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Difficulty: Medium Supervisors: Not defined Rank: First Lieutenant, Second Lieutenant Duties: Operate the tactical overwatch system. Interface with Company HQ. Guides: This one. Unlock Requirements: One hour as a Squad Leader. Fifteen hours as any human role. Detailed Description: Get briefed by Company HQ from the upper decks, distribute the warning order to the section, operate the overwatch system. You may need to update Company with events or deploy with your force groundside as necessary. |__________| |
Overview
So you're at the top of the food chain. At least until the boots hit the deck and the guns start screaming. The Lieutenant's job is pretty frontloaded in most cases. After wakeup, interact with the Section, let your character's personality get out there. Or don't if that's the kind of officer you're playing as.
The phone in your office is gonna start ringing at some point. That's your cue to pick it up and listen to the Gamerunner in the form of Company Command. You'll get a rundown of what you're up against today. Ask questions; sometimes there's extra information lurking in the briefing. Then distribute the operations order to the section.
Here's a handy format if you've got nothing.
- SITUATION
- Where are you fighting? Will there be civilians, or personnel of interest? Should you avoid blowing something specific up?
- Also covers enemy forces and defenses if applicable.
- Reinforcements, fire support, etc if any.
- MISSION
- What are we doing? Who are we doing it to? Why are we doing it?
- EXECUTION
- What does Company HQ want us to do?
- How are we going to complete the mission?
- What's the timeframe? What's the backup plan?
Dismiss your section to gear up, get to your overwatch panel.
The M577 APC serves as a mobile TACOM (Tactical Command unit), as well as protected mobility and base of fire for the section should it be deployed.
The Overwatch Console
Communication
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).
Tactical Map
Object: | Description: |
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Map Table |
By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, and other USCM personnel.
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Quickstart Guide
Messaging the Squad
You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.
This method is specially useful when comms are not up and you need to relay orders to your squad.
Objectives
Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex."
Supply Drop and Orbital Bombardment
Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.
Supply Drop
- .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
- Input the coordinates.
- Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch Launch Pad Status will then update to Crate Ready.
- Launch the crate.
- The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area.
- Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
- 5-minute cooldown between launches.
Deploying to the Area of Operations
In case you are deploying to the AO, you shouldn't be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command regarding appropriate courses of action since you have direct eyes on the AO.
Remember the importance of your role so leave the killing part for other marines while you lead them.
Staff Officers require permission from the Commander to leave the ship.
List of Combat Information Center Electronics
Commanding Officer's/XO's Area
Object: | Highlighted Color And Number: | Description: |
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Dropship Console |
White - 1 | Allows remote launching of either of the two Dropships. |
Groundside Operations Console |
Yellow - 2 | Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.
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Almayer Control Console |
Pink - 3 | As a Staff Officer you have limited access to this console, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
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Security Cameras Console |
Cyan - 4 | Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel. |
CIC Lockdown Buttons |
Red - 5 |
From Top To Bottom the buttons are:
As a Staff Officer you don't have access to use these buttons. |
CIC Telephone |
Orange - 6 | Allows you to call and take calls from members of the crew across the ship and planetside. |
Crew Monitoring Console |
Green - 7 | Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside. |
Other consoles
- Crew Monitoring Console. Checks the status of any member of the crew.
- Medical Records. Access marines' medical records, little actual use.
- Supply Ordering Console. Access and order supplies to be sent up from ARSR.
Security Level Alerts
- Keycard Authentication Device - Allows changing the Security Level to Red. Allowing shipwide evacuation and self-destruct.
Identification consoles
Sometimes you will need to change the ID's of certain people, to do so you use the following terminals to complete this task:
- Squad Distribution Computer. You can use this to change someone's squad. For this to happen, you have to use "Grab" intent on the person you want to change the squad and click on the console. After that, you will be able to change his/her squad as long as the ID is input in the console.
- Identification Computer. It is the Terminal for programming company employee's ID card access.
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Abilities: Orders
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.
Orders: | Description: |
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Move! |
Increased mobility and chance to dodge projectiles. |
Hold! |
Increased resistance to pain and combat wounds. |
Focus! |
Increased gun accuracy and effective range. |
Your Skillset
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To find out about how the skill system works head over to the skills system page.
Guides
- How To Overwatch by Abbysynth » 30 Jul 2015
- Rhi's Guide to SO by Rhicora » 30 May 2017
- The SO life.
- Guide to the Staff Officer: Your Eyes in the Sky by naut » 21 March 2020
- Updated guide to the Staff Officer: Your Eyes in the Sky by naut » 21 March 2023