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Freemysoul (talk | contribs) (Updated Squad Medic to have Guide to Medicine and Guide to Chemistry for OD limits, Added (and the OD limit (Check the Chemistry link for OD limits)), LOTS of spelling mistake fixes.) |
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|superior = Squad Leader | |superior = Squad Leader | ||
|duties = Stabilise and keep your squad alive | |duties = Stabilise and keep your squad alive | ||
|guides = | |guides = [http://wiki.baystation12.net/Guide_to_Medicine Guide to Medicine], [http://www.colonial-marines.com/wiki/Chem_Guide Guide to Chemistry] | ||
}} | }} | ||
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==== Combat Medic Overview ==== | ==== Combat Medic Overview ==== | ||
----- | ----- | ||
Ultimately your responsibility is to quickly and efficiently heal and get wounded Marines off the battlefield alive, and help get them back into the battlefield as soon as possible. You are equipped with a wide range of medical tool, ranging from medical huds, advance first aid kits to clotting agents and defibrillators. | |||
TO BE FINISHED. | TO BE FINISHED. | ||
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* Pills | * Pills | ||
* Auto-injectors | * Auto-injectors | ||
* Emergency | * Emergency defibrillator | ||
* Bottles of various life saving chemicals with syringes | * Bottles of various life-saving chemicals with syringes | ||
* Marine medical jumpsuit | * Marine medical jumpsuit | ||
* Stasis bags | * Stasis bags | ||
* A pre- | * A pre-equipped belt known as the combat lifesaver carrying an array of medical items and more inside the vendor | ||
All you know as a medic is the different kinds of chemicals that can | All you know as a medic is the different kinds of chemicals that can affect the marines such as for example: Tramadol as a pain killer or Delaxin-plus heals all oxygen loss. | ||
You don't how to make them but you only know which is which and what chemical does what. | You don't how to make them but you only know which is which and what chemical does what and the OD limit (Check the Chemistry link for OD limits). | ||
You also '''don't know''' how to | You also '''don't know''' how to perform a surgical operation. Improvised or not you have no knowledge of it as you are a ''combat medic'' and not a field surgeon in the battlefield. Surgery is to be handled by the trained professionals which are the Sulaco Doctors and no one else. | ||
<br /> | <br /> | ||
<br /> | <br /> | ||
==== Weaponry ==== | ==== Weaponry ==== | ||
Equipped with all the tools for saving lives you won't have enough room to carry any heavy weaponry as you traded combat for medicine, but with only a limited amount of space for a weapon there is the one handed M39 SMG with the capabilities of a slightly higher ammo count as well as it being a decent enough weapon to take down any target with a good rate of fire. Although the M39 SMG trades five more bullets for a slight damage reduction, it can still be a reliable weapon in the capable hands of a medic as you can simply switch to it without the need to use your other hand where it could be used for saving lives. |
Revision as of 15:40, 18 August 2016
Difficulty: Medium Supervisors: Squad Leader Rank: Not defined Duties: Stabilise and keep your squad alive Guides: Guide to Medicine, Guide to Chemistry Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
As a Combat Medic your job on the field ranges from tending to minor injuries to stabilizing critically wounded Marines for transportation back to the Sulaco for surgical intervention. You won't be able to fix every injury you find but you can keep a patient alive long enough to get treatment.
Combat Medic Overview
Ultimately your responsibility is to quickly and efficiently heal and get wounded Marines off the battlefield alive, and help get them back into the battlefield as soon as possible. You are equipped with a wide range of medical tool, ranging from medical huds, advance first aid kits to clotting agents and defibrillators.
TO BE FINISHED.
-asd---------------
You are the combat medic of your squad. The one that keeps everyone alive when all hell breaks loose with a range of medical equipment. As the combat medic, your sole task is to keep everyone alive, healthly and combat ready because a dead marine is no good to you or your squad.
Equiped with a wide variety of medical items that is stocked in your medical vendor inside your squad prep room contains all the necessary tools to keep everyone alive. Your medical equipment is located on the second door of your squad prep room you were assigned to with two marine lockers and a medical vendor.
Your vendor houses an array of items such as:
- Pills
- Auto-injectors
- Emergency defibrillator
- Bottles of various life-saving chemicals with syringes
- Marine medical jumpsuit
- Stasis bags
- A pre-equipped belt known as the combat lifesaver carrying an array of medical items and more inside the vendor
All you know as a medic is the different kinds of chemicals that can affect the marines such as for example: Tramadol as a pain killer or Delaxin-plus heals all oxygen loss.
You don't how to make them but you only know which is which and what chemical does what and the OD limit (Check the Chemistry link for OD limits).
You also don't know how to perform a surgical operation. Improvised or not you have no knowledge of it as you are a combat medic and not a field surgeon in the battlefield. Surgery is to be handled by the trained professionals which are the Sulaco Doctors and no one else.
Weaponry
Equipped with all the tools for saving lives you won't have enough room to carry any heavy weaponry as you traded combat for medicine, but with only a limited amount of space for a weapon there is the one handed M39 SMG with the capabilities of a slightly higher ammo count as well as it being a decent enough weapon to take down any target with a good rate of fire. Although the M39 SMG trades five more bullets for a slight damage reduction, it can still be a reliable weapon in the capable hands of a medic as you can simply switch to it without the need to use your other hand where it could be used for saving lives.