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Overview
The King. Your job is very simple but decisive. Using your powerful abilities crush the marine's defenses in coordination with the rest of the hive. Your premier combat combo is that of trample and destroy. Your destroy ability will let you smash through barricades destroying them instantly in a AoE. You can then knock down marines with your passive trample. The king is at its most dangerous when combined with the queen's screech which allows for a breakthrough on stunned marines almost guaranteeing a breakthrough if followed up with other combat castes. Alone you are still the most powerful siege breaker caste.
The king is purchasable when two conditions are met. Two pylon sites must be controlled for at least ten minutes and the round must have progressed past the two hour mark. The king will then be purchasable as a Hive buff. Upon purchase it begins a vote that all hive members will be eligible for excluding queen and hive members who have not opted in. Once the vote has completed the king cocoon will form near the hive core. The cocoon takes ten minutes to finish the creation of the king. Should a pylon be lost during the process the cocoon will be destroyed and put on a ten minute purchase cool down. Should the hive succeed in holding both pylons for ten minutes the king will arise.
| Maximum Health | 1500 | ||
|---|---|---|---|
| Maximum Plasma | 1000 | ||
| Plasma Regeneration | 2 | ||
| Armor | 45 | ||
| Evasion | 0 | ||
| Speed | 0.6 | ||
| Slash Damage |
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| Claw Strength | 3 | ||
| Explosion Resistance | 70 |
