Marine Law: Difference between revisions

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<center><big>'''United States Colonial Marines'''</big><br />
<center><big>'''United States Colonial Marines'''</big><br />
<big>Uniform Code of Military Justice</big><br /></center>
<big>Uniform Code of Military Justice</big><br /></center>
<small>''Note:''  The Commander of the USS Almayer and all its crew are not above UCMJ, Procedures, or Code of Conduct. UCMJ also applies to all personnel who are in the vicinity of a USCM Operation or on board a ship.  The only exceptions specially dispatched officials from High Command or the Provost Marshall and Diplomatically Immune Weyland-Yutani Executives (not including the on-board Liaison).</small>
=Laws and Punishments=
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'''Punishment:'''  Only one charge may be applied per person, per unlawful event. It is the duty of the arresting MP to determine which charge to apply. The Chief MP may override this decision ONLY before the prisoner has been brigged. Other crimes should be taken into consideration when deciding whether to apply minimum or maximum punishment.
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=Foreword=
The United States Colonial Marines Uniform Code of Military Justice is enforced by the Office of the Provost Marshal.  On ships and USCM colonies this duty falls to the Military Police and Chief MP.  They operate outside the authority of the command when enforcing the Law. The Chief MP has the final say on law enforcement within his operational area, unless overseen by higher ranking members of the Provost Marshal. Local Colonial Marshals are expected to fully co-operate with the Chief MPs and MPs when they are operating within their jurisdiction.
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=Arrest Procedures=
'''Excessive Time:''' If the total punishment is to exceed 60 minutes, the Chief MP can give special permission for permanent confinement, no matter the crime.  
<small>''Note:'' If a suspect is injured or wounded, alert Medbay to have a doctor sent to the brig.  Unless the suspect's life is IMMEDIATELY in danger, they are to be brought to the Brig and treated there.</small>
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===Compliant Suspect (not resisting or running)===
# Verbally inform the suspect you are taking them into custody and the charge.
# Order the suspect to the ground.
# Handcuff the suspect.
# Bring the suspect to the Brig for processing.
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===Non-Compliant Suspect (resisting or running)===
# Prepare a non-lethal method of neutralization
# Apply until they are no longer resisting
# Secure the suspect and Inform the suspect of their charge
# Bring the suspect to the brig
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===Dangerous Suspect (has used a lethal weapon against law enforcement)===
# Ensure you have a non-lethal response prepared
# Engage the suspect and attempt to subdue them.  Minimize collateral damage.
#* If the suspect cannot be subdued with non-lethal force, the Chief MP or acting commander may authorize a lethal force response in extreme situations, primarily when Marine lives and/or the safety of the ship are at risk.
# Secure the suspect and any weapons they had and inform them of their charges.
# Bring the suspect to the Brig
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=Search Procedure=
<small>''Note:''  If you take an ID to get access somewhere for a search, you must ensure the ID gets back to them when you are finished (or with their belongings if they are detained</small>
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==Personnel==
# Inform the person you are conducting and of your intent (i.e. contraband, stolen items).
# If possible, conduct the search in the Brig or an isolated area so nothing is stolen.
# Begin the search and confiscate any illegal items.
## If they comply, you do not need to restrain them.
## If they resist, you may use non-lethal force to restrain them.
#If illegal items are found, follow Arrest and Brig procedures, otherwise release them.
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==Unsecured Area==
# Secure the area with Police Tape.  If none is available, have additional MPs help secure the area.
# Search any locations, lockers, crates, and personnel within the area, following the above rule for Personnel.
# Take any recovered illicit items to the brig and store them in the Evidence area for processing.
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==Secured Area==
# Request someone responsible for the secured area to be present.
# Declare your intent and reason for the search.
# Request access from whoever is responsible for the area. 
## If the person responsible is the person you are investigating or the search is relative too, you may restrain them and use their ID temporarily for access.  Ensure an MP guards them.
## If no one is available, request either the CE or an MT to over-ride the door.  In a pinch, any combat engineer will do.  Ensure the area is re-secured after you leave.
# Search the area for whatever evidence or whatever you are expecting to find.
# Ensure that no unauthorized personnel other than the individuals executing the search enter.  Detain anyone unauthorized.
# Ensure nothing is stolen, and anything taken is relevant to the search.  This is not an excuse to loot.
# Anything taken in the search is to be brought the Brig and stored in Evidence for processing.
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=Detainment and Brig Procedures=
<small>''Note:''  If the prisoner is removed from his cell for ANY REASON the timer is PAUSED.  Time spent outside a cell does NOT count towards time being served for the crime, even if he is in medbay.  Also, Prisoners should NEVER be left with their ID on.</small>
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# Inform the prisoner of the charge and set the timer.  Once the timer is set, it may NOT be added too unless additional charges are added.
# Remove all equipment from the prisoner and place it into their locker.  Weapons may be secured in the Evidence Locker if you wish.
# Conduct a thorough search of all their belongings.
# Remove and store all their equipment inside a locker.  Dress them in an orange jumpsuit, boots, and give them a standard headset.  If they are abusing a headset, it may be removed.
# Buckle the prisoner to the bed.
# Flash the prisoner and remove their handcuffs.  If the prisoner is potentially a threat to themself or others, you may secure them with a straight jacket.
# Recover your handcuffs and any equipment and leave the cell.
# For the duration that there are prisoners in the Brig, the Chief MP or a regular MP must be in security AT ALL TIMES (unless it's an emergency).
# Ensure that the charges are added to their security record as either a listed charge or a note.
# Ensure their status is updated from Wanted to Prisoner, and when released to "Released"
# If a prisoner is SSD at the end of their sentence, redress them and place them in the brig Cryo.
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=Prisoner Rights=
The following is a list of basic rights the prisoners have.  They can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP.<br/>
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===Medical Treatment===
All treatment must take place in the brig if possible.  If not, an MP may escort a prisoner to medbay for treatment.  The prisoner MUST have an orange jumpsuit and shoes, and will not be given their Radio or ID until they return.  Time spent in medical will NOT count against their sentence.
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===Access to a Radio===
Unless the prisoner has abused the radio, they are authorized a standard headset.  If any MP believes that it is being abused (including being used to co-ordinate a prison-break), this right can be denied.
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===Appeal Sentence in a timely manner===
The prisoner may request an appeal on his sentence from the Chief MP or the Commander.  If the Chief MP was involved in the arrest (such as the issuing officer or the arresting officer) the prisoner may request the Acting Commander in place of the CMP.  This right is rescinded during emergencies (Code Red).  The Chief MP has the final say on all appeals, and can override the Commander if he feels it is in the best interest of the ship's safety. 
====Appeals====
An appeal is primarily intended to determine guilt or innocence.  A Chief MP or Acting Commander is expected to review the evidence of the suspects crimes, the report of the arresting officer, and the testimony of the suspect.  If the Chief MP concludes that the suspect is not guilty of a law violation, it should be removed from the time they are required to server.  If they are found to be guilty, then the punishment stands.  Under no circumstances may anyone be given a Pardon if there is evidence to show a crime was committed.  If they are found innocent, then the charge should be removed.  Additional charges relating to the arrest or after their arrest are NOT removed.  (I.E. A resisting arrest charge will still be served if an assault charge is removed).
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===Protection from threats===
Prisoners must be kept safe, unharmed, and healthy during their confinement.  MPs must work to the best of their ability to ensure this.  Self-inflicting wounds will result in being straight-jacketed for the entire duration.  If the ship is at Red Alert, all MPs should return to the Brig to ensure the safety of prisoners.
====Release in the event of a catastrophe====
In the event of a Delta Alert (activation of self destruct) any prisoners may be released if the MPs believe that they will not be a threat to the crew.  A normal Red Alert, is not sufficient reason for a release unless the ship is being over-run by a large hostile force.  <br/>
<small>''Note:'' a small force of enemies on board is not "over-run by a large hostile force".  You should ensure the prisoners are kept safe and alive as long as they are in your custody, and release them only if this becomes impossible to perform due to a large enemy force.</small>
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=Execution Procedures=
<small>“The man who passes the sentence should swing the sword. If you would take a man's life, you owe it to him to look into his eyes and hear his final words. And if you cannot bear to do that, then perhaps the man does not deserve to die.”<br/></small>
Executions of prisoners are authorized for crimes with execution as the maximum punishment.  Additionally, if the maximum amount of time to be served is greater than 1 hour, or for repeated offenders, the Chief MP or Acting Commander may request an execution.  Both must agree for an execution to be authorized.<br/>
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===Procedure===
# The Commander or Chief MP must make a ship-wide announcement from the CIC communication console informing the crew of the intent to execute the prisoner, why, and the execution method.  In a code Red or Code Delta situation, this procedure can be ignored.  (Example:  "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship.  He will be executed by firing squad in the briefing room.")  Authorized methods of execution are either Firing Squad (handled by MPs) or Lethal Injection (handled by CMO).
# The Acting Commander OR Chief MP (whoever made the initial request) MUST be present at the execution.
# The Condemned MUST be given a chance to give any final words.  They may use a radio for this (even if their radio was taken for abuse).
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===Battlefield Execution===
The Commander of the Almayer as well as any Admirals dispatched from command hold the authority to perform a Battlefield Execution (Important: Only whitelisted Commanders have this authority, not anyone acting as a Commander).  They may kill any crew member under their command or any personnel on the ship without any warning or procedure if they feel they are a threat to the mission.  However, this authority does NOT extend to battlefield executing any members of the Military Police force or the Chief MP.  The Commander or Admiral MUST make an announcement explaining why the individual was executed and if the Chief MP or MPs have concerns, they may contact USCM High Command using the fax machine located in the brig to inquire if the execution was reasonable.  The announcement should happen at the earliest convenience.  (This is similar to the "Rule 0" rule which applies to admins, you are able to execute people as needed, however executing Military Police, CMPs, or not having a valid reason other than murderboning may result in removal from the whitelist).<br/>
This power can not be used on any prisoners who have been detained or are under the protection of the Military Police.<br/>
The Commander is forbidden from participating in the execution of prisoners other than being an observer.<br/>
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=Incompetent Command=
As Military Police you are expected to enforce the Law and Procedures upon all members of the crew.  If the Commander, XO, or any command staff are in violation of UCMJ at any time, the Chief MP is authorized to remove them from command permanently and replace them with whoever is next in the Chain of Command.  However, this requires confirmation from Central Command before it is enacted (you can use the fax machine in the Chief MPs office).
If they are not going to be removed from command permanently, they can instead be placed into the brig to server their sentence and the next in command takes temporary command.  Central Command does not need to approve these cases and only needs to be alerted.  However, visiting executives and Admirals are NOT bound by this and can only be removed with Central Command approval.
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=Special Provisions=
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===Mutinies===
Military Police are strictly forbidden from participating in mutinies against the legitimate Command staff.  If you are made aware of a mutiny, you must take all necessary actions to prevent it and protect the legal Command Staff.  If, the Chief MP believes that the legal command staff is unable to perform their duties for any reason, the Chief MP may contact Central Command for permission to relieve them of command and replace them with the next officer in the Chain of Command (using the fax machine in the Chief MP office).  If a Chief MP is not available, a consensus between the MPs can result in the same situation.  Mutinies are unlawful, however, and MPs must do everything in their power to prevent and suppress a Mutiny.  During a mutiny, lethal force may be authorized by the Chief MP or the Acting Commander.  It may also be used without authorization in defense when engaged with lethal force.
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===Command Requested Arrests===
If the Commander, Acting Commander, or a Staff Officer requests a marine to be arrested for a crime, you MUST arrest said marine.  You may hold the marine for a maximum of 10 minutes while evidence is gathered.  If the marine is proven innocent of all accused crimes in the end, the requesting officer may be held liable for a False Arrest charge.  If there are crimes committed as a result of a false charge (i.e. resisting arrest) the time will be served, and the time will also be added to the False Arrest charge time.
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===Crew Authorized Weapons===
*'''Code Green''' - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions), security (non-lethals only) and the Acting Commander (a special issue Mateba).  Other officers (the XO, Staff Officers, Chief Engineer, and Requisition Officer) are authorized either a M44 Combat Revolver or M4A3 Service Pistol as a sidearm.  If you have a weapon, you must keep it holstered at all times while on board the ship.  This applies to Deploying Marines as well.
*'''Code Blue''' - All crew (not visitors, refugees, or prisoners) are authorized pistols.  Unless there is an immediate threat, only Law Enforcement may have weapons unholstered.
*'''Code Red''' - No Weapon Restrictions (Except as explained in the Rules)
Exceptions: If you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set.  (Note: Meta-gaming rules still apply and over-ride the exception)
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=Current Marine Laws=
'''NOTE:''' It is the duty of the arresting marine, to determine the punishment, ranging from the Minimum to Maximum.  It is reccomended to make the severity of the punishment meet the crime and to minimize excessive punishments.<br>
'''EXCESSIVE TIME:''' If the total punishment is to exceed 60 minutes, the Chief MP can give special permission for permanent confinement, no matter the crime.
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{| border="1"  class="wikitable sortable"
{| border="1"  class="wikitable sortable"
! Charge
! Charge
Line 155: Line 12:
! Maximum Punishment
! Maximum Punishment
|-  
|-  
| class="sortable" | Disrespect to a superior
| class="sortable" | Improper Equipment Usage
| Using offensive names, disobeying orders, or being directly disrespectful to someone of a higher rank or position. Each offense stacks. Punishment time is per offense.
| Mishandling issued equipment, such as failing to ensure it is secured or improperly operating weapons by having them unholstered outside prep, requisitions, or target practice areas or discharging them during non-emergencies.
| Warning
| 15 Minutes; Equipment confiscation
|-
| Unauthorized Weapon
| Possession of a weapon you are not authorized during a non-emergency situation, detailed as code levels in the Weapon Usage for Crew section below. As code levels decrease in threat, weapons should be stored appropriately and not kept on-person or in personal areas.
| Warning; confiscation of contraband
| 30 Minutes; confiscation of contraband
|-
| Damage to Government Property
| Damaging the ship or making any unauthorized modifications to it. To get authorization, confirm with the department head the change falls under, the Chief Engineer, and the current commanding officer.
| Return ship to it's exact previous state.
| 30 Minutes
|-
| Prevarication
| To intentionally order the arrest of a marine who is then found to be innocent, or to apply an improper or abusive NJP.
| 5 Minutes
| 5 Minutes
| 10 Minutes
| 10 Minutes
|-  
|-  
| Hooliganism
| Hooliganism
| Behavior that is generally disruptive to the ship and crew that classifies as low level shenanigans not deserving of more severe punishment. Things such as slipping people with soap/water, excessive window knocking, and force-feeding other marines.
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines and moving outside the cryo/mess/prep areas improperly dressed (boots, uniform and armor for Marines and MPs, uniform and boots without armor for other crew unless there is a threat. Headgear should be your properly assigned headgear or an approved military alternative).
| 5 Minutes
| 5 Minutes
| 10 Minutes
| 10 Minutes
|-  
|-  
| Improper Uniform
| Trespassing
| Moving around the ship outside the Cryo/Cafeteria/Preparation areas without proper military uniform for your job during non-emergency situations.  Marines should always be wearing their uniform, boots, and armor at a minimum.  Regular crew should be wearing their uniform and boots/shoes without armor unless there is a direct threat.  MPs should not have riot armor except in Code Red situations.  Any headgear should be your properly assigned headgear or an approved military alternative.
| Unauthorized access of an area which a person does not have access to.
| 5 Minutes
| 5 Minutes
| 15 Minutes
|-
| Disorderly Conduct
| Directly and intentionally disrupting primary operations of the ship.  Fighting in the RO line, disrupting the briefing, or inciting rioting/mutiny.
| 10 Minutes
| 30 Minutes
| 30 Minutes
|-  
|-  
| Insubordination
| Insubordination
| Failing to follow a lawful order from someone of a superior rank or position.
| Failing to follow a lawful order from a superior. Using offensive names or being directly disrespectful to someone of a higher rank or position. Each offense stacks.
| 10 Minutes
| 30 Minutes
Demotion
|-
| Unsecured Equipment
| Failing to ensure your equipment for your department is properly secured.  Leaving unattended equipment is unsafe and illegal.  You may distribute equipment outside your department if you are giving it to a specific individual and not leaving it on the floor unattended.
| Equipment Confiscation + Warning
| 15 Minutes
|-
| Drinking on Duty
| Consumption of any alcohol or inhibiting chemicals during a military operation or while on active duty.
| 5 Minutes
| 5 Minutes
| 10 Minutes
| 10 Minutes
|-  
|-  
| Damage to Government Property
| Intoxication
| Damaging the ship or making any unauthorized modifications to it during peacetime.To get authorization, confirm with the department head the change falls under, the Chief Engineer, and the current commander.
| To consume alcohol or other substances resulting in reduced faculties or impaired behaviour such as alcohol or hallucinogenic drugs.
| Return ship to it's exact previous state.
| Brig time until sober
| 30 Minutes
| 20 Minutes
|-
| Resisting Arrest
| To resist a lawful arrest by a Military Police officer (most people run, be fair).
| 10 minutes
| 30 minutes
|-
| Interfering with an arrest
| To disrupt or interfere with a lawful arrest.
| Same punishment as accused
| Same punishment as accused
|-
| Jailbreak/Escape
| To escape, attempt escape, or be broken out.
| Double initial time is applied to all involved
| Permanent Confinement
|-
| Trespassing
| Unauthorized access of an area restricted by Command personnel or an area which a person does not have access to.
| 5 Minutes  
| 30 minutes
|-  
|-  
| Contraband
| Contraband
| To retain possession of, distribute, or use contraband items, including drugs and non-standard issued equipment.
| Possessing, or distributing controlled substances or items. This is defined as non-standard issue equipment and impairing, intoxicating or addictive drugs such as Mindbreaker, but does not include custom mixes or dosages of medicinal drugs.
| 10 minutes; confiscation of contraband items
| 10 minutes; confiscation of contraband items
| 30 minutes; confiscation of contraband items
| Permabrig; confiscation of contraband; Demotion
|-  
|-  
| Theft
| Theft
| To take items (or property) from another person without their express permission, or to retain possession of items that have been taken without permission.
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission.
| 10 minutes; item returned to owner
| 10 minutes; item returned to the owner
| 45 minutes; item returned to owner
| 30 minutes; item returned to the owner
|-  
|-  
| Drug Use
| Resisting Arrest
| Consuming drugs (Space drugs, hallucinogens, alcohol) or any medical compounds that are not administered directly by a medic or doctor.
| To resist a lawful arrest by a Military Police officer.
| 5 Minutes
| 10 minutes
| 10 Minutes
| 30 minutes
|-  
|-  
| Drug Distribution
| Disorderly Conduct
| Distribution of non-medicinal drugs (space-drugs, hallucinogens, alcohol) are never authorized.  This includes being mixed with medical drugs.  
| Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing.
| 30 minutes; demotion from chemical access
| Permabrig
|-
| Practicing Medicine without a License
| Only authorized medical personnel should be performing treatments beyond bandages, ointments, or a tricordrazine autoinjector.  Any personnel not licensed who distribute medication for consumption or administer medication are considered practicing without a license.
| 15 Minutes
| 15 Minutes
| 30 Minutes
| 30 Minutes
|-  
|-  
| Medication Distribution
| Neglect of duty
| Medication can only be distributed to trained medical personnel. Any distributions other than basic medications (found in labeled vendor pill bottles or autoinjectors) must be authorized on a case-by-case basis in written form signed by either the CMO or the Acting Commander. Combination medications (more than one medication in a pill or bottle) may never be distributed to anyone below a Doctor.
| Failure to perform their role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders. Failing to follow proper procedures is also considered Neglect of Duty. Any officer who commits a crime may be charged with Neglect of Duty.
| 15 Minutes
| 15 Minutes
| 30 Minutes ; Demotion
| 25 minutes; Demotion/removal of command
|-
| Combat Stimulants
| Combat Stimulants are illegal within all USCM territories.  Distribution for specific chemicals may only be authorized by a signature from both the Acting Commander and the Chief Medical Officer.  Possession, Use, or Distribution without this authorization all falls under this charge.
| 30 minutes
| Permabrig
|-
| Drunk on Duty
| This only applies to the Military side of USCM: Excessive drinking resulting in becoming drunk planetside, or while serving aboard the ship as a general crew member to the point you are unable to communicate properly or perform your job.
| Until Sober
| Demotion
|-
| Drunk and Disorderly
| This only applies to Civilian jobs and Survivors:  Excessive drinking resulting in either being unable to communicate and perform your job correctly, or belligerent behavior
| Until Sober
| Demotion
|-
| Operating Heavy Machinery while intoxicated
| It is unlawful for anyone to operate any heavy machinery or equipment while intoxicated.  This includes Dropships, Powerloaders, Autodocs, Cryotubes, Cargo elevators, and Cargo Tugs.
| 15 Minutes
| 30 Minutes
|-
| Minor Weapon Violation
| Improper operation or conduct with a weapon you are authorized with during green or blue alert.  This includes walking around with weapons un-holstered or discharging weapons during non-emergencies.
| Warning for first offense (always)
| 5 Minutes AND confiscation of weapon
|-
| Unauthorized Weapon
| Possession of a weapon you are not authorized during a non-emergency situation, detailed as code levels in the ''Weapon Usage for Crew'' section above. As code levels decrease in threat, weapons should be stored appropriately and not kept on-person or in personal areas.
| Warning; confiscation of contraband items.
| 30 Minutes; confiscation of contraband items.
|-  
|-  
| Assault
| Assault
| To threaten or use physical force against someone without intent to kill.  
| To threaten or use physical force against someone without intent to kill.
| 10 minutes
| 15 minutes
| 30 minutes
| 30 minutes
|-  
|-  
| Neglect of duty
| Manslaughter
| Failure to perform their role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders.  Failing to follow proper procedures is also considered Neglect of Duty.
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.
| 10 Minutes
| 20 minutes; Demotion
| 25 minutes; Demotion/removal of command
| 30 Minutes; Demotion
|-  
|-  
| Assault with a deadly weapon
| Assault with a deadly weapon
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| Permanent confinement
| Permanent confinement
|-  
|-  
| Manslaughter
| Interfering with an arrest
| Killing someone ''without malicious intent''. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.
| To disrupt or interfere with a lawful arrest done by the military police.
| 20 minutes; Demotion
| Same punishment as accused
| 45 Minutes; Demotion
| Same punishment as accused
|-
| Jailbreak/Escape
| To escape, assist in an escape, attempt escape, or be broken out.
| Double initial time is applied to all involved
| Permanent Confinement
|-  
|-  
| Murder or Unauthorized Execution
| Sexual assault
| Killing someone ''with malicious intent''. Executions are only authorized with permission from and in the presence of the acting Commander.
| To attempt to or succeed in the acts of assaulting another person sexually, including rape.
| Permanent confinement
| Permanent confinement
| Execution
| Execution
|-  
|-  
| Mutiny
| Drunk on Duty
| To attempt or succeed at overpowering or overthrowing a commanding officer.
| This only applies to the Military side of USCM: Excessive drinking resulting in becoming drunk planetside, or while serving aboard the ship as a general crew member to the point you are unable to communicate properly or perform your job.
| Permanent confinement
| Until Sober
| Execution
| Demotion
|-  
|-  
| Terrorist Collaboration
| Murder or Unauthorized Execution
| To act as an enemy to the USCM or engage in acts that attempt to hurt or endanger the USCM.
| Killing someone with malicious intent. This includes Synthetic units. Executions are only authorized with permission from the Chief MP and acting Commander.
| Permanent confinement
| Permanent confinement
| Execution
| Execution
|-  
|-  
| Sexual assault
| Sedition
| To attempt to or succeed in the acts of assaulting another person sexually, including rape.
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure. To act as or in collaboration with enemies of the USCM.
| Permanent confinement
| Permanent confinement
| Execution
| Execution
|-
| Conduct Unbecoming of an Officer
| Breaking any laws when you are an [[rank | officer]] will always result in this added to the penalty.  You are an officer and expected to act with dignity, honor, and respect at all times.
| Double Brig Time
| Double Brig Time; Demotion
|-
| Repeat Offender
| To repeat a previous crime you have been convicted or and released from.
| Double time (stacks with conduct unbecoming of an officer)
| Permanent Confinement
|-
| False Arrest
| To order the arrest of a Marine who is then found to be innocent.  Does NOT stack with Conduct Unbecoming of an Officer
| 5 Minutes
| 10 Minutes
|}
|}


=Application=
The UCMJ applies to all personnel in the vicinity of a USCM Operation or on board a ship, this includes the Commander and Chief MP. The only exceptions are specially dispatched officials from High command or the Provost Marshal Office and Diplomatically Immune Weyland-Yutani Executives (not the onboard Liaison or PMC teams).
On USCM ships and operations, the law is enforced by the MPs and Chief MP and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.
The Chief MP has final say on law enforcement within his operational area unless overseen by higher officials of the Provost Marshal Office. While he may perform arrests, it is his duty to administrate the brig, ensure records are updated, timers are properly set, procedure is observed and to review cases and evidence.
=Command Requested Arrests=
Should the Commander, Executive Officer, a Staff Officer or the acting Commander order an arrest for a crime, MPs MUST arrest that person unless the CMP overrides the order. They may arrest and hold that person for ten minutes while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however.
=Arrest Procedure=
==Compliant Suspect (not resisting or running)==
# Verbally inform the suspect you are taking them into custody and the charge.
# Order the suspect to the ground.
# Handcuff the suspect.
# Bring the suspect to the Brig for processing.
==Non-Compliant Suspect (resisting or running)==
# Prepare a non-lethal method of neutralization
# Apply until they are no longer resisting
# Secure the suspect and Inform the suspect of their charge
# Bring the suspect to the brig
=Search Procedure=
==Personnel==
# Inform the person you are conducting a search and the reason.
# If possible, conduct the search in the Brig or an isolated area so nothing is stolen.
# Begin the search and confiscate any illegal items, you may use non-lethal force to restrain them if they don't comply.
# If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures, otherwise release them. Searches do not incur a Prevarication charge.
# Return items to Requisitions that are no longer needed for evidence.
==Area==
# Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.
# Obtain access to the area, if nobody with access is present, request that properly trained      personnel override the door.
# Search the area for evidence and ensure all evidence is secured.
# Restore the searched area to its previous state as closely as possible.
# Reopen the area to normal traffic and take all evidence to the brig for processing.
# Return items to Requisitions that are no longer needed for evidence.
=Detainment and Brig Procedures=
'''Note:''' If the prisoner is removed from his cell for ANY REASON the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime, even if he is in medbay. Also, Prisoners should NEVER be left with their ID card on. 
# Inform the prisoner of the charge and set the timer. Once the timer is set, it may NOT be added to unless additional charges are added.
# Remove all equipment from the prisoner and place it into their locker. Weapons may be secured in the Evidence Locker if you wish.
# Dress them in an orange jumpsuit and shoes, and give them a standard headset.
# Buckle the prisoner to the bed.
# Flash the prisoner and remove their handcuffs. If the prisoner is potentially a threat to themselves or others, you may secure them with a straightjacket.
# Recover your handcuffs and any equipment and leave the cell.
# Conduct a thorough search of their belongings.
# Ensure that the charges are added to their security record as either a listed charge or a note.
# Ensure their status is updated from Wanted to Prisoner, and when released to "Released"
# If a prisoner is SSD at the end of their sentence, redress them, secure their pouches and place them in the brig Cryo.
=Executions=
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour. Both the Acting Commander and the Chief MP must agree for an execution to be authorized.
# The acting Commander or Chief MP must make a ship-wide announcement from the CIC communication console informing the crew of the intent to execute the prisoner, why, and the execution method. In a Code Red or Code Delta situation, this procedure can be ignored. (Example: "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.") Authorized methods of execution are either Firing Squad (handled by MPs) or Lethal Injection (handled by CMO).
# The acting Commander OR Chief MP MUST be present at the execution.
# The Condemned MUST be given a chance to give any final words. They may use a radio for this even if their radio was taken for abuse.
==Battlefield Executions==
The Commander of the Almayer may perform Battlefield Executions and should not be immediately arrested for it. However, should an MP have concerns about the execution, they may contact High Command for permission to remove the Commander.
=Prisoner Rights=
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP.
==Protection and Medical Treatment==
All prisoners must be kept safe and unharmed, to this end as long as there are prisoners in the brig, an MP or the Chief MP must remain in the brig at all times. Treatment should take place inside the brig when possible. If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.
==Access to a Radio==
Unless the prisoner has abused the radio (such as spamming it for help after be asked to stop), they are authorized a standard headset. If any MP believes that it is being abused this right can be denied.
==Appeal Sentence in a timely manner==
Prisoners have the right to appeal their sentence to the Chief MP or acting CO. However, the  Chief MP has final say on all appeals and may override the CO. During an appeal, the person conducting it is expected to review all evidence and testimonies of the suspect's crimes. Should they conclude the suspect is innocent, ONLY the time for the crimes they are innocent of is to be removed. Under no circumstances may anyone be given a pardon if there is evidence that shows a crime was committed.
=Crew Authorized Weapons=
* '''Code Green''' - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions), security (non-lethals and pistols only) and commissioned officers and Cargo Technicians (sidearms).
* '''Code Blue''' - All crew are authorized pistols. Military Police may carry any lethal weapons.
* '''Code Red''' - No Weapon Restrictions
Exceptions: If you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. (Note: Metagaming rules still apply and override the exception)
=Special Provisions=
==Non-Judicial Punishments (NJPs)==
For crimes with a sentence equal to or lower than 10 minutes, the Chief MP or the acting Commander may administer a Non-Judicial Punishment instead of a brig sentence. This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be physically abusive. The Chief MP holds ultimate authority and may override NJPs issued by other members of Almayer staff. Additionally, Commissioned Officers and Squad Leaders may apply NJPs to marines under their command should they be insubordinate or disrespectful. Failure to comply with non-judicial punishment will result in a 10 minute increase to brig time. NJPs may not impede the marine from performing his duty for more than 10 minutes.
==Mutinies and arresting the Commanding Officer==
Attempting to overthrow legitimate command staff is illegal and MPs must do everything in their power to prevent it. However, should the MPs believe the acting Commander is incapable of performing their duties, they may fax High Command for permission to permanently remove the CO and replace them with the next person in the Chain of Command. Should the Commanding Officer break the law, MPs are authorized to arrest them and temporarily replace them with the next officer, however, they must inform High Command. Should this removal be permanent, they must await confirmation from High Command before enacting it.
==Self-Defense and the Defense of Others==
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.
==Release in the event of a catastrophe==
In the event of a Delta Alert (activation of self destruct) any prisoners may be released if the MPs believe that they will not be a threat to the crew. A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.


'''Military Officers and military law enforcement agents are expected to use their best discretion when applying sentences and apprehending those who violate the above laws. Failure to do so will result in immediate contract termination at the discretion of Central Command military officials.'''
==Demotions==
For crimes with “demotion” as a punishment, or when ordered by the acting Commander, military personnel may be reassigned to a lower occupation within their department.

Revision as of 05:31, 22 June 2018

United States Colonial Marines
Uniform Code of Military Justice

Laws and Punishments

Punishment: Only one charge may be applied per person, per unlawful event. It is the duty of the arresting MP to determine which charge to apply. The Chief MP may override this decision ONLY before the prisoner has been brigged. Other crimes should be taken into consideration when deciding whether to apply minimum or maximum punishment.

Excessive Time: If the total punishment is to exceed 60 minutes, the Chief MP can give special permission for permanent confinement, no matter the crime.

Charge Description Minimum Punishment Maximum Punishment
Improper Equipment Usage Mishandling issued equipment, such as failing to ensure it is secured or improperly operating weapons by having them unholstered outside prep, requisitions, or target practice areas or discharging them during non-emergencies. Warning 15 Minutes; Equipment confiscation
Unauthorized Weapon Possession of a weapon you are not authorized during a non-emergency situation, detailed as code levels in the Weapon Usage for Crew section below. As code levels decrease in threat, weapons should be stored appropriately and not kept on-person or in personal areas. Warning; confiscation of contraband 30 Minutes; confiscation of contraband
Damage to Government Property Damaging the ship or making any unauthorized modifications to it. To get authorization, confirm with the department head the change falls under, the Chief Engineer, and the current commanding officer. Return ship to it's exact previous state. 30 Minutes
Prevarication To intentionally order the arrest of a marine who is then found to be innocent, or to apply an improper or abusive NJP. 5 Minutes 10 Minutes
Hooliganism Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines and moving outside the cryo/mess/prep areas improperly dressed (boots, uniform and armor for Marines and MPs, uniform and boots without armor for other crew unless there is a threat. Headgear should be your properly assigned headgear or an approved military alternative). 5 Minutes 10 Minutes
Trespassing Unauthorized access of an area which a person does not have access to. 5 Minutes 30 Minutes
Insubordination Failing to follow a lawful order from a superior. Using offensive names or being directly disrespectful to someone of a higher rank or position. Each offense stacks. 5 Minutes 10 Minutes
Intoxication To consume alcohol or other substances resulting in reduced faculties or impaired behaviour such as alcohol or hallucinogenic drugs. Brig time until sober 20 Minutes
Contraband Possessing, or distributing controlled substances or items. This is defined as non-standard issue equipment and impairing, intoxicating or addictive drugs such as Mindbreaker, but does not include custom mixes or dosages of medicinal drugs. 10 minutes; confiscation of contraband items Permabrig; confiscation of contraband; Demotion
Theft To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. 10 minutes; item returned to the owner 30 minutes; item returned to the owner
Resisting Arrest To resist a lawful arrest by a Military Police officer. 10 minutes 30 minutes
Disorderly Conduct Directly and intentionally disrupting primary operations of the ship. Fighting in the RO line, disrupting the briefing. 15 Minutes 30 Minutes
Neglect of duty Failure to perform their role to an acceptable standard. For example, a Commander failing to properly organize and ensure his personnel are given orders. Failing to follow proper procedures is also considered Neglect of Duty. Any officer who commits a crime may be charged with Neglect of Duty. 15 Minutes 25 minutes; Demotion/removal of command
Assault To threaten or use physical force against someone without intent to kill. 15 minutes 30 minutes
Manslaughter Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill. 20 minutes; Demotion 30 Minutes; Demotion
Assault with a deadly weapon To threaten or use physical force against someone with a lethal weapon, such as a sidearm, blade, or rifle. 20 minutes Permanent confinement
Interfering with an arrest To disrupt or interfere with a lawful arrest done by the military police. Same punishment as accused Same punishment as accused
Jailbreak/Escape To escape, assist in an escape, attempt escape, or be broken out. Double initial time is applied to all involved Permanent Confinement
Sexual assault To attempt to or succeed in the acts of assaulting another person sexually, including rape. Permanent confinement Execution
Drunk on Duty This only applies to the Military side of USCM: Excessive drinking resulting in becoming drunk planetside, or while serving aboard the ship as a general crew member to the point you are unable to communicate properly or perform your job. Until Sober Demotion
Murder or Unauthorized Execution Killing someone with malicious intent. This includes Synthetic units. Executions are only authorized with permission from the Chief MP and acting Commander. Permanent confinement Execution
Sedition To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure. To act as or in collaboration with enemies of the USCM. Permanent confinement Execution

Application

The UCMJ applies to all personnel in the vicinity of a USCM Operation or on board a ship, this includes the Commander and Chief MP. The only exceptions are specially dispatched officials from High command or the Provost Marshal Office and Diplomatically Immune Weyland-Yutani Executives (not the onboard Liaison or PMC teams).

On USCM ships and operations, the law is enforced by the MPs and Chief MP and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law.

The Chief MP has final say on law enforcement within his operational area unless overseen by higher officials of the Provost Marshal Office. While he may perform arrests, it is his duty to administrate the brig, ensure records are updated, timers are properly set, procedure is observed and to review cases and evidence.

Command Requested Arrests

Should the Commander, Executive Officer, a Staff Officer or the acting Commander order an arrest for a crime, MPs MUST arrest that person unless the CMP overrides the order. They may arrest and hold that person for ten minutes while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however.

Arrest Procedure

Compliant Suspect (not resisting or running)

  1. Verbally inform the suspect you are taking them into custody and the charge.
  2. Order the suspect to the ground.
  3. Handcuff the suspect.
  4. Bring the suspect to the Brig for processing.

Non-Compliant Suspect (resisting or running)

  1. Prepare a non-lethal method of neutralization
  2. Apply until they are no longer resisting
  3. Secure the suspect and Inform the suspect of their charge
  4. Bring the suspect to the brig

Search Procedure

Personnel

  1. Inform the person you are conducting a search and the reason.
  2. If possible, conduct the search in the Brig or an isolated area so nothing is stolen.
  3. Begin the search and confiscate any illegal items, you may use non-lethal force to restrain them if they don't comply.
  4. If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures, otherwise release them. Searches do not incur a Prevarication charge.
  5. Return items to Requisitions that are no longer needed for evidence.

Area

  1. Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.
  2. Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.
  3. Search the area for evidence and ensure all evidence is secured.
  4. Restore the searched area to its previous state as closely as possible.
  5. Reopen the area to normal traffic and take all evidence to the brig for processing.
  6. Return items to Requisitions that are no longer needed for evidence.

Detainment and Brig Procedures

Note: If the prisoner is removed from his cell for ANY REASON the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime, even if he is in medbay. Also, Prisoners should NEVER be left with their ID card on.

  1. Inform the prisoner of the charge and set the timer. Once the timer is set, it may NOT be added to unless additional charges are added.
  2. Remove all equipment from the prisoner and place it into their locker. Weapons may be secured in the Evidence Locker if you wish.
  3. Dress them in an orange jumpsuit and shoes, and give them a standard headset.
  4. Buckle the prisoner to the bed.
  5. Flash the prisoner and remove their handcuffs. If the prisoner is potentially a threat to themselves or others, you may secure them with a straightjacket.
  6. Recover your handcuffs and any equipment and leave the cell.
  7. Conduct a thorough search of their belongings.
  8. Ensure that the charges are added to their security record as either a listed charge or a note.
  9. Ensure their status is updated from Wanted to Prisoner, and when released to "Released"
  10. If a prisoner is SSD at the end of their sentence, redress them, secure their pouches and place them in the brig Cryo.

Executions

Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour. Both the Acting Commander and the Chief MP must agree for an execution to be authorized.

  1. The acting Commander or Chief MP must make a ship-wide announcement from the CIC communication console informing the crew of the intent to execute the prisoner, why, and the execution method. In a Code Red or Code Delta situation, this procedure can be ignored. (Example: "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.") Authorized methods of execution are either Firing Squad (handled by MPs) or Lethal Injection (handled by CMO).
  2. The acting Commander OR Chief MP MUST be present at the execution.
  3. The Condemned MUST be given a chance to give any final words. They may use a radio for this even if their radio was taken for abuse.

Battlefield Executions

The Commander of the Almayer may perform Battlefield Executions and should not be immediately arrested for it. However, should an MP have concerns about the execution, they may contact High Command for permission to remove the Commander.

Prisoner Rights

The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP.

Protection and Medical Treatment

All prisoners must be kept safe and unharmed, to this end as long as there are prisoners in the brig, an MP or the Chief MP must remain in the brig at all times. Treatment should take place inside the brig when possible. If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence.

Access to a Radio

Unless the prisoner has abused the radio (such as spamming it for help after be asked to stop), they are authorized a standard headset. If any MP believes that it is being abused this right can be denied.

Appeal Sentence in a timely manner

Prisoners have the right to appeal their sentence to the Chief MP or acting CO. However, the Chief MP has final say on all appeals and may override the CO. During an appeal, the person conducting it is expected to review all evidence and testimonies of the suspect's crimes. Should they conclude the suspect is innocent, ONLY the time for the crimes they are innocent of is to be removed. Under no circumstances may anyone be given a pardon if there is evidence that shows a crime was committed.

Crew Authorized Weapons

  • Code Green - Authorized Weapons may be carried by deploying marines (any standard issue weapon or weapon ordered from requisitions), security (non-lethals and pistols only) and commissioned officers and Cargo Technicians (sidearms).
  • Code Blue - All crew are authorized pistols. Military Police may carry any lethal weapons.
  • Code Red - No Weapon Restrictions

Exceptions: If you or someone you are responsible for are in immediate, life-threatening danger and the appropriate code-level has not been set. (Note: Metagaming rules still apply and override the exception)

Special Provisions

Non-Judicial Punishments (NJPs)

For crimes with a sentence equal to or lower than 10 minutes, the Chief MP or the acting Commander may administer a Non-Judicial Punishment instead of a brig sentence. This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be physically abusive. The Chief MP holds ultimate authority and may override NJPs issued by other members of Almayer staff. Additionally, Commissioned Officers and Squad Leaders may apply NJPs to marines under their command should they be insubordinate or disrespectful. Failure to comply with non-judicial punishment will result in a 10 minute increase to brig time. NJPs may not impede the marine from performing his duty for more than 10 minutes.

Mutinies and arresting the Commanding Officer

Attempting to overthrow legitimate command staff is illegal and MPs must do everything in their power to prevent it. However, should the MPs believe the acting Commander is incapable of performing their duties, they may fax High Command for permission to permanently remove the CO and replace them with the next person in the Chain of Command. Should the Commanding Officer break the law, MPs are authorized to arrest them and temporarily replace them with the next officer, however, they must inform High Command. Should this removal be permanent, they must await confirmation from High Command before enacting it.

Self-Defense and the Defense of Others

Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.

Release in the event of a catastrophe

In the event of a Delta Alert (activation of self destruct) any prisoners may be released if the MPs believe that they will not be a threat to the crew. A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.

Demotions

For crimes with “demotion” as a punishment, or when ordered by the acting Commander, military personnel may be reassigned to a lower occupation within their department.