Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Sentinel

From CM-SS13 - Wiki
Revision as of 15:56, 20 January 2016 by Steelpoint (talk | contribs)
DEFENCE
Alien-Sentinel.png
Sentinel
Difficulty: Medium
Supervisors: Queen
Rank: Not defined
Duties: Defend the Hive, Protect the Queen, Guard hosts.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


As a Sentinel, it is your duty to defend the Hive. This includes defending the queen and fending off external threats in addition to making sure captured hosts do not manage to escape.

The Hive


As the Hive expands, it is more and more likely to be discovered by your enemies. Thus, a good sentinel will need to be vigilant for incoming threats, and communicate with the hivemind when they arise.

In order to fulfil its role as a defensive xenomorph, the Sentinel caste is given a unique ability. You are capable of spitting paralysing neurotoxin to take down your foes from a distance, and though it is only a short stun, it often provides those valuable few seconds for an allied alien to attach a facehugger.

Unique Abilities


  • Neurotoxin: A weak ranged stun, if this attack successfully collides with a Human, and it is not blocked via a Riot Shield, it'll stun the target for a few brief seconds. The stun is not as long as a melee attack but it can be sufficient to chase down the target, or at least force them to lose their weapon.
  • Weak Corrosive Acid: This ability can burn away makeshift barricades, such as normal walls, girders or similar. It can also be used to melt certain Human items. It is slow however, leaves a very obvious sprite on the target as its melting and also cannot melt certain defences like reinforced walls or reinforced barricades.