User:HKO2006

1,463 editsJoined 1 August 2017
Revision as of 10:22, 21 February 2018 by HKO2006 (talk | contribs) (→‎Sandbox)

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Hi! Welcome to my user page!

My playgrounds

Sandbox

Principles

You don't need a mega FOB

FOB fortress are useless and unmannable unless the rest of the planet is already lost (so you have all the marine force at FOB because they were repelled everywhere else).

One breach is enough

One breach is enough is nullify the FOB defence. It doesn't matter there are three layers of barricades in Nexus each side if the one layer metal barricades was breached, the wounded and the supply will be killed and melted.

Use the material wisely

One is enough

A high traffic corridor? A plasteel barricade. No traffic but high treat (e.g. charge)? No plasteel barricade and use sandbags barricades. No traffic and just want to keep xeno out? Metal barricades. And again

  • Use blowtorch on the vents/doors. (Goggles.png Flip down before you start.)
  • Wrench.png Use wrench to move vendors/cabinets as blockades.


Barricades

Plasteel barricades

Plasteel is expensive, 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the cade line.

Metal barricades

If you don't have the metal to make enough barded wire, you might

Sandbags barricades

Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability.