Queen: Difference between revisions

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![[File:Xeno_Spit.png]]<br>Xeno Spit
![[File:Xeno_Spit.png]]<br>Xeno Spit
|Use middle mouse button to spit globs of neuro or acid.
|Use middle mouse button to spit globs of neuro or acid.
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Revision as of 03:55, 11 February 2018

XENOMORPH - FINAL TIER
Queen.png
Queen
Evolves From: Drone
Evolves To: N/A
Role: Lead your Hive to victory over the Marines. Use your powerful pheromones and your command abilities to organise the Hive. Lay eggs to create facehuggers and gain more Larvas. Use your screech to defend yourself and signal pushes. Use your acid to melt into places.
Guides: Guide to Hive Building, Guide to Pheromones


Overview

Ovipositor.gif

The final tier. The Queen is the most vital member of the hive. But with great power comes great responsibility, and she's often misused. Evolved from a Drone, the Queen is the mind of the Hive. Comparable to the Marine Commander, her primary function is to lead the Hive. Communication is key and the Hive should follow her orders.

One definitive feature of the Queen is her ability to grow an ovipositor and lay eggs. Those eggs must be picked up and planted on weeds by the hive castes (Drone, Hivelord, Carrier, Queen). In egg-laying mode, the Queen can toggle a wider vision mode and she can overwatch a xenomorph. The Queen pheromones are stronger and affect all xenomorphs when in egg-laying mode. The Xenomorphs evolution progress stop when the Queen is not in egg-laying mode.

Combat wise, the Queen has the highest health of all aliens and can be tough to kill. She's a capable fighter when threatened, but very slow, and her increased health won't typically be enough to save her from a squad of Marines if she's caught in the open. If attacked, however, her Screech ability causes nearby Marines to drop what they're holding and be stunned long enough for any assisting aliens to completely take down a small squad. The Queen also has very strong corrosive acid that allows her to open new pathways or dissolve enemy weapons quickly.

Mobile Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and unrest. Xenos heal faster when resting on weeds.
Regurgitate.png
Regurgitate
To devour, drag target with one hand then click yourself.


Beware the devoured will be dissolved in 5 minutes and regurgitating them doesn't reset the timer. If the devoured is armed with a knife, they can cut their way out from the inside, leading to you being gibbed.

Plant purple sac.png
Plant Purple Sac
Can't be planted if there is already a sac on the tile. Can be removed by one slash with harm intent for re-plant.

A lone Purple Sac also counts as weed so aliens can generate plasma and rest on it even if the weed under it was removed.


Costs 75 plasma.

Build select.png
Choose Resin Structure
Click to choose what resin structure to make. The default structure is a Resin Wall.
Secrete Resin.png
Secrete Resin
Secrete the chosen Resin Structure on your tile. The cost of plasma is increased compared to other castes due to how the hivelord can create stronger constructs.


Costs 100 plasma.

Grow Ovipositor.png
Grow Ovipositor
Grows an ovipositor from which the queen begins to passively create eggs from.


Costs 700 plasma.

Stomp.png
Screech
A wide area of effect stun, screeches upon activation.


Costs 250 plasma.

Corrosive acid.png
Corrosive Acid
Vomits a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the queen has stronger corrosive acid.


Costs 100 plasma.

Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack.


Costs 30 plasma to emit and then drains plasma while active.

Gut.png
Gut
Gibs the mob you decide to gut.


Costs 200 plasma.

Psychic Whisper.png
Psychic Whisper
Allows you to select a mob to psychicly whisper to.


Toggle Charging.png
Toggle Charging
Toggles being able to charge. Charge is activated by moving.


Toggle Spit Type.png
Toggle Spit Type
Allows you to switch between neurotoxic spit costing 50 plasma to fire or spitting acid which costs 100 plasma to fire.


Xeno Spit.png
Xeno Spit
Use middle mouse button to spit globs of neuro or acid.

Stationary Abilities

Abilities: Description:
Regurgitate.png
Regurgitate
To devour, drag target with one hand then click yourself.


Beware the devoured will be dissolved in 5 minutes and regurgitating them doesn't reset the timer. If the devoured is armed with a knife, they can cut their way out from the inside, leading to you being gibbed.

Grow Ovipositor.png
Grow Ovipositor
Grows an ovipositor from which the queen begins to passively create eggs from.


Costs 700 plasma.

Stomp.png
Screech
A wide area of effect stun, screeches upon activation.


Costs 250 plasma.

Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack.


Costs 30 plasma to emit and then drains plasma while active.

Psychic Whisper.png
Psychic Whisper
Allows you to select a mob to psychicly whisper to.
Watch Xeno.png
Watch Xeno
Allows the queen to watch over xenos as if they were cameras.
Toggle Queen Zoom.png
Toggle Queen Zoom
Allows you to toggle between a zoomed out vision the normal one.
Choose-Follow Xeno Leaders.png
Choose/Follow Xeno Leaders
Allows you to appoint a xeno leader to help with commanding and also follow them.
Heal Xeno.png
Heal Xeno
Heals a xeno.


Costs 600 plasma.

Give Plasma.png Gives plasma to a xeno.


Costs 600 plasma.

Issue Order.png
Issue order
Gives an order that acts as a xenowide buff.


Costs 100 plasma.

De-Evolve Xeno.png
De-Evolve Xeno
Allows you to de-evolve a xeno to allow another to take it's place.

Tactics

The Queen can soak up an incredible number of hits. Unfortunately, she is slow and has a large hitbox. Marines may hit you around corners; any tile your sprite is on is a tile you can be injured from. The Queen needs to fight in cramped environments where the Marines can't focus fire on her, as in the open she will quickly be torn to shreds by Marines who can run faster than her - meaning all of them.

If you manage to somehow catch a marine, perhaps by cornering him or surprising him, you have the potential to drag him into an egg chamber for instant infection, or just shove him in a nest if he was trying to escape. The Queen's disarm timer is rather long. The screech is an amazing crowd control tool and she should not be overly afraid to engage in combat with the rest of the Hive. Warn the Hive of an impending screech, then run in and do it once they're in position. This will stun every marine in its radius and turn an assault into a rout.

Pheromones

Pheromones scale based on what caste and upgrade tier is emitting them, aka a tier 2 xenomorph emitting pheromones will have a stronger pheromone effect then a tier 1 emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. Note that pheromones do not stack.

Pheromone: Description:
Recovery Pheromone.png
Recovery
Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos.
Warding Pheromone.png
Warding
Grants armour and damage reduction, can also slow and even prevent crit bleedout for Xenos.
Frenzy Pheromone.png
Frenzy
Increases movement speed, tackle chance and damage from slashes.



How to Lead

Remember that the aliens are a HIVEMIND. They are not "One Mind, Many Bodies". A Hivemind is a collective intelligence. As the Queen, you are actually the member of the Hive with the LEAST personality. You're a reflection of every other member of the Hive. That doesn't mean you shouldn't give orders, but it does mean you should listen to the other aliens. Ten heads think better than one - and they're your eyes and ears. Refusing to listen to other aliens is like putting a blindfold on.

It's important to remember that while the other castes have to do what the Queen says, they don't have to like it. They can bitch and moan and make a Queen's life a living hell by generally not giving it their all. As the Queen, you need to be... NICE. The aliens have to LIKE YOU. If they don't, a Queen is in for a bad time.

The number one rule of Queen has nothing to do with how you fight, or how you build your Hive. The number one rule of playing Queen is: BE POLITE!

As the Queen, you're a monarch, not a dictator. What's the difference? A monarch rules through worldly might, but also through charisma. Do you know what happens when a monarch is hated by the people she rules? The French Revolution, that's what. Now, obviously your children can't rebel in this game quite so drastically, but aliens who hate the Queen are demoralized and their behavior is erratic. When you hate your commander's guts, you will, at least subconsciously, perform WORSE.

So how do you separate the good Queens from the bad ones? Well, here is a checklist of bad Queen behavior:

  • The Queen insults the lower castes regularly or expresses contempt for the lower castes.
  • The Queen insults sisters who die in battle.
  • The Queen refuses to even acknowledge suggestions.
  • The Queen orders any lower caste member who disagrees or criticizes them to cease talking.
  • The Queen gives orders contradictory to the purpose of the caste (Ordering runners to play Hive guard, ordering drones to capture hosts).
  • The Queen gives contradictory orders, or impossible orders, such as ordering the Aliens to only kill in defense of the Hive and then setting slashing to Not Allowed.
  • The Queen refuses to allow the members of the Hive to hunt at all, and keeps everyone inside even when a siege is not taking place.
  • The Queen refuses any responsibility for failures.


If a Queen somehow does everything on this list, tell an Admin, because that's griefing. Nobody does all this on accident. Or if they do, then they need a stern talking to.

Taking Command Of the Bird

To take command of the Bird (Or the Dropship) you'll want to click on the bird's console to lock it down for two minutes so the tallhosts (Or the Marines) can't steal the Bird from you, this allows for your alien sisters to prepare themselves by evolving and turning the bird into your new hive, ready for combat. When you're ready to go to your new destination press the launch button on the console and the Bird will fly you away.

Sources and Reading