User:HKO2006: Difference between revisions

1,463 editsJoined 1 August 2017
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=== Principles ===
=== Principles ===
==== You don't need a mega FOB ====
==== You don't need a mega FOB ====
FOB fortress are useless and unmannable unless the rest of the planet is already lost (so you have all the marine force at FOB because they were repelled everywhere else).  
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine's unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable part of your force. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.


==== One breach is enough ====
==== It is the weakest point that matters ====
One breach is enough is nullify the FOB defence. It doesn't matter there are three layers of barricades in Nexus each side if the one layer metal barricades was breached, the wounded and the supply will be killed and melted.
It doesn't matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.
 
==== Use materials wisely ====
[[File:3plasteeloverkill.png|thumb|''One is enough'']]A high traffic corridor? A plasteel barricade with barbed wire. No traffic but a high threat (e.g. Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and just want to keep Runners out? Metal barricades with barbed wire. And try to save materials by
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays '''don't''' block Runner).
* Then build barricades behind them if it's high treat and you can spare


==== Use the material wisely ====
[[File:3plasteeloverkill.png|thumb|left|''One is enough'']]A high traffic corridor? A plasteel barricade. No traffic but high treat (e.g. charge)? No plasteel barricade and use sandbags barricades. No traffic and just want to keep xeno out? Metal barricades. And again
* Use blowtorch on the vents/doors. (Goggles.png Flip down before you start.)
* Wrench.png Use wrench to move vendors/cabinets as blockades.
<br>
=== Barricades ===
=== Barricades ===
==== Plasteel barricades ====
==== Plasteel barricades ====
[[Requisitions#Engineering|Plasteel is expensive]], 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal  (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the cade line.
[[Requisitions#Engineering|Plasteel is expensive]], 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal  (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the barricade line.


==== Metal barricades ====
==== Metal barricades ====
If you don't have the metal to make enough barded wire, you might
They are the staple barricades but they are not particularly strong. Barbed wire is a must.


==== Sandbags barricades ====
==== Sandbags barricades ====
Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability.
Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability.

Revision as of 11:31, 21 February 2018

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Principles

You don't need a mega FOB

LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine's unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable part of your force. Instead, you need to secure flanks/supply route too.

It is the weakest point that matters

It doesn't matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.

Use materials wisely

One is enough

A high traffic corridor? A plasteel barricade with barbed wire. No traffic but a high threat (e.g. Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and just want to keep Runners out? Metal barricades with barbed wire. And try to save materials by

  • Welder.gif Use blowtorch on the vents/doors. (Goggles.png Flip down before you start.)
  • Wrench.png Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays don't block Runner).
  • Then build barricades behind them if it's high treat and you can spare

Barricades

Plasteel barricades

Plasteel is expensive, 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the barricade line.

Metal barricades

They are the staple barricades but they are not particularly strong. Barbed wire is a must.

Sandbags barricades

Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability.