Marine Law: Difference between revisions

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'''Note''': The Commander of the USS Sulaco and its Officers are not above marine law or code of conduct. Current laws apply to all personnel, save for military officials from High Command or diplomatically immune Weyland-Yutani executives, unless stated otherwise.
'''Note''': The Commander of the USS Sulaco and its Officers are not above marine law or code of conduct. Current laws apply to all personnel, save for military officials from High Command or diplomatically immune Weyland-Yutani executives, unless stated otherwise.
=Marine Arrest Procedure=
=Marine Arrest Procedure=
<br>
====Compliant/Non-aggressive suspect who is not resisting:====




====Compliant/Non-aggressive suspect who is not resisting:====
# Verbally inform the suspect you are going to take them into custody and the charge.
# Verbally inform the suspect you are going to take them into custody and the charge.
# Order the suspect to the ground.
# Order the suspect to the ground.
# Handcuff the suspect.
# Handcuff the suspect.
# Inform the suspect of the expected duration they will be in the brig.
# Inform the suspect of the expected duration they will be in the brig.
<br>
====Belligerent, aggressive or non-compliant suspect:====




====Belligerent, aggressive or non-compliant suspect:====
# Prepare your preferred method of neutralizing resistance (Taser, Stun-Revolver, Stun-baton).
# Prepare your preferred method of neutralizing resistance (Taser, Stun-Revolver, Stun-baton).
# Apply preferred method until suspect is no longer resisting.
# Apply preferred method until suspect is no longer resisting.
# Secure the Suspect.
# Secure the Suspect.
# Inform them of the charge and duration of their sentence (don't forget to add resisting arrest).
# Inform them of the charge and duration of their sentence (don't forget to add resisting arrest).
<br>
<br>
=Brig Processing Procedure=




=Brig Processing Procedure=
# Begin the timer the moment the prisoner is in the cell.
# Begin the timer the moment the prisoner is in the cell.
# Remove necessary items from the suspect.<small>
# Remove necessary items from the suspect.<small>
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# Recover your handcuffs and leave the cell.
# Recover your handcuffs and leave the cell.
# For the duration that there are prisoners, there must be at least one MP in Security at ALL TIMES (except in emergency situations).
# For the duration that there are prisoners, there must be at least one MP in Security at ALL TIMES (except in emergency situations).
<br>
<br>
===Prisoner Rights===




===Prisoner Rights===
The following is a list of rights prisoners have.  With the noted exceptions, these rights '''CAN NOT BE DENIED'''.
The following is a list of rights prisoners have.  With the noted exceptions, these rights '''CAN NOT BE DENIED'''.


# Medical Treatment on Request (MP will call a doctor to treat in security, if moving to med-bay is required it will NOT count against time to serve).
# Medical Treatment on Request (MP will call a doctor to treat in security, if moving to med-bay is required it will NOT count against time to serve).
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# To appeal with the Commander (or a representative he sends) in a timely manner about his case one time (commander may deny this depending on the situation).
# To appeal with the Commander (or a representative he sends) in a timely manner about his case one time (commander may deny this depending on the situation).
# Protection from threats (the duty of the MP is to ensure that the prisoner is safe and unharmed during confinement).
# Protection from threats (the duty of the MP is to ensure that the prisoner is safe and unharmed during confinement).
<br>
<br>
=Execution Procedures=




=Execution Procedures=
''“The man who passes the sentence should swing the sword. If you would take a man's life, you owe it to him to look into his eyes and hear his final words. And if you cannot bear to do that, then perhaps the man does not deserve to die.”''
''“The man who passes the sentence should swing the sword. If you would take a man's life, you owe it to him to look into his eyes and hear his final words. And if you cannot bear to do that, then perhaps the man does not deserve to die.”''
<br>
<br>
Executions are authorized for crimes with execution as the maximum punishment.  Additionally, if the maximum amount of time to be served is greater than 1 hour, the commander can authorize an execution if they believe that the prisoner will re-offend or is/will be a danger to the crew or ship.
Executions are authorized for crimes with execution as the maximum punishment.  Additionally, if the maximum amount of time to be served is greater than 1 hour, the commander can authorize an execution if they believe that the prisoner will re-offend or is/will be a danger to the crew or ship.


Only the commander (or acting commander) may authorize executions.  If they decide an execution is necessary the follow procedure must be followed:
Only the commander (or acting commander) may authorize executions.  If they decide an execution is necessary the follow procedure must be followed:


# The commander must make a ship-wide announcement from the bridge communication console, informing the crew of the intent to execute and why. (Example:  "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship.  He will be executed by firing squad in the briefing room.")
# The commander must make a ship-wide announcement from the bridge communication console, informing the crew of the intent to execute and why. (Example:  "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship.  He will be executed by firing squad in the briefing room.")
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# The commander '''MUST''' be present at the execution.
# The commander '''MUST''' be present at the execution.
# The condemned '''MUST''' be given a chance to give any final words.
# The condemned '''MUST''' be given a chance to give any final words.
<br>
<br>


=Current marine laws=
 
<br>
=Weapon Usage for Crew=
''Enforceable with "Unauthorized Weapon" law below.''
 
* Code Green - Weapons may be carried by combat jobs, police jobs, the Acting Commander, and the XO.
* Code Blue - All crew are authorized to have a pistol.
* Code Red - No weapon restrictions.
''Exception: If you are in immediate, life-threatening danger and upper management has not set an appropriate code level.''
 
''Note: Metagaming rules still apply and overrule the above exception. E.g. Non-combat jobs are not going to know how to use much more than a pistol.''
 
 
=Current Marine Laws=
'''NOTE:''' It is the duty of the arresting marine, to determine the punishment, ranging from the Minimum to Maximum.  It is reccomended to make the severity of the punishment meet the crime and to minimize excessive punishments.<br>
'''NOTE:''' It is the duty of the arresting marine, to determine the punishment, ranging from the Minimum to Maximum.  It is reccomended to make the severity of the punishment meet the crime and to minimize excessive punishments.<br>
'''EXCESSIVE TIME:''' If the total punishment is to exceed 90 minutes, the commander can give special permission for permanent confinement, no matter the crime.
'''EXCESSIVE TIME:''' If the total punishment is to exceed 90 minutes, the commander can give special permission for permanent confinement, no matter the crime.
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<tr>
<tr>
<td>Unauthorized Weapon</td>
<td>Unauthorized Weapon</td>
<td>Possession of a weapon you are not authorized during a non-emergency situation.  No crew members may have more than a single pistol or revolver sidearm unless the ship is directly threatened by possible boarders or a mutiny.  Military Police may not carry lethal weapons (other than a pistol) unless there is a known threat. Once a threat is resolved, all weapons should be stored properly.</td>
<td>Possession of a weapon you are not authorized during a non-emergency situation, detailed as code levels in the ''Weapon Usage for Crew'' section above. As code levels decrease in threat, weapons should be stored appropriately and not kept on-person or in personal areas.</td>
<td>15 Minutes<br>confiscation of contraband items.</td>
<td>15 Minutes<br>confiscation of contraband items.</td>
<td>45 Minutes<br>confiscation of contraband items.</td>
<td>45 Minutes<br>confiscation of contraband items.</td>

Revision as of 08:05, 7 May 2017

Note: The Commander of the USS Sulaco and its Officers are not above marine law or code of conduct. Current laws apply to all personnel, save for military officials from High Command or diplomatically immune Weyland-Yutani executives, unless stated otherwise.

Marine Arrest Procedure

Compliant/Non-aggressive suspect who is not resisting:

  1. Verbally inform the suspect you are going to take them into custody and the charge.
  2. Order the suspect to the ground.
  3. Handcuff the suspect.
  4. Inform the suspect of the expected duration they will be in the brig.


Belligerent, aggressive or non-compliant suspect:

  1. Prepare your preferred method of neutralizing resistance (Taser, Stun-Revolver, Stun-baton).
  2. Apply preferred method until suspect is no longer resisting.
  3. Secure the Suspect.
  4. Inform them of the charge and duration of their sentence (don't forget to add resisting arrest).


Brig Processing Procedure

  1. Begin the timer the moment the prisoner is in the cell.
  2. Remove necessary items from the suspect.
    1. If the suspect is being held for 30 or less minutes for a non-violent offense, remove their backpack, belt, armor (head and chest), and any tools that may be used for escape. Do NOT strip them of their radio, jumpsuit, or boots.
    2. If the suspect is being held for more than 30 minutes, for a violent offense, or are a past escape risk fully strip them and have them wear the orange prisoner suit. They may keep their radio unless they abuse it while in the cell (such as trying to escape, or screaming over it).
  3. Buckle-cuff the suspect to the bed.
  4. Flash the suspect and immediately remove their handcuffs.
  5. Recover your handcuffs and leave the cell.
  6. For the duration that there are prisoners, there must be at least one MP in Security at ALL TIMES (except in emergency situations).


Prisoner Rights

The following is a list of rights prisoners have. With the noted exceptions, these rights CAN NOT BE DENIED.

  1. Medical Treatment on Request (MP will call a doctor to treat in security, if moving to med-bay is required it will NOT count against time to serve).
  2. Access to a radio (may be denied if the prisoner is abusing it).
  3. To appeal with the Commander (or a representative he sends) in a timely manner about his case one time (commander may deny this depending on the situation).
  4. Protection from threats (the duty of the MP is to ensure that the prisoner is safe and unharmed during confinement).


Execution Procedures

“The man who passes the sentence should swing the sword. If you would take a man's life, you owe it to him to look into his eyes and hear his final words. And if you cannot bear to do that, then perhaps the man does not deserve to die.”
Executions are authorized for crimes with execution as the maximum punishment. Additionally, if the maximum amount of time to be served is greater than 1 hour, the commander can authorize an execution if they believe that the prisoner will re-offend or is/will be a danger to the crew or ship.

Only the commander (or acting commander) may authorize executions. If they decide an execution is necessary the follow procedure must be followed:

  1. The commander must make a ship-wide announcement from the bridge communication console, informing the crew of the intent to execute and why. (Example: "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.")
  2. The commander must declare the method of execution used from the following:
    1. Lethal Injection (30u chloral hydrate or other chemical).
    2. Firing Squad (commander may pick the marines).
    3. Airlock Decompression (inside the execution chamber).
  3. The commander MUST be present at the execution.
  4. The condemned MUST be given a chance to give any final words.


Weapon Usage for Crew

Enforceable with "Unauthorized Weapon" law below.

  • Code Green - Weapons may be carried by combat jobs, police jobs, the Acting Commander, and the XO.
  • Code Blue - All crew are authorized to have a pistol.
  • Code Red - No weapon restrictions.

Exception: If you are in immediate, life-threatening danger and upper management has not set an appropriate code level.

Note: Metagaming rules still apply and overrule the above exception. E.g. Non-combat jobs are not going to know how to use much more than a pistol.


Current Marine Laws

NOTE: It is the duty of the arresting marine, to determine the punishment, ranging from the Minimum to Maximum. It is reccomended to make the severity of the punishment meet the crime and to minimize excessive punishments.
EXCESSIVE TIME: If the total punishment is to exceed 90 minutes, the commander can give special permission for permanent confinement, no matter the crime.

Charge Description Minimum Punishment Maximum Punishment
Hooliganism Behavior that is generally disruptive to the ship and crew that classifies as low level shenanigans not deserving of more severe punishment. Things such as slipping people with soap/water, excessive window knocking, and force-feeding other marines. 5 Minutes 10 Minutes
Improper Uniform Moving around the ship outside the Cryo/Cafeteria/Preparation areas without proper military uniform for your job during non-emergency situations. Marines should always be wearing their uniform, boots, and armor at a minimum. Regular crew should be wearing their uniform and boots/shoes without armor unless there is a direct threat. MPs should not have riot armor except in riot situations. 5 Minutes 15 Minutes
Disorderly Conduct Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing, or inciting rioting/mutiny. 10 Minutes 30 Minutes
Insubordination Failing to follow a legitimate and lawful order from a superior. 10 Minutes 30 Minutes
Demotion
Damage to Government Property Damaging the ship or making any unauthorized modifications to it during peacetime.To get authorization, confirm with the department head the change falls under, the Chief Engineer, and the current commander. Return ship to it's exact previous state. 30 Minutes.
Resisting Arrest To resist a lawful arrest by a Military Police officer (most people run, be fair). 10 minutes 30 minutes
Trespassing Unauthorized access of an area restricted by Command personnel or an area which a person does not have access to. 5 Minutes 30 minutes.
Contraband To retain possession of, distribute, or use contraband items, including drugs and non-standard issued equipment. 10 minutes
confiscation of contraband items.
30 minutes
confiscation of contraband items.
Theft To retain possession of items belonging to another marine. 10 minutes
item returned to owner
45 minutes
item returned to owner
Drug Use Consuming either space drugs or medical compounds not authorized for distribution. 5 Minutes 10 Minutes
Drug Distribution Distribution of medical compounds (including combat stimulants) without authorization from the CMO and Acting Commander. Includes space drugs, which are never authorized to be distributed. 15 minutes 30 minutes
Demotion from chemical access
Drunk on Duty This only applies to the Military side of USCM: Excessive drinking resulting in becoming drunk planetside, or while serving aboard the ship as a general crew member to the point you are unable to communicate properly or perform your job. Until Sober Demotion
Drunk and Disorderly This only applies to Civilian jobs and Survivors: Excessive drinking resulting in either being unable to communicate and perform your job correctly, or belligerent behavior Until Sober Demotion
Unauthorized Weapon Possession of a weapon you are not authorized during a non-emergency situation, detailed as code levels in the Weapon Usage for Crew section above. As code levels decrease in threat, weapons should be stored appropriately and not kept on-person or in personal areas. 15 Minutes
confiscation of contraband items.
45 Minutes
confiscation of contraband items.
Assault To threaten or use physical force against someone without intent to kill. 10 minutes. 30 minutes.
Neglect of duty Failure to perform their role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders. 10 Minutes. Demotion/removal of command
25 minutes
Assault with a deadly weapon To enact physical force against someone with a lethal weapon, such as a sidearm, blade, or rifle. 20 minutes Permanent confinement
Manslaughter To be the cause of another person's death without malicious intent. 20 minutes
Demotion
45 Minutes
Demotion
Murder or Unauthorized Execution To attempt or succeed in the attempts of killing someone with malicious intent. Executions are only authorized with permission from and in the presence of the acting Commander. Permanent confinement Execution
Mutiny To attempt or succeed at overpowering or overthrowing a commanding officer. Permanent confinement Execution
Terrorist Collaboration To act as an enemy to the corporation or engage in acts that attempt to hurt or endanger the corporation. Permanent confinement Execution
Sexual assault To attempt to or succeed in the acts of assaulting another person sexually, including rape. Permanent confinement Execution
Conduct Unbecoming of an Officer Breaking any laws when you are an officer will always result in this added to the penalty. You are an officer and expected to act with dignity, honor, and respect at all times. Double Brig Time Double Brig Time
Demotion


Military Officers and military law enforcement agents are expected to use their best discretion when applying sentences and apprehending those who violate the above laws. Failure to do so will result in immediate contract termination at the discretion of Central Command military officials.