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Difficulty: Medium Supervisors: Squad Leader Rank: Not defined Duties: Stay behind marines, fire past friendlies and into the enemy. Guides: Bullet Paths and Friendly Fire Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
"LET'S ROCK!" ―Pvt. Vasquez, Aliens
While most of the Marines can put their Pulse Rifles on burst and keep shooting, that may not be enough. You are the Squad Smartgunner, filling the futuristic role of the automatic rifleman, using your heavy machinegun to provide suppression, overwatch, fire support and turn your enemies into swiss cheese.
Squad Smartgunner
Like the Squad Specialist, you'll have access to a heavy weapon -- in your case, it's the M56 Smart Gun. Squad Smartgunners are expected to not only employ their special gear but also their greater understanding of tactics. Squad Smartgunners hold the rank of Corporal, putting them a cut above the typical Squad Marine and other of his support members. Like all marines, the Smartgunner's weapon is treated as an extension of themselves, and as such, Smartgunners know their firearm, inside and out.
Automated Closet
Mask: | Description: |
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File:Gas mask.png Gas Mask |
A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction. |
Automated Equipment Rack
Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.Equipment: | Description: | ||||||||||
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M56 Smartgun |
The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 500 round ammo pool to draw from the ammo pack with an additional 50 rounds pre-loaded into the smartgun, and has an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, has burst fire capabilities. Also has an automatic reloading system, and the coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading though this doesn't mean you can't carry on firing.
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M56 Head Mounted Sight |
A headset and goggles system for the M56 Smartgun. Has a low-res short range imager, allowing for view of terrain. Note that you have to wear the powerpack first then you can equip the head mounted sight in your eye slot. | ||||||||||
M56 Combat Harness |
A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.
This armor is worn by Squad Smartgunners. |
Magazine: | Description: |
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M56 Power Pack |
Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition's Automated Munitions Vendor. |
M4A3 Armor Piercing Magazine |
Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage. |
M4A3 Extended Magazine |
Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines. |
M41A Armor Piercing Magazine |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. |
M41A Extended Magazine |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. |
M39 Armor Piercing Magazine |
Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage. |
M39 Extended Magazine |
Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines. |
Attachment: | Benefits: | Drawbacks: | |||||
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Submachinegun Stock |
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M41A Skeleton Stock |
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Red Dot Sight |
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Quickfire Adapater |
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Equrpment: | Description: | |
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Motion Detector |
A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a xenomorph is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.
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Attachment: | Benefits: | Drawbacks: | ||||
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Barrel Charger |
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Using your Smartgun
To be able to use your smartgun, you must equip all the necessary components in the kit.
- Your armor allows you to equip your smartgun even if it's dropped.
- The powerpack contains all of your ammunition, wear it on the backpack slot.
- The M56 eye piece allows for low level night vision, allowing you to see into the dark.
- To reload the smartgun, click on the power pack icon in the top left hand corner of your screen to begin reloading it. You must stand still in order to reload it.
- Additionally you will be able to automatically reload it if you stand still for a few seconds. While reloading, you can still fire your smartgun in the process
Tactics
As a verified badass in the USCM, you'll want to employ tactics in combat which may end up saving your life, or the life of others. The tactics you use as a smartgunner boil down to use the Smartgun's IFF tracking to your advantage. What is meant by this is that you shouldn't enter any room as the point man, You should always be behind the point man, and potentially riflemen as you can fire past them and into the enemy if they try and attack. Your rank as the Smartgunner is Corporal [Cpl] this means that you can order the standards and lance corporals around and pull rank in certain situations, keep in mind that your orders can be overturned by the Specialist/Squad Leader.
Being a Smartgunner is a crucial support role due to how you fundamentally can't friendly fire meaning that if your squadmate gets pounced or tackled two marines in front of you, you can still fire directly at the aliens attacking. This is mostly how smartgunner should be played, and you're a support role, not a point man. Your sole purpose is to fire past friendlies and into the enemy.
Your Skillset
To find out about how the skill system works head over to the skills system page.