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Dropship Crew Chief

From CM-SS13 - Wiki
Piloting
DropshipCrewChief.png
Dropship Crew Chief
Difficulty: Easy
Supervisors: Command staff, Pilot Officer
Rank: Corporal / Sergeant / Staff Sergeant
Duties: Assist the pilot officer and pilot the dropship in their absence.
Guides: Pilot Officer
Unlock Requirements: Five hours as any squad role. One hour as any medical role.
Detailed Description:
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Your job is to assist the pilot officer maintain the ship's dropship. You have authority only on the dropship, but you are expected to maintain order, as not to disrupt the pilot.
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"Ready for tactical resupplying Sir, I've got the LZ detectors you asked for--" ― SSGT. Alfred Brown

Overview

The Dropship Crew Chief, as the name suggests, Is in charge of the maintenance and order of the dropship and helping the Pilot Officer or covering for them in their absence by manning the dropship. Use the command channel (:v) to coordinate with the pilot officers and ask what do they need. Do note that you cannot conduct FMs (Fire Missions). You can only use direct hit.


Preparing and Resupplying the Dropships

When the operation begins, The dropships will most likely need some preparing, If there is a Pilot Officer you should ask them what modules and ammunition they plan on using and print it for them, This can be done via the dropship part fabricator in the workshop, North of the hangar. After the initial preparations the dropships will also likely need more ammunition, You can help by preparing the ordnance they need before they land and putting it near the dropship. The dropship parts and ammunitions costs are as follows:

Equipment Cost in points Amount of time required to generate that many points
Sentry deployment system 500 17 minutes
Machinegun deployment system 300 10 minutes
Launch bay 400 13 minutes
Fuel enhancer 800 27 minutes
Cooling system 800 27 minutes
Spotlight 300 10 minutes
Targeting system 800 27 minutes
Laser detector 400 13 minutes
LZ detector 400 13 minutes
GAU-21 30mm cannon 400 13 minutes
Rocket pod 600 20 minutes
Minirocket pod 600 20 minutes
Laser beam gun 500 17 minutes
Ammo Cost in points Amount of time required to generate that many points
High-Velocity 30mm ammo crate 300 10 minutes
30mm ammo crate 150 5 minutes
High-Capacity laser battery 100 3 minutes
AIM-224 'Widowmaker' 300 10 minutes
AGM-227 'Banshee' 300 10 minutes
GBU-67 'Keeper II' 300 10 minutes
XN-99 'Napalm' 500 17 minutes
Incendiary mini rocket stack 500 17 minutes
Mini rocket stack 300 10 minutes
Multi-purpose Area Denial Sentry 600 20 minutes

As can be seen in the table, Every part has a point cost and the points are not infinite! Make sure you are about to order the right parts by confirming with the Pilot officer.

Medical Assistance in the FOB

If you are tired of printing ammunitions you can give medical support in the FOB. You can do it by getting a defibrillator and a M276 pattern lifesaver bag and look around the FOB for any injured marines, Just make sure you get back to the dropship in time!


Note: You may not leave the FOB nor are you a combat role, While at the FOB you should only use your personal firearm for self defense and if the situation escalates you should go back to the dropship.

Maintaining Order in the Dropship

Another job of yours is making sure the order is kept inside the dropship, Watch out for any marines harming the dropship or other marines and treat them appropriately, Note your rank is SSGT. and so you outrank all squad roles except the Squad Leader.

Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.