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The Freelancer Mercenaries are either your best friend, or your worst enemy, depending on who is paying them.
Overview
As a Freelance Mercenary you have been contracted to defend the USS Almayer from whatever threat they are dealing with. As a Mercenary you are somewhat well equipped and have access to overall good equipment and items, thanks to the abandoned USCM weapon stockpiles from half a decade ago. Mercenaries function somewhat akin to the USCM, however they are somewhat less powerful in direction comparison.
Backstory
With the loss of the UA/USCM support in the Tychon's Rift Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it as that would have been seen as an invasion, and W-Y didn't care to fill it. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Tychon's Rift sector, which acts as their main trading hub.
Standing Orders
They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been payed to fight, but no sense in not squeezing out some extra cash.
DO NOTE: While some Freelancer Mercenaries help the ones who have cash and are in need, some are willing to go against them and take their cash instead. Chances are, they might be hostile to the Marines, and their objective is to ransack the Almayer and steal anything that can be valuable to your team. Any other faction besides the Marines are neutral unless otherwise. The details are located in your backstory when you spawn.