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Equipment
As you can only pick one, discuss with your fellow engineering comrade for the one that best suits your needs. Moving on, the most important equipment, your tools as an engineer:
Tools of the Trade
Image | Name | Function |
---|---|---|
Screwdriver | Used for securing and unsecuring sentries, Also used to open panels on vendors and doors. | |
Blowtorch | Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. | |
Crowbar | Used for Opening unpowered doors and displacing girders so you can move them. | |
Wrench | Used to rotate sentries, disassemble certain objects, unsecure and secure vendors and girders. | |
Cable coil | Used for fixing robotics and placing wire on the ground. | |
Multitool | Used to hack doors and vendors, or for disarming mines. | |
Wirecutter | Used for cutting cable coil on the ground, and for cutting wires and mending wires in doors. | |
Light Replacer | Used to replace lights quickly. Feed with glass to refill. | |
File:Pipepeeper.png | T-Ray Scanner | A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes. |
The Basics
Power Duty
As an Engineer, you'll be given a various amount of duties. Generally one of the first two duties is FOB or Power Duty. To setup power, you'll want to locate the geothermal generators and assess the damage. Depending on the sprite, the generator will need different steps:
Hacking
Doors
Wires: | Description: |
---|---|
The door bolts look down | Means that the bolts are currently down, and you will be unable to open the door. Pulsing this wire will open or lower it. |
The door bolt lights are off | Indicates when bolts are up or down. Off means you won't be able to tell it's bolted |
The test light is off | The power wire. There are two of these. If the test light is off, you can crowbar it open. |
The AI control allowed light | Allows control for the AI. Functionally useless in CM |
The Check Wiring light | No use. |
The Check Timing Mechanism light | How fast the door closes. If it's on, it will close instantly, crushing people under it. |
Vendors
Wires: | Description: |
---|---|
Orange Light | Electricity wire. If this is on, whenever the vendor is used it will shock the user. |
Red Light | Firing wire. If this this on, it will launch the contents of the vendor at nearby people. |
Green Light | Contraband wire. Turning this wire on means non-standard gear will be avaliable. |
Purple Light | Access wire. Turning this wire off changes it to a yellow light, making it so anyone can dispense the contacts. |