Carrier

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SUPPORT
Alien-Carrier.png
Carrier
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Deploy facehuggers, Infect prey, Area denial
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
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Not defined
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Playing a Carrier

As a Carrier, your job is to assist the more offense-oriented Aliens in capturing hosts. In order to help you do this, the Carrier is given the unique ability to store and throw facehuggers with great accuracy and increased range. In return, Carriers lose their previously held ability to secrete resin. Carriers have a slow Plasma regeneration rate (with a cap of 300). They deal moderate slash damage and have the same movement speed as most Aliens.

Carriers keep the ability to plant weeds and should do so at every opportunity. The best places to plant weeds are in areas in which Aliens can take cover before renewing an attack on the hosts.

With middle clicking enabled, and at least one facehugger stored (click on a facehugger with an empty hand to store it), the Carrier will throw the facehugger in a manner similar to the Sentinel caste's spit.

Tip: If you use the Throw-Facehugger verb, you can manually select a creature to throw a facehugger at. This allows you to throw accurately even if your middle-clicking skills are awful. Simply select a creature you want to aim for, click back onto the screen to re-enable movement, and click OK whenever you decide to throw.

Carrier Tactics

  • The Carrier thrives as a guerrilla/ambush fighter. The ideal target for a Carrier is one which is isolated and without headgear. (Remember to pay close attention to a Marine's helmet, if it is covered in cracks, it provides no protection against facehuggers).
  • The Carrier should always try to hunt with other Aliens. Having a Runner nearby to drag away hosts once you infect them is a huge help.
  • Facehuggers can be used to limited effect as Area Denial. They're like placing a minefield and essentially blocks off that area for Marines. Try placing facehuggers in hidden areas or around corners. You'll catch a few reckless Marines when you're not even there.
  • The speed and range of a Carrier's throw can cause chaos among Marines, if you begin infecting them whilst they're already engaged by other Aliens. Use this to your advantage by striking against your ideal targets within the group. The other Marines must decide to either let your target become infected (and lose one Marine), or attempt to remove the Facehugger (stopping more than just your target from fighting). Either result does the job of taking Marines out of the fight.