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= Marine Combat - Omega Edition =
= Marine Combat - Omega Edition =
So, you've managed to end your round by going out in the woods/snowstorm/plains/station by going into the darkness and eventually get killed by an Alien. NOW you're looking for a guide on Marine Combat? Well this may be a guide for you. Currently, we have # steps, but first! Let's get to the bit of what makes a good squad for combat?
So, you've managed to end your round by going out in the woods/snowstorm/plains/station by going into the darkness and eventually get killed by an Alien. NOW you're looking for a guide on Marine Combat? Well this may be a guide for you. Currently, we have # steps, but first! Let's get to the bit of what makes a good squad for combat?
= '''HISTORY PAGE DRAFT''' =
=Role History=
==USCM Roles==
<tabs>
<tab name="Pre-Alpha">
{| border="1"
|+ style="text-align:left;"|'''Marine Command Roles:'''
|-
|[[File:Commander.png]]<br>'''Commander'''
|The Commander role was a non-whitelisted role back then, they had a unique laser gun that was very effective against aliens.
|-
|[[File:RO.png]]<br>'''Logistics Officer'''
|The Logistics Officer had a similar role to the Requisitions Officer, but assigning Squad Marines to various squads.
|}
<br><br>
{| border="1"
|+ style="text-align:left;"|'''Marine Combat Roles:'''
|-
|[[File:Standard.png]]<br>'''Combat Marine'''
|The Standard Combat Marine initially does not have a squad on round start, so they need to depend on their Logistics Officer in order to be assigned of one of the four squads in the game. Alpha, Bravo, Charlie and Delta.
|}
</tab>
<tab name="Alpha">
{| border="1"
|+ style="text-align:left;"|'''Marine Command Roles:'''
|-
|[[File:Commander.png]]<br>'''Commander'''
|Due to an increase of bad players playing as Commander, the role was whitelisted and only reserved for the people who can actually lead the Marines to victory. The aforementioned laser gun was replaced by a Vintage Desert Eagle. And later on, the Desert Eagle was replaced by the M4A3 Custom Pistol because the Desert Eagle was not accurate to the Lore.
|}
<br><br>
{| border="1"
|+ style="text-align:left;"|'''Marine Combat Roles:'''
|-
|[[File:Standard.png]]<br>'''Combat Marine'''
|The Standard Combat Marine now starts with a squad assigned.
|}
</tab>
<tab name="Omega">
{| border="1"
|+ style="text-align:left;"|'''Marine Command Roles:'''
|-
|[[File:Commander.png]]<br>'''Commander'''
|The aformentioned M4A3 Pistol was replaced by the Mateba Autorevolver Special.
|}
<br><br>
{| border="1"
|+ style="text-align:left;"|'''Marine Combat Roles:'''
|-
|[[File:B18.png]]<br>'''Squad Specialist'''
|The Specialist's inventory inside the vendors is shared, meaning each Specialist from each squad will have different loadouts and they cannot pick the same loadout twice. The B18 and Grenade Launcher was merged into the Heavy Grenadier loadout and the Scout loadout was overhauled. There is also a new loadout, called the Pyrotechnician Loadout.
|-
|[[File:Standard.png]]<br>'''Squad Marine'''
|The Standard Combat Marine now starts either with the Backpack or Satchel at round start.
|}
</tab>
</tabs>
==ERT Roles==
<tabs>
<tab name="Pre-Alpha">
{| border="1"
|+ style="text-align:left;"|'''Response Team:'''
|-
|[[File:Commando.png]]<br>'''Heavy Infantry Team'''
|The HIT was previously the only Response Team available during the Pre-Alpha stage and these people were armed advanced laser weaponry, riot shields and other special weapons that were in par with W-Y Commandos today. They're a group of specially trained Marines, trained with the knowledge learned from their advanced training courses. They're usually called in when the Marines cannot complete the assigned mission on their own. Many players who are new to SS13 in general may think that this is a Deathsquad that is there to exterminate whatever is in this station. It was removed when the game reaches the Alpha phase.
|}
</tab>
<tab name="Alpha">
{| border="1"
|+ style="text-align:left;"|'''Friendly Response Teams:'''
|-
|[[File:Merc_Standard.png]]<br>'''Freelancer Mercenaries'''
|The Freelancers were added after the removal of the HITs. They had unique average weapons and start with a civilian hardsuit. Which most players complain that the hardsuit was bulky and it never protected the mercenary.
|-
|[[File:Dozens.png]]<br>'''Dutch's Dozen'''
|The Dutch's Dozen was loosely based off of the team led by Dutch in the movie ''Predator'', they had firepower equal to the Mercenaries, with their main objective to hunt down any possible Predators. Along with the Iron Bears, they were removed after some time during the Omega phase and not made an appearance since.
|-
|[[File:PMC-Standard.png]]<br>'''W-Y PMCs'''
|The W-Y PMCs were added after the removal of the HITs. They have not changed since Omega phase.
|}
<br><br>
{| border="1"
|+ style="text-align:left;"|'''Enemy Response Teams:'''
|-
|[[File:Ironbear.png]]<br>'''Iron Bears'''
|The Iron Bears were added after the removal of the HITs. They were the first ERT to be hostile against the Marines, but not initially. They were removed after some time during the Omega phase and replaced by the Union of Progressive Peoples because of the server's new Lore.
|}
</tab>
</tabs>

Revision as of 12:32, 28 March 2018

The old man still doin' some wiki work. And yes, I was the guy who uploaded most of the marine (but not currently Command) images and so on.

Some bonus pics that I took during some of the rounds, including self-edited ones and event ones.

https://cdn.discordapp.com/attachments/219732615295533056/309658780587786240/xenogun.png


Example


Marine Combat - Omega Edition

So, you've managed to end your round by going out in the woods/snowstorm/plains/station by going into the darkness and eventually get killed by an Alien. NOW you're looking for a guide on Marine Combat? Well this may be a guide for you. Currently, we have # steps, but first! Let's get to the bit of what makes a good squad for combat?


HISTORY PAGE DRAFT

Role History

USCM Roles

Marine Command Roles:
Commander.png
Commander
The Commander role was a non-whitelisted role back then, they had a unique laser gun that was very effective against aliens.
RO.png
Logistics Officer
The Logistics Officer had a similar role to the Requisitions Officer, but assigning Squad Marines to various squads.



Marine Combat Roles:
Standard.png
Combat Marine
The Standard Combat Marine initially does not have a squad on round start, so they need to depend on their Logistics Officer in order to be assigned of one of the four squads in the game. Alpha, Bravo, Charlie and Delta.
Marine Command Roles:
Commander.png
Commander
Due to an increase of bad players playing as Commander, the role was whitelisted and only reserved for the people who can actually lead the Marines to victory. The aforementioned laser gun was replaced by a Vintage Desert Eagle. And later on, the Desert Eagle was replaced by the M4A3 Custom Pistol because the Desert Eagle was not accurate to the Lore.


Marine Combat Roles:
Standard.png
Combat Marine
The Standard Combat Marine now starts with a squad assigned.
Marine Command Roles:
Commander.png
Commander
The aformentioned M4A3 Pistol was replaced by the Mateba Autorevolver Special.


Marine Combat Roles:
B18.png
Squad Specialist
The Specialist's inventory inside the vendors is shared, meaning each Specialist from each squad will have different loadouts and they cannot pick the same loadout twice. The B18 and Grenade Launcher was merged into the Heavy Grenadier loadout and the Scout loadout was overhauled. There is also a new loadout, called the Pyrotechnician Loadout.
Standard.png
Squad Marine
The Standard Combat Marine now starts either with the Backpack or Satchel at round start.

ERT Roles

Response Team:
Commando.png
Heavy Infantry Team
The HIT was previously the only Response Team available during the Pre-Alpha stage and these people were armed advanced laser weaponry, riot shields and other special weapons that were in par with W-Y Commandos today. They're a group of specially trained Marines, trained with the knowledge learned from their advanced training courses. They're usually called in when the Marines cannot complete the assigned mission on their own. Many players who are new to SS13 in general may think that this is a Deathsquad that is there to exterminate whatever is in this station. It was removed when the game reaches the Alpha phase.
Friendly Response Teams:
Merc Standard.png
Freelancer Mercenaries
The Freelancers were added after the removal of the HITs. They had unique average weapons and start with a civilian hardsuit. Which most players complain that the hardsuit was bulky and it never protected the mercenary.
Dozens.png
Dutch's Dozen
The Dutch's Dozen was loosely based off of the team led by Dutch in the movie Predator, they had firepower equal to the Mercenaries, with their main objective to hunt down any possible Predators. Along with the Iron Bears, they were removed after some time during the Omega phase and not made an appearance since.
PMC-Standard.png
W-Y PMCs
The W-Y PMCs were added after the removal of the HITs. They have not changed since Omega phase.


Enemy Response Teams:
Ironbear.png
Iron Bears
The Iron Bears were added after the removal of the HITs. They were the first ERT to be hostile against the Marines, but not initially. They were removed after some time during the Omega phase and replaced by the Union of Progressive Peoples because of the server's new Lore.