User:FrankTheMagicPotato: Difference between revisions

49 editsJoined 10 January 2021
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{| border="1" class="mw-collapsible mw-collapsed"
==Playtime Rewards==
|+ style="text-align:left;"|'''Ammunition:'''
|width=100|[[File:88M4AP_Magazine.png|64px]]
[[#88M4 AP Magazine|'''88M4 AP Magazine''']]
|width=100|
'''Capacity''': 18
 
'''Damage''': 32.67
 
'''Max Range''': 22
 
'''Fall off''': 1
 
'''Penetration:''' 31
 
'''Punch:''' 0.5
 
|Holds eighteen (18) armor piercing rounds. Has better armor penetration, but lower overall damage.
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.
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{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Damage versus Armor:'''
|-
! Armor Value !! 0 !! 5 !! 10 !! 15 !! 20 !! 25 !! 30 !! 35 !! 40 !! 45 !! 50
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|  || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example
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{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Damage versus Armor:'''
|-
! Armor Value !! 0 !! 5 !! 10 !! 15 !! 20 !! 25 !! 30 !! 35 !! 40 !! 45 !! 50
|-
| Regular || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example
|-
| Armor Piercing || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example || Example
|}
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{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol}}[[File:M4a3.png|64px]]
[[#M4A3 Service Pistol|'''M4A3 Service Pistol''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An M4A3 Service Pistol, the standard issue sidearm of the Colonial Marines. While it is reliable in the arms of a crewmember, it is best used as a fallback weapon in case if a one doesn't have any more ammo. Fires 9mm pistol rounds.
This is one of the three handguns that the marines have stocked in their combat prep vendors.
All '''[[Cargo Technician|Cargo Technicians]]''' start with one.
 
 
{{M4A3 Stats}}
 
{{M4A3 Ammunition SD}}
 
{{M4A3 Attachments}}
 
{{M4A3 damage against armor}}
 
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]
[[#88 Mod 4|'''88 Mod 4''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A rapid-fire sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. The handgun is based on the original VP70, from a century ago. It fires 9mm armor piercing pistol rounds, and is capable of 3-round burst. It is significantly better than the M4A3 service pistol in capacity, armor penetrating properties and has built in burst fire mode, but lacks raw damage. It is one of the only weapons that has armor piercing ammo available to it in the vendors.
This is one of the three handguns that the marines have stocked in their combat prep vendors and is issued to the '''[[Corporate Liaison]]''' for self defense. It is also a standard sidearm for '''[[Corporate PMCs]]'''.
 
 
{{88Mod4 Stats}}
 
{{88Mod4 Ammunition SD}}
 
{{88Mod4 Attachments}}
 
{{88Mod4  damage against armor}}
 
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]
[[#M44 Combat Revolver|'''M44 Combat Revolver''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky revolver, occasionally carried by assault troops and officers in the Colonial Marines, as well civilian law enforcement. Fires .44 Magnum rounds. It's usually held in speed-loaders, and holds a maximum of 7 bullets.
This is one of the three handguns that the marines have stocked in their combat prep vendors.
 
 
{{M44 Stats}}
 
{{M44 Ammunition SD}}
 
{{M44 Attachments}}
 
{{M44 damage against armor}}


Marine medals will spawn in your backpack/satchel, and can be attached to your uniform. Xeno ages show as an icon over your sprite, and as a prefix in front of your name. Corporate Liason rewards are a prefix to your position.
{| class="wikitable"
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M39 Submachine Gun}}[[File:M39_Variants.gif|64px]]
! Hours !! Marines !! Xenomorphs !! Corporate Liason
[[#M39 Submachine Gun|'''M39 Submachine Gun''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
The Armat Battlefield Systems M-39 submachinegun. Occasionally carried by light-infantry, scouts, [[Combat Engineer|engineers]] and [[Squad Medic|medics]]. A lightweight, lower caliber alternative to the various Pulse weapons used the USCM. Fires 10x20mm rounds out of 48 round magazines. No movement speed penalty while wielded.
 
The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 4-round burst fire mode.
 
 
{{M39 Stats}}
 
{{M39 Ammunition}}
 
{{M39 Attachments}}
 
{{M39 damage against armor}}
 
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|M41A Pulse Rifle MK2}}[[File:M41A_Variants.gif|64px]]
[[#M41A Pulse Rifle MK2|'''M41A Pulse Rifle MK2''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A MK2 might jam and will fail to fire for a second, though very rare.
 
 
{{M41A MK2 Stats}}
 
{{M41A MK2 Ammunition}}
 
{{M41A MK2 Attachments}}
 
{{M41A MK2 damage against armor}}
 
 
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]]
[[#L42A Battle Rifle|'''L42A Battle Rifle''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A non-standard alternative to the standard issue M41A-MK2 available to the jarheads of the USCM. The L42A is known for its higher lethality, due primarily to the significant increase in barrel length over the M41A. It can  quickly change barrel attachments because it features a larger muzzle ring quick detach than the M41A. The increased barrel length increases muzzle velocity which leads to significantly better ballistic coefficients, drastically increasing the accuracy of the weapon. The L42 holds significantly less ammunition in each magazines, only 25 rounds in a standard magazine.
 
 
{{L42A Stats}}
 
{{L42A Ammunition}}
 
{{L42A Attachments}}
 
{{L42A damage against armor}}
 
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif|64px]]
| 10 hours|| Bronze Medal|| Mature|| Example
[[#M37A2 Pump Shotgun|'''M37A2 Pump Shotgun''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Alien when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros|Macro]].
 
 
{{M37 Stats}}
 
{{Shotgun Ammunition}}
 
{{M37 Attachments}}
 
{{M37 damage against armor}}
 
 
|-
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M5 'Night Raider' bayonet}}[[File:knife.png|64px]]
| 25 hours|| Silver Medal|| Elder|| Example
[[#M5 'Night Raider' bayonet|'''M5 'Night Raider' bayonet''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle.
 
{{M5 'Night Raider' bayonet Stats}}
 
|-
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]
| 75 hours|| Gold Medal|| Ancient|| Example
[[#M11 Throwing Knife|'''M11 Throwing Knife''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.
 
{{M11 Throwing Knife Stats}}
 
|-
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]
| 175|| Platinum Medal|| Prime|| Example
[[#M2132 Machete|'''M2132 Machete''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet.
Commonly found in requisitions and the Automated closets of most marines.
 
{{M2132 Machete Stats}}
 
|}
|}
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{{88Mod4  damage against armor}}
{{M44 damage against armor}}
{{M4A3 damage against armor}}
{{M37 damage against armor}}
{{L42A damage against armor}}
{{M39 damage against armor}}
{{M41A MK2 damage against armor}}

Revision as of 22:36, 22 January 2021

Frank's test page

Here i shall test my formatting, to make sure it isnt bad!

Spoiler alert: It's still bad



Playtime Rewards

Marine medals will spawn in your backpack/satchel, and can be attached to your uniform. Xeno ages show as an icon over your sprite, and as a prefix in front of your name. Corporate Liason rewards are a prefix to your position.

Hours Marines Xenomorphs Corporate Liason
10 hours Bronze Medal Mature Example
25 hours Silver Medal Elder Example
75 hours Gold Medal Ancient Example
175 Platinum Medal Prime Example