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The Skill System

From CM-SS13 - Wiki
Revision as of 03:20, 28 August 2023 by Howtochew5gum (talk | contribs) (You can no longer avoid using no Specialist Weapons, also im pretty sure its a rule break regardless)
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Skill System

This is a general overview and introduction to the skill system in place on the server. The skill system works by defining your job with a set of skill categories, these categories each have their own tier of skill, for example the Master tier is the highest a skill can be and the Novice tier is the lowest a skill can be. Depending on what tier a skill is will affect how your character performs in tasks relating to that category, to simplify this take the Engineering skill, if that is designated at a master tier it means your character will be able to construct all of the items on the build menu, if you don't have the master skill you'll have a limited selection.

PamphletsInstructional Pamphlet.png

Pamphlets are unique items that, when used, give one or more skill points in a specific field, depending on the pamphlet. For example, a person that use one for medicine will receive one skill point in medicine. They will receive the level of trained, allowing them basic operation of auto-injectors and a faster use of splints and other medical items. The pamphlets will not be used or stack if they already have the level equal to the pamphlet or higher.

Skill Tiers

The skill tiers determine your characters knowledge of a skill, this then affects how you perform in that skill.

Skill Tier: Description:
Master: 5 Master level knowledge of a skill. Due to how this is the highest level of knowledge a character can have, you will be vastly superior to other players in that specific skill. An example for this is that the Synthetic has a master level of knowledge for CQC, making him almost unbeatable.
Elite: 4 Elite level knowledge of a skill. This is the second highest level of knowledge you may have. Having an Elite skill, gives you access to wide range of new capabilities that will allow you to work at a faster rate and better.
Expert: 3 Expert knowledge of a skill. In practice this tier means that you'll have access to state of the art techniques relating to the specific skill and be able to perform them better and faster than someone who is specially trained.
Specially Trained: 2 Advanced knowledge of a skill. In round this tier means that you'll have access to more advanced techniques relating to the specific skill and be able to perform better than average on them as well.
Trained: 1 Basic knowledge of a skill. Effectively this is the fresh out of bootcamp tier, what this means in action is that you'll be able to use certain weapons and skill techniques at an average level.
Untrained: 0 Limited to no knowledge of a skill. In practice this means that your character will either perform worse in the specific skill or you simply won't be able to complete the task relating to it.

Skills

A list of the twenty skills that make up the skill system.

Skills: Description:
CQC This skill concerns your Character's hand to hand self-defense prowess, the higher the skill is, the less likely you'll disarm weapons without discharging them. Additionally, it gives you a bonus to your likelihood to disarm (5% per level), duration of the disarm (1 second per level), and special text on a successful disarm. Melee weapons does not affect its skill.
Melee This skill concerns your Character's melee combat prowess, like using the M5 Survival knife and other melee weapons that can be found on the planet or station. (25% more damage per level)
Powerloaders Effects your Character's powerloader efficiency.
Firearms Concerns your Character's firearm combat prowess. Higher skill mean less recoil, Higher Accuracy, Faster Gun Wield and Faster tactical reloading
Specialist Weapons This skill concerns your characters specialist weapons / SmartGun knowledge and combat effectiveness.


Note: Each specialist kit, gives you a Specialist Weapons skill that goes from 1-6, depending on the kit you choose. If the kit you have chosen has that skill set at 8(normally reserved for events), that means that you can use all kinds of specialist guns and ammo.


Note: A squad specialist can use any specialist weapon upon spawning as they start with their specialist weapon skill at level 8. It is only once they choose a kit that, that is changed to the corresponding spec weapons number and locks them to that specialist weapon.


  • M5 RPGs (Demolitionist) have a specialist weapons skill of 1.
  • M4RAs (Scout) have a specialist weapons skill of 2
  • M42As (Sniper) have a specialist weapons skill of 3.
  • M92 grenade launchers (Grenadier) have a specialist weapons skill of 4.
  • M240-T incinerators (Pyro) have a specialist weapons skill of 5.
  • Smartguns have a specialist weapons skill of 6.
Endurance This skill concerns your characters effectiveness at resisting internal bleeding and broken bones when attacked as well as stun resistance.
Engineering The higher the skill tier is, the more advanced constructs you can repair and hack, from repairing simple barricades to planting C4 explosive charges. If you are trained in this skill you can examine the tank to see the integrity of each module on the tank.
Construction The higher the skill tier is, the more advanced constructs you are able to build, from building sandbags up to building plasteel barricades.
Leadership The higher the skill tier, the more advanced leadership devices you're able to use, such as the Overwatch console. This skill also effects the buff strength of the orders you give and the speed at which you laze targets with the tactical binoculars.
Medical The higher the skill tier is, the more advanced medical procedures are available and overall speed increases, such as basic first aid (applying bandages) to the more complex medical procedures (knowledge of pills). This does not affect surgery.
Surgery The higher the skill tier is, the faster you can complete surgical procedures.
Police Effects whether your Character is knowledgeable in policing techniques and devices, like Military Police gear (Flash, tasers, etc) and their related consoles.
Pilot This skill effects your Character's piloting knowledge, in short whether you're some top gun watching ace pilot or someone who thinks they can complete a close air support mission by flapping their arms.
Vehicle Operating This skill effects your Character's armored vehicular operating knowledge, in short whether you're a real vehicle crewman or someone who gets ran over.

Skill System Tables

The below table represents how the skill system will be shown on the wiki, hopefully this'll provide some good visual aid about the skill system to new and old alike.

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator