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Template:XM43E1 Consolidated

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Revision as of 01:58, 16 April 2024 by Lagomorphica (talk | contribs) (Created page with "{| border="1" class="mw-collapsible mw-collapsed" style="width:35%" |+ style="text-align:left;"|'''Stats:''' |width=150|'''Recoil Wielded''': 6 '''Recoil Unwielded''': N/A '''Scatter Wielded''': 0.1 '''Scatter Unwielded''': N/A '''Burst Scatter Multiplier''': N/A '''Burst Amount''': N/A '''Firerate''': 18 RPM '''Burst Firerate''': N/A '''Accuracy Multiplier Wielded''': 3.08 '''Accuracy Multiplier Unwielded''': 0.63 '''Base Accuracy''': 44 |} {| border="1"...")
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Stats:
Recoil Wielded: 6

Recoil Unwielded: N/A

Scatter Wielded: 0.1

Scatter Unwielded: N/A

Burst Scatter Multiplier: N/A

Burst Amount: N/A

Firerate: 18 RPM

Burst Firerate: N/A

Accuracy Multiplier Wielded: 3.08

Accuracy Multiplier Unwielded: 0.63

Base Accuracy: 44

Ammunition:
M42Amag.png

XM43E1 Marksman Magazine

Capacity: 8

Damage: 125

Max Range: 32

Fall off: 0

Penetration: 50

Punch: 0.5

A magazine of caseless 10x99mm anti-materiel rounds, capable of penetrating through most infantry-level materiel. Depending on what you hit, it might even have enough energy to wound anything behind the target.

Aimed Shot: 210 Damage.

Attachments:
Muzzle Attachments None
Rail Attachments Railscope.pngRail Scope (Default - Cannot be removed)
Underbarrel Attachments Bipod.pngBipod
Stock Attachments None
Damage versus Armor:
Armor Value 0 5 10 15 20 25 30 35 40 45 50
Anti-Material Sniper Bullet 125 125 125 125 125 125 125 125 125 125 125
Unique Mechanics
Unlike the standard M42A sniper rifle, the XM43E1 does not have unique ammunition types. In exchange, it has unique aimed shot and ammunition mechanics.

XM43E1 rounds are capable of penetrating through targets and through cover such as walls or resin. Over distance, the maximum penetration power decreases, alongside losing damage through targets penetrated - 20% for smaller xenomorphs, and 60% for all walls or large xenomorph castes hit by the round.

Damage Against Xenomorphs Runner and Defender Standard Xenomorph Large Xenomorph
Aimed Shot Damage 200 + 10% of current health 200 + 20% of current health 125 + 30% of current health


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