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= Rules =
'''Rule 0.''' Admins (not Mentors or Mods) retain the authority to ignore the enforcement of specific rules at their discretion when they feel it is in the best interest of the current round, the server, or the player base at large. However, they are fully accountable for their actions when they exercise this privilege.
'''Rule 0.1''' Rules are enforced as intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention.
# '''Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content -''' Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA. A few basic guidelines are as follows:
#* No character should ever engage in any form of sexual intercourse in the game, whether alone or with another player.
#* No sexual act or genetalia should ever be given explicit description. If a sexual act must be referenced, there should never be a description of how particular body parts made contact or interacted in any way, nor should any particular act be named. Distasteful but non-sexual bravado do not apply to this. A marine scratching their nuts, for example, is fine.
#* Euphemisms that also have a sexual meaning are allowed in non-sexual contexts. Common terms of phrase like "Suck my dick" are fine, as long as saying such is not a literal invitation or solicitation to do so.
#* If you are not sure whether something you wish to say or do is okay, AHelp first. We would rather you ask and be told no, than have it happen and a ban become necessary.
#* Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature. The above are guidelines for reference, and it is highly not recommended to straddle the line along what is and is not allowed when dealing with erotic/18+ content.
# '''Rule 2. Roleplay -''' CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Both Marines and Xeno know of the others existence, but this does not guarantee every round is Marine vs Xeno (IE: Human vs Human events can still happen without you being aware). Follow the Roleplay Standards.
# '''Rule 3. Don't be a dick -''' Harassment, racism, bigotry, homophobia, exploiting bugs, cheating, hacking, and just plain being an asshole. Giving out plot spoilers to any media with malicious intent is not allowed, but the general discussion of plot that contains spoilers about media released 1 year ago or longer is fine.
#* Acting in a hostile tone using profanity and minor racism within roleplay is permitted. However, staff reserves the right to make calls on situations if a player has crossed the line. If a staff member tells you to stop, you stop.
# '''Rule 4. No griefing -''' Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.
#* End of Round Grief (EORG) is fighting and generating any combat logs with friendly players after the round ends and is an immediate 3-hour ban without warning. Exceptions are between normal enemies, such as Marines and Aliens, Marines and UPP, etc.
#* Major shenanigans that may disrupt the normal flow of the round are not allowed at roundstart. This includes big or lethal fights, briefing brawls, riots, and massive equipment restrictions.
# '''Rule 5. No powergaming - '''Do not abuse bugs or unintended features to gain an advantage for yourself or your team. Xenos should not be pushing around crates/structures for cover or moving fuel tanks to locations to blow up walls/structures. Marine roles should be doing their assigned tasks and not simply ignoring them in lieu of their own plan. IE: A doctor going planetside to fight Xenos or a Squad Medic only choosing to heal themselves. In the event that a vital role needs to be filled with no primary player to fill the slot, a role with the required skills can fill in for them. This means if there is no CE/MT to set up the engines, the XO/CO, or another role with the required skills, is free to set them up.
# '''Rule 6. No Metagaming or Metacommunication -''' Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.
#* Examples of Metagaming:
#** Wordlessly following a friend around without having any IC communications or interactions.
#** Building defenses on the ship before a hostile force is en route.
#** Xenos sitting next to the dropship landing pad to attack right as the Marines open the doors.
#** Xenos melting every colony wall in a specific location to remove a building/defensive point.
#* Examples that are NOT Metagaming:
#** Xenos destroying colony assets prior to Marine landing, such as APCs, lights, vendors, etc.
#** Xenos & Marines building traps to catch and kill the other side.
#** Marines killing themselves after becoming infected or captured by the Xenos.
# '''Rule 7. English only -''' All communications within the server should be done in English only. Phrases from other languages are fine but should not make up the majority of your conversations.
# '''Rule 8. No Advertising -''' Don’t post byond://, Discord, Twitch, etc, links to other servers purely for the sake of advertising. If you wish to share links to these kinds of places, either ahelp for permission or do so off the server (IE: over Byond messages).
# '''Rule 9. No Ban Evading / Multi-Keying -''' Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.
# '''Rule 10. No IC in OOC or Vice-Versa -''' Keep In Character (IC) communication in character and Out Of Character (OOC) communication out of character. Don't use (( or )) to communicate OOC. Vice versa, you should not use LOOC to share IC information to bypass IC restrictions. You may use LOOC to talk someone through something if they ask for help.
# '''Rule 11. Suicide, Rage-Quitting, and Logging off -''' If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo’ing yourself or informing staff, you risk a job ban, especially if your job is an important one.
# '''Rule 12. Character names -''' Use a reasonable, unique, lore-friendly character name. Short nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez, Dan 'The Man' Thompson). Ranked, titled, honorific, offensive, famous and pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Also, avoid lore-based names like Weyland, Bishop, Ripley, etc.
# '''Rule 13. ID Cards -''' These should only be taken for a roleplay reason, such as from a dead XO to call for help on a computer in the ship’s bridge. If you take an ID or find one from a living player (or a dead player that has since been revived), you should make every attempt to return it unless your character has a good reason not to.
# '''Rule 14. Lethal Force -''' Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Even if you are justified, you are still susceptible to Marine Law.
# '''Rule 15. Military Police -''' All Military Police jobs must follow Marine Law. They may ignore Minor Crimes unless ordered to enforce them, but they may not ignore Major Crimes nor commit any crimes themselves, Minor or Major.
# '''Rule 16. Battlefield Execution -''' Whitelisted Commanders are allowed to instantly kill any player at any time if the player fulfills the conditions found in Marine Law. Excessive or poorly-reasoned battlefield executions (such as BEing MPs over a valid arrest) may end with the Commander being removed from the whitelist.
# '''Rule 17. Mutinies -'''
#*Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members with MPs not eligible to mutiny.
#* If the mutiny does not have a valid reason, it can't happen.
#* Only the Acting Commander can be mutinied against for their actions, decisions, or inactions. They must be given a chance to stand down peacefully.
#* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is strictly forbidden, as is perma-killing anyone involved. If you have surrendered during a mutiny, you must remain as such.
#* Once concluded, all sides must be given medical treatment. Only a Captain or higher is able to deny treatment or battlefield execute specific mutineers.
'''Roleplay Standards'''
* '''Marines:''' All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason. Marriages are forbidden, no two people employed by the USCM on the same ship may be married. The USCM has knowledge of most threats, including all human forces (UPP, CLF, PMC, etc) and general knowledge of the Xenomorph hive structure. The USCM does not know there is a Xenomorph threat on the planet of operation unless that information is given in a custom event.
* '''Survivors:''' Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may '''NOT''' be hostile unless they have been spawned as hostile survivors (CLF).
* '''Xenos:''' Aliens have no free will. They are a hivemind, and their purpose is to enforce the will of the Queen and expand the Hive. They are not friendly and will not negotiate. Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment. At the start of the round, the Xeno do sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly. Xeno hivemind is an English translation of their thoughts, so words such as “hydro” or “shuttle” are acceptable.
* '''Predators:''' Predators are honorable hunters. They must follow the [https://cm-ss13.com/forums/showthread.php?46-Predator-Honor-Code Code of Honor] and act like a serious predator, not a prankster. The USCM does not hold any information about these beings, meaning each contact is unknown regarding them.
* '''Synthetics:''' Synthetics are cold and do not feel emotions as strongly as humans, though they may fake them. They serve the USCM and may not turn against them. Synthetics must adhere to the [https://cm-ss13.com/forums/showthread.php?10-Synthetic-Programming-and-Guidelines Synthetic Programming] and Guidelines.
= Introduction to the Weston-Yamada Corporate Office =
= Introduction to the Weston-Yamada Corporate Office =



Revision as of 23:45, 16 June 2020

Rules

Rule 0. Admins (not Mentors or Mods) retain the authority to ignore the enforcement of specific rules at their discretion when they feel it is in the best interest of the current round, the server, or the player base at large. However, they are fully accountable for their actions when they exercise this privilege.

Rule 0.1 Rules are enforced as intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention.

  1. Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content - Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA. A few basic guidelines are as follows:
    • No character should ever engage in any form of sexual intercourse in the game, whether alone or with another player.
    • No sexual act or genetalia should ever be given explicit description. If a sexual act must be referenced, there should never be a description of how particular body parts made contact or interacted in any way, nor should any particular act be named. Distasteful but non-sexual bravado do not apply to this. A marine scratching their nuts, for example, is fine.
    • Euphemisms that also have a sexual meaning are allowed in non-sexual contexts. Common terms of phrase like "Suck my dick" are fine, as long as saying such is not a literal invitation or solicitation to do so.
    • If you are not sure whether something you wish to say or do is okay, AHelp first. We would rather you ask and be told no, than have it happen and a ban become necessary.
    • Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature. The above are guidelines for reference, and it is highly not recommended to straddle the line along what is and is not allowed when dealing with erotic/18+ content.
  2. Rule 2. Roleplay - CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Both Marines and Xeno know of the others existence, but this does not guarantee every round is Marine vs Xeno (IE: Human vs Human events can still happen without you being aware). Follow the Roleplay Standards.
  3. Rule 3. Don't be a dick - Harassment, racism, bigotry, homophobia, exploiting bugs, cheating, hacking, and just plain being an asshole. Giving out plot spoilers to any media with malicious intent is not allowed, but the general discussion of plot that contains spoilers about media released 1 year ago or longer is fine.
    • Acting in a hostile tone using profanity and minor racism within roleplay is permitted. However, staff reserves the right to make calls on situations if a player has crossed the line. If a staff member tells you to stop, you stop.
  4. Rule 4. No griefing - Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.
    • End of Round Grief (EORG) is fighting and generating any combat logs with friendly players after the round ends and is an immediate 3-hour ban without warning. Exceptions are between normal enemies, such as Marines and Aliens, Marines and UPP, etc.
    • Major shenanigans that may disrupt the normal flow of the round are not allowed at roundstart. This includes big or lethal fights, briefing brawls, riots, and massive equipment restrictions.
  5. Rule 5. No powergaming - Do not abuse bugs or unintended features to gain an advantage for yourself or your team. Xenos should not be pushing around crates/structures for cover or moving fuel tanks to locations to blow up walls/structures. Marine roles should be doing their assigned tasks and not simply ignoring them in lieu of their own plan. IE: A doctor going planetside to fight Xenos or a Squad Medic only choosing to heal themselves. In the event that a vital role needs to be filled with no primary player to fill the slot, a role with the required skills can fill in for them. This means if there is no CE/MT to set up the engines, the XO/CO, or another role with the required skills, is free to set them up.
  6. Rule 6. No Metagaming or Metacommunication - Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.
    • Examples of Metagaming:
      • Wordlessly following a friend around without having any IC communications or interactions.
      • Building defenses on the ship before a hostile force is en route.
      • Xenos sitting next to the dropship landing pad to attack right as the Marines open the doors.
      • Xenos melting every colony wall in a specific location to remove a building/defensive point.
    • Examples that are NOT Metagaming:
      • Xenos destroying colony assets prior to Marine landing, such as APCs, lights, vendors, etc.
      • Xenos & Marines building traps to catch and kill the other side.
      • Marines killing themselves after becoming infected or captured by the Xenos.
  7. Rule 7. English only - All communications within the server should be done in English only. Phrases from other languages are fine but should not make up the majority of your conversations.
  8. Rule 8. No Advertising - Don’t post byond://, Discord, Twitch, etc, links to other servers purely for the sake of advertising. If you wish to share links to these kinds of places, either ahelp for permission or do so off the server (IE: over Byond messages).
  9. Rule 9. No Ban Evading / Multi-Keying - Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.
  10. Rule 10. No IC in OOC or Vice-Versa - Keep In Character (IC) communication in character and Out Of Character (OOC) communication out of character. Don't use (( or )) to communicate OOC. Vice versa, you should not use LOOC to share IC information to bypass IC restrictions. You may use LOOC to talk someone through something if they ask for help.
  11. Rule 11. Suicide, Rage-Quitting, and Logging off - If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo’ing yourself or informing staff, you risk a job ban, especially if your job is an important one.
  12. Rule 12. Character names - Use a reasonable, unique, lore-friendly character name. Short nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez, Dan 'The Man' Thompson). Ranked, titled, honorific, offensive, famous and pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Also, avoid lore-based names like Weyland, Bishop, Ripley, etc.
  13. Rule 13. ID Cards - These should only be taken for a roleplay reason, such as from a dead XO to call for help on a computer in the ship’s bridge. If you take an ID or find one from a living player (or a dead player that has since been revived), you should make every attempt to return it unless your character has a good reason not to.
  14. Rule 14. Lethal Force - Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Even if you are justified, you are still susceptible to Marine Law.
  15. Rule 15. Military Police - All Military Police jobs must follow Marine Law. They may ignore Minor Crimes unless ordered to enforce them, but they may not ignore Major Crimes nor commit any crimes themselves, Minor or Major.
  16. Rule 16. Battlefield Execution - Whitelisted Commanders are allowed to instantly kill any player at any time if the player fulfills the conditions found in Marine Law. Excessive or poorly-reasoned battlefield executions (such as BEing MPs over a valid arrest) may end with the Commander being removed from the whitelist.
  17. Rule 17. Mutinies -
    • Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members with MPs not eligible to mutiny.
    • If the mutiny does not have a valid reason, it can't happen.
    • Only the Acting Commander can be mutinied against for their actions, decisions, or inactions. They must be given a chance to stand down peacefully.
    • During the mutiny, attacking any uninvolved, medical, or surrendered personnel is strictly forbidden, as is perma-killing anyone involved. If you have surrendered during a mutiny, you must remain as such.
    • Once concluded, all sides must be given medical treatment. Only a Captain or higher is able to deny treatment or battlefield execute specific mutineers.



Roleplay Standards

  • Marines: All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason. Marriages are forbidden, no two people employed by the USCM on the same ship may be married. The USCM has knowledge of most threats, including all human forces (UPP, CLF, PMC, etc) and general knowledge of the Xenomorph hive structure. The USCM does not know there is a Xenomorph threat on the planet of operation unless that information is given in a custom event.
  • Survivors: Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may NOT be hostile unless they have been spawned as hostile survivors (CLF).
  • Xenos: Aliens have no free will. They are a hivemind, and their purpose is to enforce the will of the Queen and expand the Hive. They are not friendly and will not negotiate. Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment. At the start of the round, the Xeno do sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly. Xeno hivemind is an English translation of their thoughts, so words such as “hydro” or “shuttle” are acceptable.
  • Predators: Predators are honorable hunters. They must follow the Code of Honor and act like a serious predator, not a prankster. The USCM does not hold any information about these beings, meaning each contact is unknown regarding them.
  • Synthetics: Synthetics are cold and do not feel emotions as strongly as humans, though they may fake them. They serve the USCM and may not turn against them. Synthetics must adhere to the Synthetic Programming and Guidelines.

Introduction to the Weston-Yamada Corporate Office

The Weston-Yamada (W-Y) Corporate Office is labeled as the set main office where all departments reside at. These are the people that your faxes go to. Depending on who is available, different people may respond to faxes sent to W-Y due to being redirected. It is also very important to know who is faxing you and how important they are.

Weston-Yamada Corporate Office Ranking System

This section should help new employees understand where they are within Weston-Yamada.

Location Codes Lower [1st-30th Floor] Upper [31st Floor or Above]
Codes [1X-X] -
Special Services Division (S.S.)
[2X-X] - Corporate Relations Division (C.R.) [3X-X] - Communications Division
(Comms.)
[4X-X] -
PMC Dispatch Division
(PMC Disp.)
[5X-X] -
Data and Research DIvision (D&R)
[6X-X] - Economics Division
(Eco.)
[7X-X] -
Psi Division
[XA-X] C.R. Trainee Comms. Trainee D&R Trainee
[XB-X] S.S. Junior Executive C.R. Junior Executive Comms. Junior Executive PMC Disp. Junior Executive D&R Junior Executive Eco. Junior Executive
[XC-X] S.S. Executive C.R. Executive Comms. Executive PMC Disp. Executive D&R Executive Eco. Executive
[XD-X] S.S. Senior Executive C.R. Senior Executive Comms. Senior Executive PMC Disp. Senior Executive D&R Senior Executive Eco. Senior Executive
[XE-X] S.S. Executive Specialist C.R. Executive Specialist Comms. Executive Specialist PMC Disp. Executive Specialist D&R Executive Specialist Eco. Executive Specialist
[XF-X] S.S. Executive Supervisor C.R. Executive Supervisor Comms. Executive Supervisor PMC Disp. Executive Supervisor D&R Executive Supervisor Eco. Executive Supervisor
[XG-X] S.S. Assistant Manager C.R. Assistant Manager Comms. Assistant Manager PMC Disp. Assistant Manager D&R Assistant Manager Eco. Assistant Manager
[XH-X] S.S. Division Manager C.R. Division Manager Comms. Division Manager PMC Disp. Division Manager D&R Division Manager Eco. Division Manager
[XI-X] S.S. Chief Executive C.R. Chief Executive Comms. Chief Executive PMC Disp. Chief Executive D&R Chief Executive Eco. Chief Executive
[XJ-X] S.S. Director C.R. Director Comms. Director PMC Disp. Director D&R Director Eco. Director
Seniority Codes [XX-L] Lower [XX-M] Middle [XX-S] Senior

Here is an example:

Upper 3B-M

The Upper stands for their Location Code.

The 3 stands for their Division Code.

The B stands for their Job Code.

The M stands for the Seniority Code.

This person would be someone who works in the upper floors of the Corporate Offices.

Their job title would be: Communications Junior Executive - Middle or Comms. Junior Executive - Middle.

  • Note: Job Codes H and above are allowed to have personal assistants. They fall under the same Job Code, but their title will say assistant.

Weston-Yamada Divisions in Detail

  • Special Services Division: This division is focused around sales, transportation, food, employment, disabilities, and the like. This is the division you want to fax when you don't see what you need in the description of other divisions. The everything else division if you will.
    • You need to have at least one year in the company to transfer to their division.
  • Corporate Relations: This division is focused around relations between factions. For example, keeping the UPP happy with 'gifts' or tipping off the friendly CLF that there is a ship that needs to be liberated! These people are who you call for making sure the USCM don't find out about those secret basement experiments.
    • You can apply to join their division.
  • Communications Division: This division is focused around keeping communications up between all facilities and employees of W-Y. Have no service? You'll want to fax these guys- wait.. These people are who you call when a mysterious W-Y facility suddenly stops responding.
    • You can apply to join their division.
  • PMC Dispatch Division: This division is focused around efficiently dispatching PMC teams out to requests. Have someone that really annoys you? Try asking these people. These people are who you call when you need to be safely escorted somewhere or need some data secured.
    • You need to have at least three years in the company to transfer to their division.
    • You need to have someone within the division as a reference.
  • Data and Research DIvision: This division is focused around W-Y data and research. Specifically escaped specimen or unnatural chemicals! Very sciency. These people are who you call when you find out something that could be profitable for W-Y through experiments or chemicals.
    • You can apply to join their division.
  • Economics Division: This division is focused around trading between factions. Economics, goods, and all that. Have someone offer to give you illegal black market goods for unmarked bills? You probably call up these guys.
    • You need to have at least two years in the company to transfer to their division.
  • Psi Division: This division is..? What is this division? No one really seems to know. They are just there. No one knows about their ranks or how to join. Or what they do. Don't talk about them. It is safer.

Weston-Yamada Corporate Fax Forms

Standard Report Fax [43X]

Form 430 Liaison Standard Report

[center][logo]


Form 430

Liaison Standard Report[/center][hr] Current Location: U.S.S. Almayer Recipient: [field] Cc: [field][hr] [i][field][/i][hr] Corporate Liaison, [br][sign]

Affidavit Fax [44X]

Form 440 Affidavit of Intent to Preserve

[center][logo]


Form 440

Affidavit of Intent to Preserve[/center][hr] Current Location: U.S.S. Almayer Recipient: [field] Cc: [field][hr] I, [field], do hereby swear and affirm that I will do everything within my power to preserve and protect the integrity and value of all proprietary interests of the Weston-Yamada (Space) Corporation on the surface of or above the surface of [field].[br][hr] Signer's Signature, [br][field] Corporate Liaison, [br][sign]

Form 441 Affidavit of Liability

[center][logo]


Form 441

Affidavit of Liability[/center][hr] Current Location: U.S.S. Almayer Recipient: [field] Cc: [field][hr] I, [field], forfeit all right to bring a suit against the Weston-Yamada (Space) Corporation for any reason on the [field] site. This agreement releases the Weston-Yamada (Space) Corporation from all liability relating to injuries and financial responsibilities for injuries that may occur on the [field] site.[br][hr] Signer's Signature, [br][field] Corporate Liaison, [br][sign]

NDA Fax [45X]

Form 450-A (Concise) Survivor Confidentiality Agreement

Form 450-A Concise NDA[/center][hr] Current Location: U.S.S. Almayer Recipient: [field] Cc: [field][hr] I, [field], agree to a Confidentiality Agreement with the Weston-Yamada (Space) Corporation that no information regarding the events that took place on the facility named [field] and subsequently the USS Almayer is to be delivered publicly. Only qualified Corporate personnel whose identities have been confirmed will receive such information.[br][hr] Signer's Signature, [br][field] Corporate Liaison, [br][sign]

Form 450-B (Long) CO/CL USCM/W-Y Confidentiality Agreement

Form 450-B Long NDA[/center][hr] Current Location: U.S.S. Almayer Recipient: [field] Cc: [field][hr] This Non-disclosure Agreement is made effective as of March 30th 2187 by and between The Company and the United States Colonial Marines [b] (the "recipient") [/b] of property and information regarding all operational procedures of [field].


[large] [b] I . Confidential Information [/b]. The term "confidential Information" means any information which is proprietary to the Owner, whether or not owned or developed by the Owner, which is generally known other than by the Owner, which the Recipient may obtain through any direct or indirect contact with the owner, regardless of whether specifically identified as confidential or proprietary, Confidential Information shall include any information provided by the Owner concerning the business, technology and information of the Owner and any third party with which the owner deals, including, without limitation, business records and plans, trade secrets, technical data, product are ideas, contracts, financial information, pricing structure, health discounts, computer programs, listings and unknown wildlife, are all copyright and intellectual property. The nature of the information and the manner of disclosure are such that a reasonable person would understand is confidential.


[large] [b] A. "Confidential Information"[/b] [/large] does not include:


-Matters of public knowledge that result from disclosure by the Owner. -Information rightfully received by the recipient from a third party without a duty of confidentiality. -Information disclosed by operation contract of The Company. -Information disclosed by the recipient with the prior written consent of the Owner, and any other information that both parties agree in writing is not confidential.


[b] [large] II. PROTECTION OF CONFIDENTIAL INFORMATION. [/large] [/b] The recipient understands and acknowledges that the Confidential Information has been developed or obtained by the owner of The Company by Investment of Significant time, effort and expense, and that the Confidential Information is valuable, special and unique asset of the Owner which provides the Owner with significant competitive advantage, and needs to be protected from improper disclosure. In consideration for the receipt by the Recipient of the confidential Information, the Recipient agrees as follows: [hr] [b] A. No Disclosure. [/b] The recipient will hold the confidential information in confidence and will not disclose the Confidential information to any person or entity without the prior written consent of the Owner.


[b] B. No copying/Modifying. [/b] The Recipient will not copy or modify any Confidential Information to any person or entity without the prior written consent of the Owner.


[b] C. Unauthorized Use. [/b] The Recipient shall promptly advise the Owner if the Recipient becomes aware of any possible unauthorized disclosure or use of the Confidential Information.


[b] D. application to employees. [/b] The Recipient shall not disclose any confidential Information to any employees of the Recipient, except those employees who are required to have the Confidential Information in order to perform jobs and duties in connection with the limited purpose of this Agreement. Each permitted employee to whom confidential information is disclosed shall sign a non-disclosure agreement substantially the same as this agreement at the request of the Owner.


[b] III . Unauthorized Disclosure of Information- Injunction. [/b]. If it appears that the Recipient has disclosed (or has threatened to disclose) Confidential Information in violation of this Agreement, the Owner shall be entitled to an injunction to restrain the Recipient from disclosing the Confidential Information in whole or in part. The owner shall not be prohibited by this provision from pursuing other remedies, including a claim for losses and damages.


[b] IV. Non-Circumvention.[/b] For a period of five hundred (500) years after the end of the terms of this Agreement, the Recipient will not attempt to do business with or otherwise solicit any business contacts found or otherwise referred by owners to Recipient for the purpose of circumventing, the result of which shall be prevent the Owner from realizing or recognizing a profit, fees, or otherwise, without the specific written approval of the owner. If such circumvention shall occur the Owner shall be entitled to any Commissions due pursuant to this agreement or relating to such Transaction.


[b] V. Return of Confidential Information. [/b] Upon the written request of the owner, the recipient shall return to the owner all written materials containing the Confidential Information. The recipient shall also deliver to the owner written statements signed by the Recipient certifying that all materials have been returned within one (1) days of receipt of the request.


[b] VI . Relationship of Parties. [/b] Neither party has an obligation under this agreement to purchase products by the owner under this claus you are free to purchase weapons within the owners inventory at the standard rate.


[b] VII. No Warranty. [/b] The Recipient acknowledges and agrees that the Confidential Information is provided on an "AS IS" basis. THE OWNER MAKES NO WARRANTIES, EXPRESS OR IMPLIED WITH RESPECT TO THE CONFIDENTIAL INFORMATION AND HEREBY EXPRESSLY DISCLAIMS ANY AND ALL IMPLIED WARRANTIES OR INJURIES OF MERCHANT-ABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO WAY SHALL THE OWNER BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF THE PERFORMANCE OR USE OF ANY PORTION OF THE CONFIDENTIAL INFORMATION. The Owner does not represent or warrant that any product or business plans disclosed to the Recipient will be marketed or carried out as disclosed, or at all. Any actions taken by the Recipient in response to the disclosure of the Confidential Information shall be solely at the risk of the Recipient.


[b] VIII. Limited License to use. [/b] The Recipient Shall not acquire any intellectual property rights under this Agreement except the limited right to use as set forth above. The recipient acknowledges that, as between the Owner and the Recipient, the Confidential Information and all related copyrights and other intellectual property rights, are (and at all times will be) the property of the Owner, even if suggestions, comments, and/or ideas made by the Recipient are incorporated into the Confidential Information or related materials during the period of this Agreement.


[b] IX . Indemnity. [/b] Each party agrees to defend, indemnify, and hold harmless the other party and its officers, directors, agents, affiliates, representatives, and employees from any and all third party claims, demands, liabilities, costs and expenses, including reasonable attorney fees provided by the Owner. costs and expenses resulting from the indemnifying party's material breach of any duty, representation, or warranty under this Agreement.


[b] X . TERM. [/b] The obligations of this agreement shall survive 03/30/2293 from the Effective date or until the Owner sends the Recipient written notice releasing the Recipient from this Agreement. After that, the Recipient must continue to protect the confidential information that was received during the term of this agreement from unauthorized use or disclosure for an additional time of the Owners Choosing.


[b] XI. Signatories. [/b] This Agreement shall be executed by [sign], On behalf of The Company and USS Almayer's Commander, on behalf of the United States Colonial Marines and delivered in the manner prescribed by law as of the date first written above.[br][hr]

USCM Commander's Signature, [br][field] Corporate Liaison, [br][sign]