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Evolves From: Hunter Evolves To: N/A Role: Bring death to all that face you. Use a powerful, short range leap to knock a Marine off their feet and finish them off with powerful blows capable of chopping limbs clean off. Ambush, hit and run or even frontal assaults are all options for you. Guides: Art of the Ravager |
Playing a Ravager
The huge red unfriendly Barney with the power to decap or cut off limbs with a few strikes. At first thought, the notion of a decently fast, slightly tough tier 3 with a quick-recharging knock back ability and the ability to knock into crit anyone in 2-3 hits seems pretty overpowered, right?
I won't say you're wrong, but that sort of mentality also leads to bad Ravager plays. Truth is, the Ravager isn't actually that great of a bullet sponge. Believe it or not, Ravs have more in common with Che Guevara than Godzilla. That's right. The Xenos are Cuban Communists and you're Che-fucking-Guevara. Put on your beret and prepare to be commercialized by the same Capitalist system you died fighting against, because your round is either gonna turn out like the Cuban Revolution or the Bolivian Revolution.
Overview
The Ravager is a tier three Xeno of the warrior caste and shares this spot with their sibling and trustworthy compadre, the Crusher. This means you'll have to evolve three times to become one. From larva, to Runner, to Hunter, to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Xeno. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors.
Runners are more likely to evolve if they fear their mortality, and I can't stress that enough. Don't take unnecessary risks, don't get cornered, and you'll be fine. Stick your neck out too far and some bumbling Marine is bound to come around and cut it.
The Ravager runs the fastest of the tier threes, perhaps only slightly slower than a 100% healthy and fed Marine or a charging Crusher. The Ravager is a very offensive Xenomorph that excels at dealing damage to enemies. Her claws are extremely sharp. She's fire-proof and armored. Ravagers can charge
at targets, knock them down and back, and deal brute damage. Ravagers can charge through tables and slice them into metal. As the ultimate killing machine, she's designed to eliminate tough foes. But always be aware that Ravagers can't sustain a massive quantity of damage.
Abilities
Abilities: | Description: |
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Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. |
Regurgitate |
To devour, grab a host with Ctrl + Click or
Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template) |
Charge |
Charge at target, throwing the victim on the ground. Damages the target also upon being hit.
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Understanding Your Limits
A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here's how most runners live and die:
- Evolve from a Larva
- Find a Marine
Pounce
- Find out that the marine wasn't alone
- Get surrounded
- dead.jpg
They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone, and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is vital to know when it's high time to back the hell off and charge away to safety. Basically, the yellowish-green meter on the side of your HUD is your health indicator. Trust it and don't trust it. It's a little finicky and doesn't give an accurate representation of your actual health, but it's still a good indicator.
Perhaps tend to retreat when at half health or below. Technically, the hit-and-run capabilities of a Ravager means you'll always be retreating, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot.
Sources and Reading
Art of the Ravager - Where the wiki page is based upon.