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This is USS Sulaco, calling anyone... Mayday, Mayday...We are under attack... They are everywhere, we are losing our crew fast! Mayday...Please help...This is USS Sulaco...
USS Sulaco? Come in, USS Sulaco! Can you hear me? Come in, USS Sulaco! ... Hang in there, Sulaco! Help is on the way!
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can't reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.
Those groups come in various shapes and forms.
When the marines get outgunned by the aliens, the commander can send a distress call to anybody nearby on the communications console in the bridge. Then, the RNG will decide if someone will respond the call: The call can be received by a nearby merc ship, the call can be ignored or the rescue ship can get infected by the aliens.
If a ship decides to help the marines, ghosts (observing players) can make part of this response group. Keep in mind that not always the mercs are here to help, since the admins can set up objectives to the mercs that contradict the marine's mission and just plain ignore them.
Mercenary groups
Deathsquad
The deathsquad is a special event, they can be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the sulaco, Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.