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| Difficulty: Easy-Very Hard Supervisors: Your Sergeant, the local Acting Commanding Officer, the Captain of the LACNS Polaris, and the CCAF Lamont Station Beta Command Staff. Rank: Sergeant (Section Commander) / Master Corporal (Section Second-in-Command) / Corporal (Smartgunner/Medic) / Private (Rifleman) Duties: Get your instructions from CCAF Lamont, and carry out your orders. Assist the USCM in their operation to the best of your abilities. Do not harm anyone protected under the UA treaties. Guides: This one Unlock Requirements: Not available. Detailed Description: When the United Americas needs bugs hunted or some corporate incident covered up, they call the Colonial Marines. When they need ground held and some real infantry wetwork done, they call you, the *Canadian Colonial Armed Forces*. Ferried by the Latin American Colonial Navy Ship Polaris, you have been deployed in the Neroid Sector to help ferry the last of the colonists affected by the recent purchase of colonies by W-Y from the Canadian Government. Long disdained by your fellow United Americans for your loyalty to the House of Windsor-Yamato through long standing historical agreements, you are nevertheless the true ground-pounders of the UA, show these Marines how its done!|__________| | |
The Colonial Marshals are a UA Federal investigative/law enforcement functionary from Sol which oversees many colonies among the frontier. They are friendly to USCM.
Overview
The Colonial Marshals are both investigators and law enforcement when it comes to colonies and space stations across the outer rim. They are few and far between, but do their absolute best to uphold the communities that they are assigned to protect. The vast majority of police and military in these colonies are usually in the pockets of one company or the other, but not the Colonial Marshals. These proud men and women have abided by their stalwart oath since graduating from the academy, and will not look the other way when it comes to an injustice. They place their communities at the forefront and ensure that no corporate malpractice, corruption, or death will take place so long as they breathe.
The Colonial Marshal leads his loyal deputies, and can receive his orders directly from supervisory agents back at the command center at Anchorpoint Station. Should he be incapacitated, there is no direct replacement to the Marshal, and so the leadership would transfer based on seniority within the team assuming all attempts to revive the Marshal have failed.
A standard CMB Investigation Team consists of 1 Marshal with 3 Deputies. One Deputy may be replaced in favor of a CMB Investigative Synthetic. In addition, teams in the Outer Rim commonly have an ICC Liaison attached to them.
Unlike many other Emergency Response Teams, The Colonial Marshals are NOT prepared for combat. They are a patrol team enroute to an investigation when they're re-routed due to the distress signal onboard the main ship. They are packing light and will not fare well in extensive combat, but if reinforcements are required, they may be able to call for a QRF team of Anchorpoint Colonial Marines. These Marines are well armed unlike those of the Falling Falcons, and they are prepared to use any means necessary in order to protect and rescue the Colonial Marshals should they come in distress.
Backstory
The Colonial Marshals are as old as the Colonial Administration goes. Both organizations serve to protect the life and rights of colonists, especially in a time where corporate policies exert large amounts of political pressure on those working and living in their facilities. Being a law-enforcement functionary, it is the Colonial Marshals' responsibility to ensure that corruption, crime, and injustices do not go unchecked. With little to no representation for your average off-world citizen, having Colonial Marshals police and investigate wrongdoings can make all the difference when it feels like there's no-one to help you in the Outer Veil.