From CM Wiki
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki. I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
- Make more tea.
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
[x[The page where it is#The Subtitle of where it is|Words]x] Just without the Xs. Flamer Pack
Paper Work Template
Description of use.
All the written stuff goes here.
Using the Tank
This is where I would write the guide for using the tank, IF I HAD TIME.
Choosing your loadout
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.
Fire damage calculation:
Being set on fire by flaming projectile:
3 * Fire Intensity
Walking into fire
2 / Fire Intensity
||Weird slime solidified into a wall. The most basic hive structure available to construct. Bullet resistant.||Health Points: 900
||Weird slime translucent enough to let light pass through. Allows non strain boilers to launch globs of acid over it.||Health Points: 300
||A door specifically made to allow other friendly xenomorphs to pass through. Requires two walls on both sides to be able to build one. It's destroyed if nothing is supporting it on both sides.||Health Points: 600
||A resin nest to secure hosts. Secured hosts hatch faster than ones not secured as well as making sure they cannot escape.||Health Points: 400|
||A layer of disgusting sticky slime. Slows a host down that walks over it significantly.||Health Points: 45|
||A layer of disgusting sleek slime. Increases a friendly xenomorph's speed as they run over it. Does not slow down hosts.||Health Points: 30|
||Weird hardened slime solidified into a fine, smooth wall. Reflects projectiles and even rockets back to the shooter.||Health Points: 300
||A small cluster of bone spikes. Ouch. Deals 8 damage to a random leg or foot when a host walks over it.||Health Points: 45|
||A resin pillar that is oozing with acid. Fires a lane of acid against targets within a 5 tile range and extinguishes xenomorphs on fire.||Health Points: 300
Deals 41 burn damage.
Range of 5 tiles.
Extinguishes xenomorphs on fire.
||A resin wall that can shift about. Allows xenormophs to push moveable resin walls/membranes so long as one of them is connected to a weed tile.||Health Points: 900
||A resin membrane that can shift about. Allows xenormophs to push moveable resin walls/membranes so long as one of them is connected to a weed tile.||Health Points: 300
||A resin pillar that is oozing with acid. Grants 25 shield points every 7 seconds as long as you're next to it with a max of 200 Shield Points. (Max of 1 per caste)||Grants 25 shield points every 7 seconds with a max of 200 Shield Points.|
||Sprays acid projectiles outwards when detonated.||Deals X burn damage.|