Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Chemistry

From CM-SS13 - Wiki

  Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.


Tools of the Trade

  1. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
    Chemistry Lab
  2. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
  3. ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
  4. Beakers: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.
  5. Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.

Equipment

  • Beakers and Bottles:
    • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There's only one bluespace beaker on the map, so don't put it in a grenade.
  • Dropper:
    • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
  • Syringe:
    • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
  • Injector:
    • These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.
  • Pill:
    • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
  • Pill Bottle:
    • Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
  • Syringe Case:
    • Holds three syringes/bottles/injectors.
  • Hypospray:
    • Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
  • Labellers and Pens:
    • Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)
    • Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.

Medicines and Chemicals

  • How do they mix?:

Recipes have ratios in parts. For example, Dylovene is 1 part Nitrogen, 1 part Potassium and 1 part Silicon, resulting in 3 parts Dylovene.

Peridaxon, on the other hand, is 1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst), meaning that any amount of Bicaridine and Clonexadone will mix as long as there's 5 units of Phoron present.

Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it will not be used up in the reaction.

Remember to always add the catalyst last, or you will end up with fucked up ratios and things like "5.982329779799999 units". The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.

Be careful: Some chemicals produce Toxins when combined with others. Examples are: Hyperzine and Peridaxon, Paracetamol and Tramadol, and Dylovene and Synaptizine.


While there's no hard OD limits for some chemicals, this should not be taken as it being safe to consume massive dosages.


Medical Recipes
Name Effects Recipe Overdose Type
Alkysine
  • Heals Brain Damage only.
  • Very weak painkiller.
  • Slow metabolism rate; small amounts can repair extensive brain damage.
  • 1 Part Dylovene
  • 1 Part Nitrogen
  • 1 Part Chlorine
30 Units Medicine
Arithrazine
  • Advanced Radiation Healing
  • Will inflict minor Brute Damage
  • Slight Toxin Healing
30 Units Medicine
Bicaridine
  • Heals Brute Damage
  • Arrests worsening of internal bleeding when combined with Inaprovaline at temperatures at or above 170.
  • Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).
30 Units Medicine
Chloral Hydrate
  • Powerful sedative that's lethally toxic at high doses.
  • Works instantly.
  • 3 Parts Chlorine
  • 1 Part Ethanol
  • 1 Part Water
N/A: Always poisonous. 5U or less recommended. Chemical, Toxin
Clonexadone
  • Rapidly heals all damage types when in Cryo Tube
  • Only works at very low temperatures
  • More effective than Cryoxadone
  • 1 Part Cryoxadone
  • 1 Part Sodium
  • 0.1 Part Phoron
  • 5 Parts Phoron (Catalyst)
Never Medicine
Coffee
  • Metabolises extremely quickly.
  • Cannot be synthesized; must obtain from vendors.
Never Beverage
Cryoxadone
  • Heals all damage types when in Cryo Tube
  • Only works at very low temperatures
  • 1 Part Dexalin
  • 1 Part Water
  • 1 Part Oxygen
Never Medicine
Cryptobiolin
  • 1 Part Potassium
  • 1 Part Sugar
  • 1 Part Oxygen
30 Units Chemical
Dermaline
  • Rapidly heals burn damage.
  • Heals more burn damage per tick than Kelotane
  • 1 Part Kelotane
  • 1 Part Phosphorus
  • 1 Part Oxygen
15 Units Medicine
Dexalin
  • Heals Oxygen Damage
  • 2 Parts Oxygen
  • 0.1 Parts Phoron
  • 5 Parts Phoron (Catalyst)
30 Units Medicine
Dexalin Plus
  • Heals oxygen damage rapidly.
15 Units Medicine
Dylovene
  • Heals Toxin Damage
  • Wakes Up Sedated Humans
  • Overdoses at 30u and causes blindness
  • Reacts with Synaptizine to cause toxin damage and minor oxy damage.
  • 1 Part Nitrogen
  • 1 Part Potassium
  • 1 Part Silicon
30 Units Medicine
Ethylredoxrazine
  • Cures Drunkenness
  • 1 Part Oxygen
  • 1 Part Dylovene
  • 1 Part Carbon
30 Units Medicine
Hyronalin
  • Heals Radiation Damage
30 Units Chemical
Hyperzine
  • Allows Greater Movement in Heavy Armor
  • Causes Twitching
  • Has a small chance of causing minor heart damage each time it's metabolized.
  • Overdoses after 6 units causing heart damage
  • Reacts with Peridaxon to create Toxin
  • 1 Part Sugar
  • 1 Part Phosphorus
  • 1 Part Sulfur
6 Units Chemical
Imidazoline
  • Heals (Non-Genetic) Eye Damage
  • 1 Part Carbon
  • 1 Part Hydrogen
  • 1 Part Dylovene
30 Units Medicine
Inaprovaline
  • Stabilizes Critical Patients
  • Very Weak Painkiller
  • Arrests worsening of internal bleeding when combined with Bicaridine at temperatures at or above 170.
  • Overdosing causes heart damage
  • 1 Part Carbon
  • 1 Part Sugar
  • 1 Part Oxygen
60 Units Medicine
Iron
  • Used for chemical recipes
  • Helps replenish blood
  • Chemical Dispenser
30 Units Chemical
Kelotane
  • Heals Burn Damage
  • 1 Part Carbon
  • 1 Part Silicon
30 Units Medicine
Leporazine
  • Stabilizes Patient Temperature
  • 1 Part Silicon
  • 1 Part Copper
  • 5 Parts Phoron (Catalyst)
30 Units Medicine
Nutriment
  • Solves hunger
  • Helps replenish blood
  • Can be made into pills by grinding up food
  • Found in food
Never Chemical
Oxycodone
  • Extremely Powerful Painkiller
  • Can be used in place of anesthetic tanks for surgery (has a small failure chance).
  • 1 Part Tramadol
  • 1 Part Ethanol
  • 1 Part Phoron (Catalyst)
20 Units Medicine
Paracetamol
  • Mild Painkiller
  • Metabolized slowly; remains in system for a long time without explicit intervention.
  • Reacts with Tramadol to create Toxin
60 Units Medicine
Peridaxon
  • Stops internal damage symptoms
  • The symptoms resume after it runs out
  • Reacts with Hyperzine to create Toxin
  • Overdosing causes Brute damage.
15 Units Medicine
Quick Clot
  • Stops the damage and blood loss caused by internal bleeding.
  • Damage and blood loss resume if it runs out.
  • Used to stabilize patients so they can reach surgery.
15 Units Medicine
Ryetalyn
  • Heals genetic mutations and abnormalities.
30 units Medicine
Soporific
  • Causes Unconsciousness
  • Takes time to work.
  • Unreliable, but viable as surgical anesthetic.
30 Units Chemical
Spaceacillin
  • Anti-Biotic
  • Prevents and cures mundane infections (useless against larval infection and the zombification process).
30 Units Medicine
Sterilizine
  • Sterilizes wounds ,and anything else it's sprayed on.
  • Can be useful for surgery as it Increases the success chance of surgical steps.
  • 1 Part Ethanol
  • 1 Part Dylovene
  • 1 Part Chlorine
Never Medicine
Sugar
  • Used for chemical recipes
  • Helps replenish blood in the form of nutriment
  • Slower at replenishing blood than Iron
  • Chemical Dispenser
Never Chemical
Synaptizine
  • Reduces sleep, stun and paralysis duration.
  • Weak painkiller.
  • Has a high probability of causing minor toxin damage each time it's metabolized.
  • Overdose inflicts high amounts of toxin damage each time it's metabolized.
  • Reacts with Dylovene to cause toxin damage and minor oxy damage.
  • 1 Part Lithium
  • 1 Part Sugar
  • 1 Part Water
6 units Medicine
Synth Meat
  • Creates a slab of synthetic meat that can be used in the bio printer
  • 5 Parts Blood
  • 1 Part Clonexadone
N/A Medicine
Toxin
  • Poison
  • Deals toxin damage over time.

OR

OR

N/A - Always Poisonous Chemical
Tramadol 30 Units Medicine
Tricordrazine
  • Heals Brute, Burn and Toxin damage but at a slower rate than specialized medicines.
  • Overdoses cause brain damage
30 Units Medicine

Chemical Recipes

All of these recipes assume that you are using a bluespace beaker.

ImiAlky 11/4

Results in 80u of Alkysine and 160u of Imidazoline.

  • Add 40u Silicon, Nitrogen, Potassium, Chlorine, Nitrogen, Carbon, Carbon, Hydrogen, Hydrogen.

Split into 16 pills.

KeloDerm 7.5/7.5

Results in 80u of Kelotane and 80u of Dermaline.
Split into 16 pills.

  • Add 40u Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.

TriBica 15/15

Results in 240u of Bicaridine and 240u of Tricordrazine.

  • Add 40u Carbon, Sugar, Oxygen
  • Add 30u Carbon, Carbon
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

  • Add 40u Carbon, Sugar, Oxygen
  • Add 30u Carbon, Carbon
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

IronSugar 7.5/7.5

Results in 120u of Iron and 120u of Sugar.

  • Add 40u Iron, Iron, Iron, Sugar, Sugar, Sugar

Split into 16 pills.

Dex+ 6 (makes 5 pill bottles)

Results in 480u of Dexalin Plus.

  • Add 23u of Phoron (grind a bar up and use a dropper)
  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

Split ONLY the 120u of Dex+ into 20 pills.

  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

Split ONLY the 120u of Dex+ into 20 pills.

  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

Split ONLY the 120u of Dex+ into 20 pills.

  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

Split ONLY the 120u of Dex+ into 20 pills.

Oxycodone 11.25

Results in 180u of Oxycodone.

  • Add 1u of Phoron (grind a bar up and use a dropper)
  • Add 20u Carbon, Sugar, Oxygen
  • Add 30u Ethanol, Oxygen, Ethanol, Ethanol, Ethanol, Oxygen, Ethanol, Ethanol

Split into 16 pills.

Other Recipes
Name Effects Recipe Overdose Type
Ammonia
  • 3 Parts Hydrogen
  • 1 Part Nitrogen
- Chemical
Ethanol
  • Causes extreme drunkenness
  • In large quantities, causes liver damage, which causes toxin damage
  • Chemical Dispenser
Never Chemical
Explosion
  • Causes Immediate Explosion
  • 1 Part Potassium
  • 1 Part Water
Never Reaction
Flash Powder
  • Causes Immediate Flash Effect: Blinding
  • 1 Part Aluminium
  • 1 Part Potassium
  • 1 Part Sulfur
Never Reaction
Glycerol
  • Used in Making Nitroglycerin
  • 3 Part Corn Oil (Blend Corn)
  • 1 Part Sulphuric Acid
Never Chemical
Impedrezene
  • Causes massive brain damage.
  • 1 Part Mercury
  • 1 Part Oxygen
  • 1 Part Sugar
Never Chemical
Lexorin
  • Temporarily Stops Respiration
  • Causes Tissue Damage
  • 1 Part Phoron
  • 1 Part Hydrogen
  • 1 Part Nitrogen
Never Chemical
Lipozine
  • Causes weight loss upon consumption.
  • 1 Part Salt
  • 1 Part Ethanol
  • 1 Part Radium
30 units Medicine
Napalm
  • Causes Immediate Fire
  • Purges all chemicals from creatures/mobs this reaction occurs in.
  • 1 Part Phoron
  • 1 Part Aluminium
  • 1 Part Sulphuric Acid
Never Reaction
Polytrinic Acid
  • Extremely Corrosive
  • Destroys Organic Material
  • 1 Part Sulphuric Acid
  • 1 Part Chlorine
  • 1 Part Potassium
Never Chemical
Smoke
  • Turns all other reagents in the same container into a smoke cloud immediately.
  • Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.
  • 1 Part Potassium
  • 1 Part Sugar
  • 1 Part Phosphorus
Never Reaction
Space Cleaner
  • Cleans and Disinfects Dirty Surfaces
Never Chemical
Space Lube
  • Makes surfaces slippery and slidey.
  • Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.
  • 1 Part Oxygen
  • 1 Part Silicon
  • 1 Part Water
Never Chemical
Thermite

Recipe disabled until further notice.

  • Burns at Extreme Temperatures
  • Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.
  • 1 Part Iron
  • 1 Part Aluminium
  • 1 Part Oxygen
Never Chemical
Water
  • Quenches Thirst
  • Causes Drowning
  • It's Just Water
  • 2 Part Hydrogen
  • 1 Part Oxygen
Never Beverage
Weed-B-Gone
  • Kills Xeno weeds and other annoying plant life.
  • Mildly toxic.
  • Rare to find, cannot be produced.
  • N/A
N/A - Always Poisonous Chemical