Ravager: Difference between revisions

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=====Abilities=====
 
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! style="background-color:#CCB6D6;" width=150|Abilities:
! style="background-color:#CCB6D6;" |Description:
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![[File:Xeno_Rest.png]]<br>Rest
|Used to rest and get up. Xenos heal faster when resting on weeds.
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![[File:Regurgitate.png]]<br>Regurgitate
|{{Devour}}
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=====Understanding Your Limits=====
=====Understanding Your Limits=====
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Perhaps tend to retreat when at half health or below. Technically, the hit-and-run capabilities of a Ravager mean you'll always be retreating, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot.
Perhaps tend to retreat when at half health or below. Technically, the hit-and-run capabilities of a Ravager mean you'll always be retreating, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot.
=====Abilities=====
=Abilities=
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! style="background-color:#CCB6D6;" width=150|Abilities:
! style="background-color:#CCB6D6;" |Description:
{{Ability
| name = {{Ability_Rest_Image}}
| description = {{Ability_Rest_Description}}}}
{{Ability
| name = {{Ability_Regurgitate_Image}}
| description = {{Ability_Regurgitate_Description}}}}
{{Ability
| name = {{Ability_Empower_Image}}
| description = {{Ability_Empower_Description}}}}
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= Attainable Strains=
= Attainable Strains=

Revision as of 13:36, 2 October 2019

XENOMORPH - TIER 3
Alien-Ravager.png
Ravager
Evolves From: Lurker
Evolves To: N/A
Role: Bring death to all that face you. Use a powerful, short-range charge to knock a Marine off their feet and finish them off with powerful blows capable of chopping limbs clean off. Ambush, hit and run or even frontal assaults are all options for you.
Guides: Art of the Ravager

Playing a Ravager


The huge red unfriendly Barney with the power slash the sh*t out of anyone alive. At first thought, the notion of a slightly slow, very tough tier 3 with a guaranteed armor penetrating tail stab and the ability to knock anyone into crit in 2-3 hits seems pretty overpowered, right (including the chance to embed spikes into marines)?

I won't say you're wrong, but that sort of mentality also leads to bad Ravager plays. The truth is, the Ravager isn't that great of a bullet sponge. Believe it or not, Ravs have more in common with Che Guevara than Godzilla. That's right. The Xenos are Cuban Communists, and you're Che-fucking-Guevara. Put on your beret and prepare to be commercialized by the same Capitalist system you died fighting against because your round is either going to turn out like the Cuban Revolution or the Bolivian Revolution.

Overview

The Ravager is a tier three Xeno of the ambush caste. It means you'll have to evolve three times to become one. From larva, to Runner, to Lurker, to finally Ravager. Your best chances of becoming Ravager lie with being a round-start Xeno. Until you can evolve fully, do the standard early-round cycle of looking for monkeys and survivors.

Runners are more likely to evolve if they fear their mortality, and I can't stress that enough. Don't take unnecessary risks, don't get cornered, and you'll be fine. Stick your neck out too far, and some bumbling Marine is bound to come around and cut it.

The Ravager runs the fastest of the tier threes, perhaps only slightly slower than a 100% healthy and fed Marine or a charging Crusher. The Ravager is a very offensive Xenomorph that excels at dealing damage to enemies. Her claws are extremely sharp. She's fire-proof and armored. Ravagers can charge at targets, knock them down and back, and deal brute damage. If you are set to disarm intent, it will not harm your target and instead apply a tackle stun. Ravagers can charge through tables and slice them into metal. As the ultimate killing machine, she's designed to eliminate tough foes. But always be aware that Ravagers can't sustain a massive quantity of damage.


Understanding Your Limits

A lot of people tend to think of Ravagers as pretty much behaving in the same way as a Runner. Here's how most runners live and die:

  1. Evolve from a Larva
  2. Find a Marine
  3. Attack
  4. Find out that the marine wasn't alone
  5. Get surrounded
  6. dead.jpg

They are not necessarily wrong, in this regard. A lot of Ravagers end up going into combat alone and wind up dying in some far-flung southern end of the map. Such behavior earns the vitriol they receive from their comrades. As a Ravager, it is vital to know when it's high time to back the hell off and charge away to safety. The yellowish-green meter on the side of your HUD is your health indicator. Trust it and don't trust it. It's a little finicky and doesn't give an accurate representation of your actual health, but it's still a good indicator.

Perhaps tend to retreat when at half health or below. Technically, the hit-and-run capabilities of a Ravager mean you'll always be retreating, but truly stop fighting at half health or below. Leg it back to the Hive for health or find a safe spot.

Abilities

Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png
Regurgitate
To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. (Edit this template)

Empower.png
Empower
Grants you 75 shield points with an additional 50 for each human in view range.

Must be activated again to get the additional shield bonus.

Cost 70 Plasma.


Attainable Strains

Strains:

Veteran

Hedgehog

Strain Abilities


Veteran
Abilities: Description:
Pounce.png
Charge
Charge at target, throwing the victim on the ground. Damages the target also upon being hit. With disarm intent, the target is instead only tackled.


Costs 20 plasma.

Hedgehog
Abilities: Description:
Spike spray.png
Spike Spray
Launch small shards of spikes in the direction you click embedding shrapnel into tall hosts slowing them down. Though the spikes themselves don't do much damage, it causes brute damage to the host when they move.


Costs 30 plasma.

Spin slash.png
Spin Slash
Spin your claws around yourself to attack anyone near you, dealing a lot of damage.


Costs 60 plasma.


Sources and Reading

  • Art of the Ravager by Bath Salts Addict - Where the wiki page is based upon. (Most of the evolution explained in that guide are outdated. The actual gameplay of the Ravager can somewhat apply). Applies to the Veteran Strain.