neighboring world and hunting the local alien species, both for sustenance and as a source for honing their skills. As the millenia passed the clans were able to explore further and further, eventually reaching the point where they were able to touch other stars. Upon setting foot on planets underneath other stars, the hunters began to see the universe as being theirs by divine right, bestowed onto them by their creators.
Although long ago, the damage to their homeworld was near irreparable. This drove the clans to begin seeking out territory elsewhere. While countless clans continued to reside on the homeworld, many created large vessels and set forth into the stars, returning to their nomadic roots and roaming the stars, calling no place but their vessel home.
As the hunters touched other star systems, they came into contact with other sentient life. Most of the species they encountered were in much lower technological states than them, and were incapable of warding off the hunters however, most had individuals or groups that were able to provide ample sport or fodder to the burgeoning clans. Worthy specimens were seized from their homeworlds and planted onto reserves so as not to disrupt the natural ecosystems and destroy the future of the stock, for the hunters had learned how valuable ecological and biological balance is.
After asserting their strength across the near galaxy the Hunter Clans settled into a lethargic routine. Periodically hunting the many worlds within their expansive domain, they did nothing in a hurry as their lives grew long and their hunts became leisure and pride over necessity. This state is how they have existed for over a thousand years, and how they will continue for a thousand more.
Biology
The hunters are an endothermic bipedal reptilian species. They have limited sexual dimorphism and both genders mature at similar rates and to similar builds. The species grows to be between 6 and 8 feet, and an average mature individual rounds out at around 500lbs.
The species can live upwards of 2,000 years, though there are accounts of members of the species living 2,500 or more. Members of the species live very arduous and brutal lives, and incur great amounts of physical damage through their lifetimes. This fact sees many individuals dying ‘early’ with the average life expectancy of the species therefore around 800-1,000 years.
Females are the birthing gender in the species. Hunters have a very long gestation period, lasting around 3 years. Infants ‘pups’ are born live, though encased in a hard embryonic sac. The struggle to breakfree from the sac is a difficult process, but it assists pups in quickly developing their muscles. Not all pups are able to break free from their sacs, and it is common within the darwinian culture of the hunters to allow for those pups to die - as these are seen as imperfect offspring and were not meant for life. Pups who are successfully reared reach puberty at around 100 years, with maturity occuring at the 200 year mark
The hunters are a carnivorous species, their diet consisting of protein and lipid rich meats. They are incapable of processing carbohydrates, their livers being unable to break them down. This evolutionary dependence on meat has resulted in the species not having established any crop growing agriculture systems.
Hunters have very large hearts, and a strong cardiovascular system that has allowed for their large growth. Subsequently, this has resulted in the hunters generating great amounts of body heat. This heat is regulated via a set of tentacles, akin to dreadlocks, that extend from the back and side of their skulls. These dreadlocks shed waste heat from the body and continue to grow until death. The removal of one's dreadlocks is a death sentence, as soon after their bodies will cook their own organs until death.
Hunters have 4 mandibles that protrude from the front of their face that surround the entrance to their mouth. These mandibles are tightly pressed to the entrance to their mouth, making the process of opening their mouth somewhat difficult. This has resulted in the species developing a language centered around the use of clicks and rattles to which they form with the use of their mandibles. There are a number of sensory organs lining each mandible which are able to pick up small changes in air pressure and detect aromas in the air.
The species sight is in the infrared spectrum, allowing them all weather, all day vision. Their eyes are protected by several membrane layers that protect against the environment and soft debris.
Phenomenal strength is a hallmark of the species with the average mature individual able to jump three times their height, and easily capable of ripping flesh from bone and in some cases directly parting bones from bodies regardless of the flesh attached. Due to minimal sexual dimorphism in the species, males and females gain the same amount of muscle mass and grow to near identical sizes.
Their bodies are incredibly resilient, being able to endure significant damage before critical failures begin to occur. The majority of their skeletal structure is made up of a weaved network of bone and cartilage that helps to protect and cushion against blunt force trauma.
Thick quills grow over time on the face, back and chest of the species. These quills act as a defence mechanism, but also as a sign of maturity and one's position within society. Quills begin growing shortly after a pup breaks free of it’s sac, and they appear black and are pliable, but turn grey and brittle in old age. As a Hunter grows it will lose many quills throughout its lifetime, and while they do grow back with time, each new set is less durable than the one that came before it.
Culture
Hierarchy
Hunters who have hit puberty and have been chosen to take their clan’s rites of passage. This is a crucial point in life for all Hunters. Most rites of passage involve grave danger and tests of strength and courage, and not all Hunters succeed. Those Hunters that fail will either succumb and die to the challenges faced, or, will be forced to commit suicide should they fail their challenges but live.
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Religion
The Hunters worship a Pantheon of Deities divided into different Rings, these Rings represent various aspects of life and existence for the hunters.
Pantheon
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The Archive
A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters. Members of the predator council are highlighted in green. Ancients (head staff or whitelist overseer) are highlighted in purple.
Clan Bo'ytill, the Heathens.Clan Color#FFCC00 - Tangerine Yellow
Legacy ClanThis clan is a legacy clan and cannot be joined anymore. Clan LoreOverview:
Location:
Blooding:
The Hunt:
Respect:
The Sects:As stated in the overview of the Bo’ytill clan, there were different sects, or branches of the clan. Listed below are some of these sects. They each have their own hierarchy, but it has no authority over those outside of its own, and the leaders inside are still subject to the rule of the clan elders.
Founding:Matean-O, an elder of Na’Kuel, one very worshipping and praising of gods, seeking that everything he did pleased their gods. However, after multiple encounters, and failures to please these gods Matean-O, enraged, stricken and determined that the gods were false and his whole life was a lie, fled. He took his mate with him, and rallied any others that should follow, this of course enraged the elders, in which they ordered Matean-O to leave, driving him far to the Eastern Quadrant of Yautja Prime, the Bo’ytill’s new resting place for the years to come. Word was quick, as the clan was small. They adapted the name Bo’ytill’s, Bo’ytill standing for True-Seer, or Perfect sight, adopting this name, as Matean-O fully convinced the Bo’ytills that their decision and sight was correct, the gods were false, and they would make, and alter their destiny, not some false idols... Lokath’Dag looked to Matean-O and calmly said “Matean, you have come before us on, as you say, a matter of extreme urgency, tell us. What is the problem?” The elders looked expectantly at Matean-O, who began by saying, “Years. For so many years I worshipped the gods above all else. But do you know what came of that?” At this, the elders looked towards one another, then turned back to Matean-O. “Nothing! Those… those gods are nothing but children’s tales! Meant to keep us in line. They are nothing! I devoted everything to them, but I got nothing in return, not even acknowledgement!” “Where are you going with this, Matean-O?” “It’s over. These so-called ‘gods’ are not in any way real. Can’t you see that?” Lokath'Dag nodded to himself, then looked back and forth to the others. They nodded in unison. “Go.” “What?” Matean-O took a step back, startled. “You won’t even hear me out?” Lokath'Dag slowly stood up and walked over to Matean-O. “No Matean. You have disrespected our ways! You have brought shame on yourself, coming to us like this! You, of all people. I cannot believe what I am seeing.” Lokath took a step back and calmed himself down before saying.“Matean. I do not know what has gotten into you. Go home and think. Think about what you’re saying. Rest my friend.” That night Matean made up his mind. He went to his mate, and had them get ready to leave. After getting everything ready, Matean went to face the elders. For what he hoped would be the last time. “Matean, at this time of hour? Have you come to your senses?” “It is you who must come to your senses Lokath. You still don’t get it, do you? I must say I pity you.” “It is I who pity you Matean. You know that you are no longer welcome here. You must go. Far. Far east. And never return here. You are no longer welcome.” Lokath, sighed, before turning back and leaving the room. “I will miss you old friend.” Matean said, but alas, only the empty chamber heard it… Matean took his mate, and those who he had managed to convince, and fled, heading due east. To start a new life for himself. But not only for himself. He was going to start his own clan, one where you weren’t punished just because you didn’t worship idols. He named his clan “Bo’ytill” which means True-Seer, or Perfect Sight. For he had seen the truth. And he wanted to share it. He wanted to share it with everyone he could. Clan SigilClan Lore written collectively. Clan Djar’ce, [insert title here].Clan Color#606060 - Dark Grey
Clan Ktal’t, [insert title here].Clan Color#606060 - Dark Grey
Clan Lore
But he quickly embraced it, assuring himself that he was simply born with a noble task to hunt down and kill all these creatures that shouldn’t exist. But Njila’s latest near-death experience raised one simple issue - if he dies, his noble task dies with him. So instead of leaving it as a thought, Njila decided to turn it into an idea, thus marking the creation of the Ktal’t Clan. Clan Ktal’t has no particular God they pray to, they don’t care about cultivating their wealth or reputation amongst the other clans. The only thing they care about is their noble goal - elimination(or, in rare circumstances - capturing) of all mutated species they encounter. This includes the results of human experiments, unusual serpent kinds and any other mutated creatures in the outer worlds and, of course - predaliens. The teaching of Clan Ktal’t dictates that the existence of these creatures is foreboding, and will eventually lead to a devastating event that was named as “Akt Dato’Par”, or better known as “The Great Fall” - a great extinction abroad the galaxy. All animals, all creatures, all races, including Yautja - everything will be sent into nothingness. Though hunting mutants is considered as their main task, that doesn’t mean that’s all they do. The second most important task they have is to collect information about human’s secret activity, serpent infestations or really any planets that could hold life on it, as there’s a risk that mutants could be located on them. Despite the clan having a straight-forward “speciality”, their blooding ritual does not include killing any mutants, but it is still hard. Hard enough to turn most of the testees into mutilated corpses that no one will probably ever remember. The youngling is sent to a large, hostile planet; every day they receive a task they must complete. A total of three of them. Day one, scouting: the testee has a mission to locate 20 different hostile creatures and gather any information about them, which includes, but not limited to: daily routine, their nest location, their position in the local food chain, their behavior in and out of battle, their weak and strong sides and so on. Day two, hunting: the unblooded one gains a task to hunt down and kill five different hostile creatures they choose; they are free to use any worthy equipment they have, though they are not allowed to use any healing equipment or crystals. Not even after the battle, until they fully complete their task. Day three, survival: the young hunter receives a simple task - survive for the rest of the day. But here’s a thing - they are stripped of all of their gear and equipment, and the only weapon they have is their bare fists. This is where most of the unblooded warriors fail and die, since the local fauna consists of not only hostile creatures, but even hostile plants that are deadly enough to deal a fatal blow to a yautja, not even mentioning mere humans. Ktal’t is a small clan, and is expected to stay that way. Only the best of the best are chosen for the noble task. To keep the galaxy clean of the abominations and mutants. To keep the Hunt going.
Clan Luar'Ke, the Shadow Walkers.Clan Color#606060 - Dark Grey
Clan Lore
Clan Lore written by Sora9567. Clan Nhon, the Knowledge SeekersClan Color#3F87D4 - Cyan-Blue
Clan LoreOverview:The Nhon Clan is often regarded as one of the few remaining purely confident clans, often boasting so many young they had to inhabit a whole planet, one where they are often found hosting prolific gladiator matches in the cities testing the young in Blooding Rituals. Nhon members are often known for being the most unashamed hunter, often just walking around without using their cloaking device to test the prey nearby, anyone who had the guts to challenge them would often find them on the floor with their helmets missing afterwards as a trophy, a Nhon trademark. The clan is much more than that, boasting many academic schools of teaching, some featuring; anatomy, psychology, philosophy, and of course the art of war and the act of hunting. While also having many sources of literature which is often looked down upon, however many elites and elders might want to chronicle their life for the young ones to find inspiration and drive to become the best yautja ever. The clan is much more of a society that was looked down upon for their vast knowledge in anything they could come to possess. Location:The Nhon clan have expanded so much over the years they can come to inhabit a planet known as Jiralhos, this planet large enough to be habitable for many species for the Nhon clan to hunt and still live peacefully in their multiple cities spanning acrossing the globe. The cities have vast variety in each depending on the sect of Nhon you find yourself in, from marketplace, schools, temples, and coliseums the cities have a lot to offer for the Nhon members. Multiple sects are known for having their very own species preservation which consists of a vast ecosystem filled with multiple strong creatures to hunt and observe for the Nhon. Blooding:The Nhon clan blooding ritual is a much tougher ordeal than is standard, due to high expectations the leaders have for every hunter, and the principles the clan tends to follow. In order to even attempt the ritual, an Unblooded must meet the following criteria: - A tie or greater in a spar versus a Blooded hunter. - A passing score on a mental aptitude test. - Has made active contributions to areas of learning or debate. - A vouch from a Blooded hunter (not the one they sparred with, however). Once an Unblooded has qualified for the Blooding Ritual, they are taken to a gladiatorial arena located on the Nhon homeworld Jiralhos. This is where they must pass two trials: The Trial of Prowess - Two human gladiators are released into the arena, the Unblooded’s objective is to defeat the two gladiators without killing them, if the gladiators land four hits (two each) on the Unblooded, the trial is failed. If the gladiators are killed, the trial is failed. The objective of this trial is to prove that the Unblooded has the precision, prowess, and restraint enough to accomplish victory without killing anything in an outnumbered battle. The Trial of Solidarity - Once the gladiators are defeated, a Tier Three R’ka (usually a Praetorian or a Ravager) is released into the arena. The Unblooded’s goal is to kill it, however after sixty seconds, Tier One R’ka will begin being released into the arena. The Unblooded MUST NOT kill any Tier One R’ka, their only goal is to kill the Tier Three and escape the arena with the body intact. This will become their first trophy and allow them to become a Blooded member of the Nhon clan. Failed Rituals In the Nhon clan, Unbloodeds who have failed the Blooding Ritual will be forced to work as a pseudo-slave for one of the busier Blooded members for five years. While it is a distinctly unpleasant experience, there have very rarely been hunters who failed again after enduring these gruelling years. The Hunt:The hunt is considered to be the Nhon Clans favorite activity. Respect:Leader Rhuu’Nhon’s Helmet Stash Amongst some of the Nhon hunters, there have been many rumblings about Rhuu’Nhon’s trophy collection. Many have seen Rhuu take helmets for trophies, but her trophy room contains none of them. In addition to this, there is an unmarked attached room by Rhuu’Nhon’s private quarters, that she does not let any hunters enter. This has all but confirmed, in the eyes of her clan members, that she keeps an entire private room exclusively for helmets she has collected, which they consider quite amusing. Nhon Artists Many of the creative Blooded clan members within the clan have taken up “art”, after one of the hunters brought back a human artbook, and the competitive blood within them sparked a desire to prove they are better “artists” than any human. The art faction is constantly growing, now having their own dedicated rooms and even beginning to map out their own hub. Statue of the Founder In the central hub of the Nhon homeworld Jiralhos , there is a statue that was built hollow, and the body of the founding member was placed inside. None of the hunters have found any records as to why this was done, but they do not deny that it makes them feel closer to the Founder. Some hunters believe that every few years his spirit returns to gaze upon the clan he built once more. Hot Blood Due to the constant self-improvement philosophy of the clan, many of the hunters within it possess extremely competitive personalities. The desire to prove they truly are the best is so prevalent that entire days have been spent bickering over things as minor as handwriting and effigy crafting. Other Clans The official status that the Nhons have towards other clans is, generally, “We’re smarter than you, and better hunters too!” However, when another clan demonstrates knowledge or prowess that is largely unknown to the Nhons, they will usually send emissaries or powerful hunters to try and gain the knowledge they’re missing out on. Truly incorrigible. The Sects:(N/A) Founding:K’zar-Nhon K’zar-Nhon was the first and founding member of the Nhon clan, exiled from his birth clan for not being enough of a “hunter” in the clan’s eyes, he turned to creating his own clan of hunters to spread his way of hunting and living to others, in the hopes to one day create the perfect Yautja - both a scholar and a hunter. Clan Lore written collectively. Clan TeerClan Color#FF99CC - Light Pink
Clan LoreHistory:
Clan Thar'n, the Ancient ArchitectsClan Color#7851A9 - Royal Purple Clan Members
Clan VerazClan Color#000000 - UNSET COL Clan Members
Clan Veraz hail the gods of the Creation Ring above the other rings, barring the Genesis gods, to build, to craft and to create is to venerate the gods in truest form. Kehrite, Dlex and Kor'Ma are the main gods of the Clan. Each hunter of Clan Veraz must undergo a trial and blooding rite that takes nearly a month to complete, the first two weeks, the young blood is accompanied to a planet where they will hunt by a group of teen-age Preds who are assigned to work under the Youngbloods direction to erect a shrine to their chosen god. Once the shrine is completed to the Youngbloods desired standard they progress to the hunt in which the clan follows standard hunting procedures as almost all other clans Clan Ul'uan, The Accursed TribeClan Color#70623f - Gold Dust Clan Members
Recruitment StatusOPEN: Contact Thwomper for Details. Overview
The wounds inflicted by the desolation of their world run deep in Clan Ul’uan far into the future, where the bulk of Yautja society adorns their best with honor and glory, the focus of the Ul’uan is one of survival, prostration, and shame, begging their Gods for forgiveness, and praying that they may find strength. The belief that is most central to the Ul’uan is that they are an accursed tribe, and that their cruel circumstances are a direct result of the actions of their forebearers, resulting in the punishment enacted on them by Cetanu, the idol of death, and the most important figure in the Ul’uan pantheon. Beliefs
The Ul’uan occupy a region of Yautja Prime that is mostly comprised of arid badlands and festering swamps, which is, while habitable to a degree, extremely unforgiving and difficult to occupy. The Clan members believe that this exile to desolate lands is a punishment set upon them by the Gods and take no thrill or leisure in the act of hunting prey. The prey they do hunt is done for the sake of survival and is viewed as sacred by the Clan members. The Ul’uan rarely take trophies of dangerous creatures indigenous to their lands as a display of courage and pride, but often take smaller tokens to affix to their weapons and armor, or to make charms and talismans to pay homage to the Gods for the gift of prey. The Ul’uan consume all prey they hunt, and to not utilize or waste the carcass of a creature is considered a great insult to the Gods, or the Hunter. The Ul’uan have a unique reverence for the god Cetanu, however not one of admiration, but of fear and respect. The Clan members believe Cetanu to be a vengeful God, and that it is the duty of the Ul’uan to provide appeasement, lest another cataclysm occur. This duty is carried out through various religious practices and rituals, as well as the core cultural aspects of the Ul’uan, and their modest way of life. The Ul’uan believe that a reliance on technology developed by larger Clans during the Reformation period is an advantage gained, but not earned, and that overuse will cast them out of favor with the Gods and void their sacred exile. Practices
The aforementioned indigenous creatures in the swamps and desert are particularly dangerous, and hostile to the Yautja. Saar-Qa; six-legged reptilian beasts with caustic venom proliferate in the acrid swamps, while the arid regions are dense with the Ful’n; aggressive scorpion-like creatures, armored with thick carapaces and equipped with deadly stingers. While a threat to the Ul’uan, the Clan depends on these creatures for sustenance and survival and send groups of several adult males of their clan to participate in hunts of these creatures to feed their tribe. When a hunting party returns to the tribe empty-handed, or the Clan members are bested by their prey, it is considered an extremely grave omen by the Ul’uan, and an indication that the Clan’s performance is displeasing to the Gods. To appease their idols, the sacred ritual referred to as Ul’azaar, or Exodus. Rituals
In the earlier centuries, this would involve a journey to other continents on the Yautja home world, but as time would go on, the Ul’uan were often required to journey to far planets in search of their prey, sometimes lasting several years. Regardless of the technological advancement, strength, cunning, or overall danger imposed by the targeted prey, the Ul’uan in Exodus are required to perform the hunt and sacrifice with nothing but the primitive tools and weapon of their homeland. Only in the past few hundred years has the practice extended to the hunting of humans, but the rules of the pilgrimage remain the same. The Ul’uan are not a spacefaring tribe and rely on the cooperation of other Clans to allow the Hunters passage on their sacred mission, to which neighboring Yautja look upon with a sense of respect for their commitment to traditions, but pity for their lack of progress and ultra-conservative means. The Ul’uan are merely tolerated and allowed to participate in coincidental hunts. The sacrificial act of Ul’azaar requires several things; firstly, once the creature has been slain in accordance with Ul’uan practices, which is an offering to the God of the Hunt, the flesh must be stripped from the bones and burned as an offering to N’ithya, the Goddess of Life. Then, the skull must be removed from the body and cleaned, before being slathered with the creature’s blood. An altar must be built for the skull to be placed upon, as an offering to Cetanu, the Lord of Death. Finally, the remaining bones of the creature must be crushed and consumed by the Ul’uan, as an homage to Tharda, God of the Feast. Rarely does a single incident of this superfluous hunt occur during an individual Exodus pilgrimage, and it is believed that more favor will be earned with the Gods with a greater quantity of sacrifices, and difficulty of hunt. In more perilous times for the tribe left behind on the home world, the Exodus party has seen fit to hunt entire populations of species to near extinction in order to appease their Gods. Ul’uan are forbidden from consuming anything but the bones of their prey during the sacred mission, which often leads to Clan members succumbing to starvation in the midst of the journey. Tribal Structure & History
The de facto leader of the Ul’uan is not decided by means of strength, displays of courage or honor, or even age and experience, but by ritual. The Clan’s leader, known as the Seer, is chosen by rite of divinity, and is a tradition that has been passed down from the first Seer, Qur Ul’uan, an important spiritual figure and ancient ancestor of the modern Ul’uan, who guided his tribe through the events following the cataclysm. The Seer is chosen from amongst the youngest of the Clan through the Vul-Saathan, or Unseeing-Gaze, a ritual involving long periods of meditative isolation and ingestion of hallucination-inducing herbs and compounds found in the Ul’uan homeland. As a result of the claim to the leadership of the tribe being handed down, and not earned through trials of strength or spirit, the leader has sometimes been challenged through the tribe’s long history, resulting in perilous circumstances for the already dwindling Clan. Outside of tribal leadership, the upper echelon of power and influence within the Clan is vested within its Shamen, the spiritual leaders aside from the Seer. Those who become Shamen do so by doing great deeds for their Clan, which may include the act of Exodus, the performance of sacramental rites on the behalf of the Clans honored dead, or apprenticeship following the Yual’aar, the Witnessing. The Witnessing is a ritual following a young Clan member’s first successful hunt, which may occur in the homeland, or during Exodus. Regardless of where the young Clan member’s first hunt occurs, the Witnessing must happen, and the ceremony is traditionally done to pay reverence to the actions taken by the first Seer, Qur Ul’uan. The first Seer prostrated himself before the God of Death in the era of the Cataclysm, as the conflagration of his world occurred around him, and begged for mercy upon him and his people. The world burned, and Qur Ul’uan heard nothing. Alone and forsake, the Seer bled himself and sat, awaiting the end. As the Seer’s green blood slowly drained from his body, his failing strength and faintness led himself to see visions of a path to a land cast encased in shadow, desolate, and fearsome. Gathering what was left of his meandering vitality, Qur Ul’uan gathered the scattering remains of his Clan and others, and guided them through the darkness, and the annihilation of Yautja Prime. The Ul’uan believe this vision was bestowed upon the first Seer so that the survivors of the destruction might find a path to redemption through their exile, and the tradition of their isolation was passed down through the generation. To pay homage to their honored ancestor, the young Yautja must themselves find a dangerous, desolate landscape, one ravaged by war, famine, or destruction, and they too must prostrate themselves before the Titan Cetanu, and drain their blood to near depletion amidst chaos, and make a series of offerings to the Death God, until a vision is received. This ritual is always overseen by a Shaman, and many perish during this process, but those that survive are considered Proven by the tribe. All Ul’uan are raised as Hunters, and taught to survive in their wasteland, but after Yual’aar, some often transition to different roles in the Clan, including craftsmen, healers, or stablemasters, as the Ul’uan utilize horse-like creatures native to their home world to navigate the hostile terrain of their lands and track prey great distances. Those that are able to receive a vision and become Proven are unquestioning in their faith and are near fanatically driven by their beliefs. Physiology, Weaponry, and Culture
Traditional Ul’uan weapons are extremely primitive compared to the state of the art, and most hunters typically wield an axe of some for, due to its uses in both combat, and utility, as the butchering of large creatures is not easily done with a knife. Experienced Hunters in the Clan can be found to carry unique staves adorned with many charms and talisman constructed from the carcasses produced from previous Hunts. These staves are symbolic of a Hunters commitment to their craft, as the staff lacks utility in the process of consumption, as well as an homage to the first Seer, and his role as the shepherd. The shaman of the tribe, as well as the Seer, all typically carry staves. For other equipment commonplace amongst Yautja, the Ul’uan are significantly more limited, and the extent of the technology the Ul’uan possess, and are willing to utilize is near-antique forms for active camouflage systems, proto-wristblades, gauntlet shields. It is Ul’uan tradition to produce their bio-masks from the skulls of their prey, and the Ul’uan craftsman have mastered the art of molding and forming bones to their wills, a process called bone-melding. The Ul’uan absolutely revile plasma weaponry, as they see it as a tool of destruction, not one of careful cultivation and harvest like their more traditional axes and hatchets. Ul’uan hunting practices have developed over the centuries to compensate for the hostilities of their environment and their lack of advanced technology. Ul’uan Hunters rarely fight alone, and lengthily stalk their prey until they can find it isolated. Hunting parties typically act in groups of four, including three Hunters and one Shaman, to ensure the proper sacraments are undertaken. These the actual process of subduing the beast involves the three Hunters encircling the prey and slowly bleeding it to death over a period of time. This is sometimes done entirely on horseback with larger prey, but typically on foot with smaller prey. The Ul’uan prioritize flexibility in combat and the ability to maintain control of a situation. As previously mentioned, the Ul’uan primarily use axes for their combat, and supplement themselves with herbal remedies and traditional medicines. While the use of mind-altering or recreational compounds is frowned upon in broader Yautja society, the Ul’uan see certain narcotics and decoctions as a means to connect with the spiritual plane and strengthen their faiths, as well as access prophetic visions. While the concoctions created by the healers of the Ul’uan are primarily used for ceremonial purposes, some are even used to heighten senses in the Hunt. The traditional herbs are collected and refined by the Tribe’s healers before being traded to the Hunters, as the Ul’uan rely largely on a barter economy, and have no formalized currency. The exchange of medicinal herbs of many varieties, as well as the ceremony of consumption of these herbs is considered a sacred practice and demonstration of the respect Hunters have for each other and their Tribe’s ancient traditions. The herbs are often consumed by smoking through pipes fashioned from carved bones. Tribal Ancillary Roles
Tribal Leadership
Responsible for the direct oversight of the tribe, a diviner of the Path, and the guide of their kin. Seer's a chosen sporadically, and are an important component and perpetuating rituals and traditions.
A Shaman oversees the proper delivery of rituals and traditions by the Clan's members, whether it be hunting practices or funeral rites. Their participation in ceremonial hunts is crucial.
Zealots are the willful arm of the Clan's mystics, and are responsible for dispelling challenges to the Seer's wisdom, and keeping the peace within the Clan. Supporting Hunters
A Butcher is the Clan's foremost handler of corpses delivered to the tribe by its hunters. Processing of not only the meat, but the entrails, bones, tendons, and ligaments of the carcass are all done by a Butcher to ensure that none of the kill is wasted.
Healers are the resident experts in traditional Ul'uani medicine, and use extensive knowledge of herbs, fungi, and other natural elements to create extremely potent remedies.
A Beastmaster is a rare calling among the Ul'uan, and is traditionally employed when the prey far outstrips the capabilities of the hunting party itself. Beastmasters are carefully trained and exceptionally gifted in the handling of dangerous animals, and often use tamed creatures as tools in the hunt. Foundational Hunters
Bonemelders are the Clan's primary craftsmen, and are well endowed in the ancient technique of, as their namesake goes, bonemelding, which is a method of softening and manipulating harvested bones to create the tools and armor of the Ul'uani.
The E'wun are horse-like creatures native to the Taruul, and roam the deserts in sparse packs. The nomadic tribe depends on these creatures for transportation and aid in the hunt, as well as to haul their settlement from one location to the next. Stablemasters are their tamers and riders.
Along the path of migration of the Clan, dozens of ancient, looming constructs have been built by generations of Ul'uani craftsmen and masons. The forebearers of these monoliths are known as the Keepers, whose sacred duty is to maintain the familial tombs of the Clan's dead. Clan Sigil
Clan Mei'ka, the Maidens.Clan Color#9900CC - Dark Violet Clan Members
Clan LoreOverview:
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Clan SigilClan Lore written by Unknownity. Clan K'wiiClan Color#CC0000 - Crimson Red Clan Members
Clan LoreOverview:Clan K’wii is a nomadic Yautja clan. Its members rarely are found to settle in one location. However wherever they appear in the galaxy they are bound to cause controversy amongst other hunter clans. Living very different lifestyles to most other clans, Clan K’wii place a high standard on all things material. Being a smaller clan they do not possess great forges and their expert smiths have long since perished. Original K’wii artefacts are rare and reserved for the highest in the clan. Clan K’wii acquires their goods and gear along their journey and it is a high dishonour to lose it. Yautja of the clan hunt for material gain, and never waste. Hide, bone, and skins of lesser prey are all valued. The higher prizes sought by these hunters however is the gear from other yautja, K’wii hunters recover gear from all fallen Yautja and add to their stockpile. A controversial action which has resulted in many honour duels over ownership of the gear. Location:Clan K’wii boasts a single yautja mothership named the dha-viath (Disaster). The vast majority of the clan lives on this presumably salvaged ship. It is a mess of a ship, consisting of parts from various different ships smashed into one hull. The paint job on the ship consists of a worn out silver and red colour. The ship itself is over 2000 years old, however next to no original parts are left on the ship. Over the years old, broken, and worn out parts have been replaced by newer and more advanced parts salvaged and acquired from other clan shipwrecks. A noticeable modification to the ship is the lack of a proper smithing area onboard. The old smithing area was converted into storage for acquired gear, as well as a shrine to Nritja. Blooding:Clan K’wii’s right of blooding is often regarded as harsh by lesser clans standards.The reason behind this being that their clan is constantly at odds with most other clans due to their nomadic nature. Clan K’wii’s right of blooding is equal to that of some lesser clans elite trials. Their Clan’s leader Nan’ku K’wii observes every blooding with an elite clan councillor to ensure the standards of his clan are kept. The unblooded are dropped on to a unspecified planet chosen by Nan’ku K’wii and a elite clan council member They are told to not use their: cloaking devices,plasma caster,any form of burner and are told to remove their masks (if the clan has any to spare at the time of the ritual). The young warriors are set upon the planet to hunt at least three serpents, and return with their trophies and spoils to contribute to the clan. Those who fail to complete this trial, will be pitted against the other failures in a fight to the death. The winner of this battle will be granted the right to retake the trial at a later date. Those who succeed in the trial will be honoured by the Clan Leader Nan’ku and granted their bracer and mask. The HuntEvery hunt begins with a quick ritual to Nritja. This ritual consists of saying a prayer and drinking a glass of akrei-non (fermented xeno blood mixed with fruit) in front of Nritaja’s shrine inside of the ship. Yautja of Clan K’wii hunt in small groups to ensure gear recovery if necessary and the elders enjoy observing their younger hunters in combat. If a yautja is to perish on the hunt their body will be recovered and returned to the mother ship to take place in a ritual at the shrine before being laid to rest. It is common for hunters of Clan K’wii to create shrines/temples on worlds which facilitate their hunt, where they dedicate certain trophies to their pantheon demi-god Nritaja. After each hunt concludes the spoils are gathered and presented to the clan leader so each hunter may demonstrate their contribution to the clan and further their standing. FoundingClan K'wii Broke away from a larger clan who followed the pantheon of Chiyte The founder Nan’ku got a vision from Nritja to give him the confidence and the bravery he needed to take his warrior sect and split from the clan before it fell into ruin. The old clan was wiped out, K’wii is all that remains proving to Nan’ku that his vision was true, and his followers became ever loyal for saving them. Nan’ku led a warrior sect and therefore lost the ancient knowledge of smithing and forging his own gear, leading to his clans need to fight for all they have. Clan LoxzilClan Color#405515 - Olive Drab Clan Members
Clan LoreOverviewClan Loxzil has a more recent history only spanning fifteen centuries. Its foundation was created by the Master Artisan Atla’tes-Loxzil after breaking away from Clan Uliz’bard due to perceived disrespect for his arts. He along with other artisans of Clan Uliz’bard who broke away to follow him set out and formed Clan Loxzil on the remote, arid planet of Buhiri. In doing so they also heavily modified the existing yautja pantheon to suit their own views of how everything was created, being dissatisfied with the existing interpretations that many clans follow. Of course this action he took has not painted the clan in any form of glory, instead being seen as a bunch of proud, arrogant, ignorant, and closed off artisans to those outside of the Clan. Those who are part of Clan Loxzil are known to create multiple different pieces of artwork and are all inspired by various hunts the members are required to go on before creating more and as part of their blooding ritual. They range in quality but the members within the clan are very self-centered and always view their own piece as the best. Location, Places of Interest, ArtifactsSynopsis: Buhiri is where Atla’tes-Loxzil decided to settle down after an organized ritual with Clan Shaman Lilyuz’cuz-Loxzil resulted in a vision of this planet as the tale goes. Buhiri is a remote, arid world with vast mountain ranges, and large swathes of arid savannah punctuated by a singular, large ocean covering an expansive, singular continent. Due to the hostility of the environment, Clan Loxzil tends to focus themselves either within the coastlines, or within the interior mountain ranges. Within Buhiri there are three major population centers, with numerous minor settlements and villages created to help support the population centers. Places of Interest: Atla’tes Citadel: The original residence of Atla’tes-Loxzil. Located at the exact center of the city. A series of lavish buildings in a compound atop a large mound that were constructed by hand. It is well ornate with various precious metals and artistic inscriptions of each hunt that Atla’tes-Loxzil took. Legend states that Dlex sent down a Hed’gauz-oocee to guide Atla’tes to this exact spot, after beating it in physical combat and bathing within its stomach acids, before using its brain pulp as ink to create the building design. This is also the location that houses the clan leader, and clan elders as they take up residence within the various buildings in the compound. The Hizxol’abe: A large, cube shaped building constructed from granite for the sole purpose of housing and presenting the clan's completed art pieces, as well historical texts, manuscripts and artifacts. Within its long and winding halls are housed the first completed pieces of art of every blooded member of the clan, subsequent pieces of art created by blooded individuals are then compiled in sections dedicated to themselves. For those that died honorably, their Jial-be’zil are put on display as well. Migtcul’we: The primary religious center of Clan Loxzil, housing exquisitely designed shrines and prayer rooms dedicated to the members of their pantheon. Housed within are two large statues depicting Paya and Dlex slaying the Xrab’erild made completely out of quartz. Artifacts: Atla’tes-Loxzils Jial-be’zil: A series of craft tools that used to belong to Atla’tes-Loxzil before he set off on his pilgrimage. All of the tools present are of the highest quality and almost seem divine in nature to those aware of its significance within the clan. However to outsiders these are an odd assortment of painter and craftsman tools of varying quality. There are two possible origins to these tools depending on who you ask; one states that Atla’tes-Loxzil was granted these tools as a divine gift for slaying the Hed’gauz-oocee and forming the clan. The second one is that Atla’tes-Lozxil created these tools after losing his original pair after a hallucinogenic journey in the desert after being told his art was equal to that of water in a gutter. The Precursor: An artifact whose origin is alleged to be one of the many drafts Paya and Dlex took before eventually perfecting what the Yautja would be. It is a statue whose composition is unknown, however the body plan is eerily similar to a Yautja, although it has an additional leg and rather than mandibles, there is a series of four trunks that make up the mouth. Religion:Synopsis: Clan Loxzil are very zealous toward both Paya and Dlex as both are viewed to be intertwined with how the Clan organizes itself and its purpose. Most members of the clan regularly perform rituals and dedicate all of their artistic work as tribute to these two gods. Although recently there has been an influx of newer members adding Kehrite to the clans pantheon, although members of old are not so welcoming to the new addition to their sacred duo. However, the typical Yautja pantheon remains intact apart from minor adjustments; that being that all other gods were once mere yautja who had successfully managed to track and hunt down a Xrab’erild, ascending to godhood for achieving such a feat. Creation Story: According to legend, both Paya and Dlex were present at the beginning of time. Paya ventured far and wide across the galaxy, looking for a suitable mate to help propagate and produce offspring to spread the art of the hunt across the galaxy. During their quest, they met Dlex after fighting against a Xrab’erild that shattered the very stars. With the assistance of Dlex, as he held the tools of the hunt and artistic fortitude, and Paya the resolve, they were able to reform the stars. Taking stardust and mixing them with the viscera of the Xrab’erild, as well both Paya and Dlexs blood and then molding it into the shape of the ideal body of a hunter. After the arduous task of trial and error, it eventually led to the creation of their chosen children; the Yautja. Major Gods: Paya: The first of the two major gods followed by the Pantheon of Loxzil. She’s portrayed as a wise, confident, proud, and honorable hunter that would do anything to spread their message. Dlex: The second of the two major gods followed by the Pantheon of Lozxil. He’s portrayed as a shrewd, arrogant, worthful god whose character was ingrained within all Yautja to some degree, in order for the survival of the fittest to become a forefront of the culture. Dlex views most of his offspring as inferior, therefore to test them he creates various creatures for the yautja to hunt. As far as the yautja are concerned, Dlex is viewed to have created every single species that has existed and ever will, and their only purpose of existence is to be hunted. Minor Gods: Kehrite: Kehrite is currently not officially recognized by Clan Loxzil as an official member of the pantheon; however in recent times due to the influx of newer members, Kehrite worship has begun to spring up across the various villages. According to worshipers, Kehrite is the firstborn of Paya and Dlex’s marriage after they conceived him in a painting created by the spinal fluid of the Xrab’erild and a shaving of dreadlock from Dlex. He’s portrayed as a strong, courteous individual who strives to create the tools of the hunt like his father and give it to the yautja, rather than keeping it for himself. Something that his father Dlex does not wish to do until the uautja are proven worthy. Other Deities: Xrab’erild: According to legend, the Xrab’erild was a creature present since the beginning of time. It had a large frame, enormous jaws and four pairs of pillar-like legs. It carried the stars on its back and devoured anything it came across in order to create more and add to its collection upon its back. The sacred scriptures state that there are multiple Xrab’erild across the universe, and that slaying one creates a galaxy and ascends whoever achieved such a feat into godhood. Taking the pilgrimage to locate one of these creatures and defeat it is the ultimate goal of all blooded clan members of Loxzil. Hed’gauz-oocee: A creature that is said to be a servant of Dlex. A six winged creature with two tails, two necks, and seven legs. When one is spotted it is taken as a divine omen; one that requires the creature to be defeated and in once doing so, consumption of its liver. The reason for that is it allows those that consume it to receive divine visions and guidance on a task that the gods wish to be carried out. Whoever slays one is almost immediately elevated in social rank, and in rare circumstances- allows them to challenge the current Clan Leader in an honor duel for the right to lead. Reputation:Clan Loxzil have a very poor reputation outside of the clan due to their upgrining and attitude. For one it is noted that the prior upbringing of being a breakaway means critics point out that Atla’tes-Loxzil was self absorbed with his art and refused to take criticism from outsiders leading to him finding groups of sycophants to carry his ego while boosting their own prowess. Take into account also that most members of the clan were created from the Working Caste, meaning that their prowess as warriors is lacking except for a few cases. Their attitudes toward outsiders and criticism against their art usually lead to honor duels which they lose, attributing more to their bad reputation among outsiders leading to a sharp decline in clan longevity. Blooding:Clan Loxzils blooding ritual commences only after selected members of the various artisan and working class sects were selected due to potential prowess with the arts and their craft. This can take as little as five years to as long as five decades for such a feat to occur as the sects only send forward the best they have to offer. There are five main trails that are held for the youngbloods, mostly to test and hone their abilities with these core aspects. 1. Be taken under the wing of one of the craft masters to show your prowess with various forms of art; this usually takes the longest and is most prone to failure as the craft masters rigorously vet members to test their skill and send back those who failed. 2. After being approved by the craft master of their choosing, they are taken as an apprentice to learn the ways of duty, honor, further bolstering their abilities with the arts and crafts. 3. Begin formal combat training from blooded individuals. However, each unblooded is forced to adopt their own style rather than copying what the instructor does, if the instructor senses the unblooded technique mimicking their own, they will be sent back to the craft masters to repeat at a later date. 4. After being passed by both the craft master and blooded trainer, the unblooded must create their craft tools (Jial-be’zil) that they will carry for the rest of their lives and must never lose. They only have one shot to do this and if they fail, must continue to carry the tools as a form of punishment which can lead to discrimination among others. 5. The unblooded is then sent out on a hunt chosen by the craft master with minimal equipment, only consisting of basic clothing, a combi-stick, and their artist tools that they must use to bring back one trophy. If they successfully complete the hunt they are allowed the privilege of creating their first piece of art depicting the hunt they took and are then officially considered blooded. Clan Eaul’Haa, the Ashen FiendsClan Color#FD6A02 - Tiger Orange Clan Members
Clan LoreOverviewOriginally inhabiting some of the most dangerous regions of Yautja Prime, the arduous Eaul'Haa clan staked their claim. Meticulously choosing to occupy only the highest peaks of the revered fiery and mountainous biomes, the strength of every hunter – both young and old, is extensively tested from birth due to the harsh environment. Although many centuries have passed since these first foundations were laid on their homeworld, great respect and attention is paid to honoring and remembering their ancestors here. The main way each Eaul'Haa clan member honors their forebearers, their culture, and their traditions is through their first blooding ritual. It is common knowledge in Eaul'Haa society that in order to gain favor with the aforementioned leadership, one’s brutality in their hunts and duels must catch their eye. There is no better place for this to be observed than in the arena on the ship, under much critique from the clan’s older bureaucrats. Everything from the way a blade is wielded, to the amount of blood let loose from prey before it falls, to how many broken bones are heard cracking is extensively evaluated. Although all blooded are technically the same rank, it is known that whoever can inflict as much pain, suffering, and terror amongst their prey is held in higher esteem than those who simply quickly dispatch their prey. (After all, where is the fun in that?) Blooding:Before each clan member completes their first hunt against a serpent, they are required to best one of Yautja Prime’s most venerable creatures - a Vy’drach. In stark contrast to the contemporarily accepted idea of serpents being nothing more than cunning and ferocious creatures, the Vy’drach offers something more – a nobility to perfectly complement their savagery. In Yautja folk lore, the spirit of each slain Vy’drach is said to watch over the one who slays it, judging their every move and influencing their future based on their honorable deeds. The hunts and the actions each Eaul'Haa clan member makes are seen to be tied to this “fear” with it often becoming a repressed obsession in the back of many young hunter’s minds. The intricacies of each unblooded’s quest differs, but their hunts to slay a Vy’drach will go along the lines of:
In even this most basic ritual, each core aspect of a good hunter is tested. Speed, agility, combat and survival proficiency, but more importantly here – time management, are tested in this hunt. Due to the radioactive nature of the wastes, even the most hearty of hunters cannot survive for much longer than a moon in the cruel wilds of the desert. Although such a ruthless undertaking was completed, even more so for an unblooded hunter, they have still not earned the rank of blooded. This title is only earned in the more classic style of hunt, with that being besting a serpent in combat. Prioritizing individual prowess more than anything, it was decided that each unblooded’s duty to fell a serpent will be in complete isolation. In the massive, cavernous holodeck of the Eaul'Haa mothership, a fully interactable 3-dimensional arena is projected to host this most important juncture. Here, under the supervision of a collection of many of the most important clan officials, the duel with the serpent is watched, recorded, and judged. ReligionContrary to the commonplace ingrained religious beliefs that other clans may instill from childhood, the Eaul’Haa clan has a different approach – that every hunter is individually encouraged to explore the unique divinity of each of the Yautja gods, although two of the most prominently worshiped and favored gods of the clan are Paya and Kehrite.
Clan Boo'mahClan Color#CCFFFF - Light Cyan/Aqua Clan Members:
Clan Avrhek
Clan Ci’kaarth
Clan Dak’te
Da’mot(
Clan Dekna
Clan Ek-Thok
Clan Gau’frah
Clan Hult’ah
Clan Kator
Clan Lith’ka
Clan Tarn’Ka
Clan Ur’Kech
Clan Vabr’i(
Clan Veraz
Clan Vri’Yok
The BanishedColor#A50021 - Carmine
Banished Hunters
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