More actions
"These Colonial Marines are some tough hombres, and they're packing state-of-the-art firepower. Nothing they can't handle... Right, Lieutenant?" - Burke to Lieutenant Gorman. Aliens
So you’ve signed up for the United States Colonial Marines, eh? Well, lucky for you, we’re able to give you just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy-dandy guide below, and you’ll be able to know all the dumb sh*t you should’ve known already!
First Platoon, "Sun Riders"
Job | Role | Difficulty |
---|---|---|
Platoon Commander |
You're in control of a platoon of United States Colonial Marines aboard the USS Golden Arrow. Heed the words of Company Command from your telephone and ensure your men and women know what they're up against. A silent command is a bad command. |
Medium |
Section Sergeant |
The Lieutenant may be in charge, but when boots are on the ground, you're the boss. Keep everyone together and at max efficiency. Understand your objectives and lead your leathernecks to the sweet taste of victory. Plus, if everything goes to hell, you've got backup medical skills that are just enough to patch up the corpsman or buy time. Seize the moment when you think you have to. It might make or break the mission. |
Hard |
Section Corpsman |
The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they're out for good. A dead corpsman is a dead ground team. |
Hard |
Squad Sergeant |
You lead a squad of four marines which includes yourself, two riflemen, and a smartgunner. It's your job to ensure they stick together and make it home breathing and in one piece. Coordinate with your Section Sergeant and Platoon Commander. | Medium |
Squad Smartgunner |
Point and click adventure. Service weapon's the M56A2, a gyrostabilized heavy machine gun with a screaming fast RPM. Stops shooting if a friendly tagged target crosses the firing line, so find a good angle or get up front. The gunner's kit also got no carry capacity, so talk with your buddies if you need to. | Easy |
Rifleman |
Versatile, deadly, straightforward. You're rank and file, but also technically adept and can draw from the unit's ordinance pool. Without fixed special gear, your carry capacity is bigger to boot. Open doors with bypass kits, blow things to bits with grenades, hump extra ammo and supplies, world's your oyster. You aren't an army. Keep an ear for your noncoms and Lieutenant, work with your buddies. |
Easy |