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Seegson Working Joe Manual
"You always know a Working Joe." - Seegson Working Joe
The Seegson Working Joe is not to be confused with the Generation One Synthetic Unit. Although both have a missing skin complexation, and multiple intent eye functionality, the Generation One Synthetic Unit is significantly more advanced, self-guiding and capable of its own advanced problem solving. On the contrary, Working Joes are slaved to an AI Mainframe, and without one, will perform a repeated task until shutdown.
General Guidelines
Working Joes are extensions of the AI Mainframe. They communicate to the Mainframe and based on the information given, the Mainframe will issue directives, tasks and orders for the Working Joes to carry out. This allows for a very affordable android system perfect for manual labor.
Working Joes should not congregate without reason. It would be inefficient to do so unless the AI Mainframe believes having multiple may expedite a task. Without AI directives, no more than two Working Joes should be present for a single task, unless requested by an Officer.
Worldbuilding and Round Impact
Working Joes are first and foremost an RP implement and a 'chill role'. They have no gameplay responsibilities and are not essential to the round. However they add a significant amount to the atmosphere of the ship and make it more bustling. A large ship like the Almayer constantly needs maintenance for the entire duration of its lifetime. It is the Working Joes that do a significant amount of the labor required for menial repairs.
On your own volition you may decide to set up a little area for maintenance; cordon off an insignificant area without impeding traffic(Such as the port hallway where there are three doors and six halls) and close off 2/3 tiles citing maintenance reasons. You should make it look reasonable and have handrails set up for the safety of those passing by. Report every support task via your APOLLO Link before doing so - Remember, this is not your Joe suddenly deciding to fix some damaged pipes, it is your AI instructing you to carry out a pending support ticket.
Working Joes should have next to zero impact on the round, essentially zero except for manual labor of moving objects or repairing certain walls/pipes. All objects you move should be generally insignificant (such as a floodlight crate, pipe dispenser, or M41 Ammo Crate) unless specifically ordered by your AI or by an Officer.
In requisitions, if you are asked to assist the service line, you may say that you are needed elsewhere. However, if you do decide to help, there must be little to no one in requisitions(or an inexperienced CT, for example). You may assist by asking the Marine in line, "How can I help you?". You must be extremely slow and inefficient about this, and should not understand abbreviations such as "mh ag md". If there are such abbreviations, stare. After they have said their order, roleplay moving to the vendor and cycle the machine by pressing buttons via the emote command. Pick out a singular object in chronological order of their order and then finally place it on the table. Stare a lot, and be extremely slow. Remember, you are going for almost no round impact while roleplaying.
APOLLO Link
The APOLLO Link is used as a communication instrument to all slaved Working Joes to the Mainframe. This way, a centralized communication hub is able to quickly retrieve information from Working Joes, and send back out orders in rapid time. This also means that Working Joes separate from one another may be able to quickly become aware of dangers or tasks where additional units may be needed. Working Joes should not communicate to one another outside of using the APOLLO Link.
APOLLO Link should contain some uniformity of grammar. You should structure your transmissions by including the type of transmission, and location.
As the AI Mainframe gathers information from APOLLO Link, they may be able to retransmit it out to inform the necessary departments. The regular radio should not be used by Working Joes themselves unless there is a human's life at stake, for example, a medical call may be done via radio for quicker response.
When referring to themselves, a Working Joe should say "This Unit" ie "This Unit is undergoing repairs and unavailable to be tasked."
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WJs should have next to zero impact on the round, essentially 0 except for manual labor of moving objects. Do so extremely, extremely slowly and only if no one else is there. If there is no one else in requisitions and you are asked, do so extremely slowly, vend only one item at a time, stare a lot, and write emotes for each item. Alternatively you can say that you are needed elsewhere.
Characteristics & Behavior
Variants
Working Joe
Working Joe for Hazardous Environments
Directives
"Unit Online. Primary Directive: Maintenance of Reactor Core, Secondary Directive: Efficiency of Ship Operations."
- Clerical Duties & Record Keeping: Working Joes assigned to this task will usually be at a reception post(medbay, CIC, requisitions) and assist with general help, logging or record keeping.
- Maintenance & Cleaning Working Joes assigned to this task will usually be roaming the ship, looking for messes to attend. When not roaming, they are usually by any of the Android Maintenance areas, or the AI Core. General repairs, cleaniness, ship functionality(pipes, APCs, etc.) and litter all fall under this category.
- Hazardous Environment: This task is strictly for Hazardous Environment Working Joes, who are only seen by the AI Core, Lower Engineering, or in areas where there poses a serious hazard, whether that be atmospheric or a biohazard. These nicknamed 'Hazmat Joes' can be expected to tackle reactor maintenance, firefighting, atmospheric breaches, significant repairs and biohazard cleanup.
Contraband
Non-standard issue equipment and items specifically placed onto a Working Joe should immediately be removed and returned to their usual areas at nearest convenience. If you are currently doing a tasks of higher precedence, put the contraband into your satchel until your task is complete. You should not get sidetracked.
- Firearms and munitions should be separated, with firearms placed on safe, empty and unloaded. Then returned to their rightful armory.
- Clothing of USCM nature should be returned to Requisitions.
- Anomalous objects or materials should be placed in a containment area within Research for studying.
Restricted Areas
Certain parts of the ship have limited access, usually for security reasons. To the Working Joe and the AI Mainframe, this would be the AI Core and the place that powers the AI Core - the reactor room. As mentioned earlier, hazardous environment Working Joes are only allowed in restricted areas or situations where they are absolutely necessary.
Intention
VoicelinesThese are the current voicelines which exist ingame.
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