User:Aidenzack1: Difference between revisions

35 editsJoined 20 August 2020
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You have a leap ability, useful for avoiding bullets and Yautja's weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.
You have a leap ability, useful for avoiding bullets and Yautja's weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.
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Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off
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One downside to being a Crusher is that you move slower than most. Also, you're a big, juicy target. Marines will try to chase you down. Be sure to use your master of defense ability to soak up those bullets and get outta there.
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.
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It's a bad idea to go off hunting solo or without support, especially in somewhere without weeds. If you want to run away but marines are chasing you, you'll either have to try and charge away, letting them shoot you during wind up, or just run and hope you can get to safety. Marines run faster than you so it's entirely possible for them to chase you down and end you once you're hurt.
Remember, your only form of healing will be from taking the trophies of your victims, but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to their queebn.
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!Trophy Hunting
!Trophy Hunting
|'''PASSIVE''': For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally.
|'''PASSIVE''': For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.
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![[File:Pounce.png]]<br>Pounce
![[File:Pounce.png]]<br>Pounce

Revision as of 20:35, 9 October 2020

ALIEN - TIER 4
Predalien
Evolves From: "Predalien Larva"
Evolves To: N/A
Role: You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.
Guides: No External Guides.

Overview


You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they're wrong.

Playing a Predalien


Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.

You have a leap ability, useful for avoiding bullets and Yautja's weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.

Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off

Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.

Remember, your only form of healing will be from taking the trophies of your victims, but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to their queebn.

Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png
Regurgitate
To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. (Edit this template)

Trophy Hunting PASSIVE: For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.
Pounce.png
Pounce
Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them

Costs 10 Plasma, cooldown: 4 seconds.

Stomp.png
Roar
Let out a guttural roar, removing invisibility from humans and headhunters


Costs 50 Plasma, cooldown: 25 seconds.

Line Stomp.png
smash
After a short duration and standing still, stun everyone around you for 1.5 seconds


Costs 80 Plasma, cooldown: 20 seconds.

Gut.png
Devastate
After a short delay, deal massive damage to a single target


Costs 110 plasma, cooldown 20 seconds

Attainable Mutators

Mutation

None

Crusher Techniques


  • Hit and Run - Run in, use your stomp, run out again. Useful for when the enemy is behind barricades you cannot break with one charge (plasteel barricades and the like)
  • Run em down! - If you hit a marine with your charge, you will knock them flying and cause serious damage. You can use this to take out dangerous individuals, such as smartgunners or M5 RPG users. Just be careful they don't dodge your charge and you overextend yourself! You will get chased down (video).
  • Fuck you sentry! - If you charge into a sentry at high momentum, it will be automatically knocked over, but you will also be stunned. If you've taken a burst from the sentry while charging, you may be at low health, so always do this with backup in case marines guarding the sentry take advantage of your prone state!



Crusher Tactics

  • Crushers aren't stunned by mines. Use this to your advantage!
  • Sentries still pose a significant threat to you, and should not be taken on alone. Even if they're meant for enemy surpression, their bullets easily pierce your armor.
  • Flamethrowers are dangerous to you because of your slow movement speed when not charging.
  • A direct hit from an armor piercing rocket will put a serious dent in your health!
  • Don't die for the wrong reasons. While it is noble and normally doable to shield a critical hive member while they get dragged to safety, it would be a waste for you to die say, shielding a young runner, especially if you both die!
  • Start slashing once they've been knocked down. Your slashes deal a good chunk of damage against marines and are applied in an AoE.
  • If you know you're going to be charging into somewhere with a sentry or a large group, don't do it on anything other than full health. Remember you will have to get back to safety with potentially multiple angry marines firing at you!
  • Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.