|
|
Line 283: |
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| The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells. | | The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells. |
|
| |
|
| =Strains= | | === Alien Commands === |
| {| style="width: 76%; border: none"
| |
| |style="width: 100%; vertical-align: top;" | <tabs>
| |
|
| |
|
| <tab name="Strains">
| | {| class="wikitable mw-collapsible mw-collapsed" |
| {| style="border: 2px solid black; class="mw-collapsible" | |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |- | | |- |
| *'''Each Strain is permanent, will alter how you'll play the caste and can not be reverted.'''
| | ! Key !! Command !! Function |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Healer}} | | | ` || Hive-Status || Open Hive Status window |
| [[#Healer|'''Healer''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to transfer health to other xenomorphs and enhanced pheromones. | |
| '''Applicable Caste(s):''' [[Drone]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Steel Crest}} | | | Space || Crawl-Through-Vent || Start crawling into vent |
| [[#Steel Crest|'''Steel Crest''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to tail sweep for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified.
| |
| '''Applicable Caste(s):''' [[Defender]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Boxer}} | | | Shift + 1 || Say "*hiss" || Hiss emote |
| [[#Boxer|'''Boxer''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability.
| |
| '''Applicable Caste(s):''' [[Warrior]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Vomiter}} | | | Shift + 2 || Say "*growl" || Growl emote |
| [[#Vomiter|'''Vomiter''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your spit abilities in exchange for an acid spray that is similar to the [[Boiler#Abilities|Boiler's]] acid spray, only that is weaker. | |
| '''Applicable Caste(s):''' [[Spitter]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Tremor}} | | | Shift + 3 || Say "*tail" || Tail whip emote |
| [[#Tremor|'''Tremor''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to make traps for a small AoE stun ability staggering everyone in range.
| |
| '''Applicable Caste(s):''' [[Burrower]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|''Egg Sac''}} | | | Shift + 4 || Say "*roar"|| Roar emote |
| [[#Egg Sac|'''Egg Sac''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry facehuggers for an ability to generate an egg once every 60 seconds for 50 plasma.
| |
| '''Applicable Caste(s):''' [[Carrier]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Royal Protector}} | | | Shift + 6 || Say ":a Heal" || Say Heal in hivemind so the Queen can heal you in time |
| [[#Royal Protector|'''Royal Protector''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit in exchange for increased pheremones, the ability to tail sweep (as Defender) and a shorter wind-up on your acid spray. | |
| '''Applicable Caste(s):''' [[Praetorian]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Railgun}} | | | Shift + 7 || Say "*dance" || Dance emote |
| [[#Railgun|'''Railgun''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to bombard with gas clouds in exchange for a single acidic projectile that deals more damage against structures with perfect accuracy. The firing process of the railgun strain will be much quicker. Railgun projectiles can pass through barricades as well as cover, but it is possible to hit them if a boiler targets the cover manually.
| |
| '''Applicable Caste(s):''' [[Boiler]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Shatter Blob}} | | | Shift + Z || Say "MOVE" || Life saving phase when you are body blocked by fellow sisters |
| [[#Shatter Blob|'''Shatter Blob''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Alter your acid cloud bombard for an acid bomb that spawns acid on the area of impact.
| |
| '''Applicable Caste(s):''' [[Boiler]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Spin Slash}} | | | Shift + X || Say "Capture" || Urge fellow sisters to capture/let you capture the host |
| [[#Spin Slash|'''Spin Slash''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to charge at your enemies for a spinning slash that deals damage to all hostiles around you.
| |
| '''Applicable Caste(s):''' [[Ravager]]
| |
| | |
| </tab>
| |
| | |
| <tab name="Drone">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| | |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Healer}}
| |
| [[#Healer|'''Healer''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to transfer health to other xenomorphs and enhanced pheromones.
| |
| '''Applicable Caste(s):''' [[Drone]]
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Defender">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |-
| |
| | |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Steel Crest}}
| |
| [[#Steel Crest|'''Steel Crest''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to tail sweep for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified.
| |
| '''Applicable Caste(s):''' [[Defender]]
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Warrior">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Boxer}}
| |
| [[#Boxer|'''Boxer''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to fling and lunge for a lower cool down, increased damage and range on your punch ability. Punch loses the ability to immediately break bones. Gain a new ability, Jab: A stun ability that applies no damage but refreshes punch ability.
| |
| '''Applicable Caste(s):''' [[Warrior]]
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Spitter">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Vomiter}}
| |
| [[#Vomiter|'''Vomiter''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade your spit abilities in exchange for an acid spray that is similar to the [[Boiler#Abilities|Boiler's]] acid spray, only that is weaker.
| |
| '''Applicable Caste(s):''' [[Spitter]]
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Burrower">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Tremor}}
| |
| [[#Tremor|'''Tremor''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to make resin holes for a small AoE stun ability staggering everyone in range and tripping those closest to you.
| |
| '''Applicable Caste(s):''' [[Burrower]]
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Carrier">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|''Egg Sac''}}
| |
| [[#Egg Sac|'''Egg Sac''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry facehuggers for an ability to generate an egg once every 60 seconds for 50 plasma.
| |
| '''Applicable Caste(s):''' [[Carrier]]
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Praetorian ">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Royal Guard}}
| |
| [[#Royal Guard|'''Royal Guard''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit in exchange for increased pheromones, the ability to tail sweep (as Defender), a shorter wind-up on your acid spray, and the boiler's acid spray. Your screech now buffs the damage of your fellow Xenomorphs.
| |
| '''Applicable Caste(s):''' [[Praetorian]]
| |
| | |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Dancer}}
| |
| [[#Dancer|'''Dancer''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and two new abilities: Dance and Tail Attack. Dance is an active ability that greatly buffs your speed and evasion. Tail attack is also an active ability, and has two modes: Impale, and Abduct. Impale deals direct damage and abduct stuns, then drags the targeted marine back a few tiles after a long windup. Using either of these abilities while dance is active will remove the dance buffs but buff the effect of the ability. Your screech now buffs the move speed of othe
| |
| | |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Oppressor}}
| |
| [[#Oppressor|'''Oppressor''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed, the ability to spit, and the ability to spray acid for a ton of armor and the ability to toss a neurotoxin grenade that goes over barricades, as well as an empowered version of the punch the Warrior uses. Your screech now buffs the armor of other, nearby Xenomorphs.
| |
| '''Applicable Caste(s):''' [[Praetorian]]
| |
| |}
| |
| | |
| </tab>
| |
| <tab name="Boiler">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |-
| |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Railgun}}
| |
| [[#Railgun|'''Railgun''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to bombard with gas clouds in exchange for a single acidic projectile that deals more damage against structures with perfect accuracy. The firing process of the railgun strain will be much quicker. Railgun projectiles can pass through barricades as well as cover, but it is possible to hit them if a boiler targets the cover manually.
| |
| '''Applicable Caste(s):''' [[Boiler]]
| |
| | |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Shatter Blob}} | | | Shift + C || Say "Don't" || Urge fellow sisters to not do something, etc |
| [[#Shatter Blob|'''Shatter Blob''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Alter your acid cloud bombard for an acid bomb that spawns acid on the area of impact. | |
| '''Applicable Caste(s):''' [[Boiler]]
| |
| |}
| |
| </tab>
| |
| <tab name="Ravager">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#dda0dd; width:150px;"|'''Strain:'''
| |
| ! style="background-color:#dda0dd;"|'''Description:'''
| |
| |- | | |- |
| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Spin Slash}} | | | O || Evolve || Open Evolve window |
| [[#Spin Slash|'''Spin Slash''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to charge at your enemies for a spinning slash that deals damage to all hostiles around you. | |
| '''Applicable Caste(s):''' [[Ravager]]
| |
| |}
| |
| </tab>
| |
| </tabs>
| |
| |} | | |} |
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki.
I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
To-Do List
- Implement research paper work. 90% done.
- Oversee the medic rework page.
- CMO and Doctor page needs a good bit of touching up.
- Add a section in the tanker's page about all their modules in the new vendor at round start.
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
- Make more tea.
- Look through the alien page and update it.
- Update any sprites we have.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
(New!)
Totally not suspicious link to a joke.
[x[The page where it is#The Subtitle of where it is|Words]x]
Just without the Xs.
Flamer Pack
Example link
Section 2
Equipment:
|
Description:
|
2X Flamethrower
|
This is the mighty weapon is used to burn through all that stands before it.
|
M41A Mk2 Pulse Rifle
|
This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire.
Ammunition:
M41A Magazine
|
Holds forty (40) 10x24mm rifle rounds.
|
M41A Extended Magazine
|
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
|
M41A Armor Piercing Magazine
|
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
|
M41A Incendiary Magazine
|
Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
|
|
Equipment:
|
Description:
|
M34A2 Longstreet light tank
|
A giant piece of armor with a big gun, you know what to do.
|
Name:
|
Description:
|
Testing Zone
|
A generic description would be here.
|
|
|
Section 3
Paper Work Template
Title:
Description of use.
How To:
|
Outcome:
|
All the written stuff goes here.
|
image here
|
Squad Marine Sub Roles
Marine specialization kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.
Combat Technician
The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations.
You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.
First Response Medical Support
The first response medical support kit gives you access to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.
Frontline M40 Grenadier
The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.
L42 MK1 Sniper Loadout
The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.
The M240 Pyrotechnician
The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.
JTAC Radio
The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.
In The Field
When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.
Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key :j.
Tactical Binoculars
|
When lasing a tile you must use the tactical binoculars on the red laser mode. Firstly you must activate it in your hand to zoom out to have a wider field of view. The direction you face will determine where your field of view expands, e.g facing north will expand your field of view north. To finally lase the tile you want, simply ctrl+click the tile.
Tactical Binocular Different Modes:
- Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for Mortars and Orbital Bombardments
- CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
|
|
When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.
You will need to assess the place you're lazing with the follow questions:
- Where is the enemy?
- What offsets and directions do I need to relay to the CAS pilot?
- Is there a way for the enemy to escape?
- Will the airstrike reach the target in time?
- Has the enemy moved from where you want to strike?
- Are there any friendlies in the area and will they be caught in the blast radius?
- Is the place I want to airstrike in the viewable by the pilot or is it obscured?
- (Optional) What are the weapons dropship is equipped with.
Etc.
There are more variables in the equation but these are the most common of which you'll need to learn.
Field Intelligence
The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.
Wondering if the below sub classes are really needed
Forward HPR Shield
The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.
M39 Pointman
The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.
M-OU53 Sapper
The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.
Alien Commands
Key |
Command |
Function
|
` |
Hive-Status |
Open Hive Status window
|
Space |
Crawl-Through-Vent |
Start crawling into vent
|
Shift + 1 |
Say "*hiss" |
Hiss emote
|
Shift + 2 |
Say "*growl" |
Growl emote
|
Shift + 3 |
Say "*tail" |
Tail whip emote
|
Shift + 4 |
Say "*roar" |
Roar emote
|
Shift + 6 |
Say ":a Heal" |
Say Heal in hivemind so the Queen can heal you in time
|
Shift + 7 |
Say "*dance" |
Dance emote
|
Shift + Z |
Say "MOVE" |
Life saving phase when you are body blocked by fellow sisters
|
Shift + X |
Say "Capture" |
Urge fellow sisters to capture/let you capture the host
|
Shift + C |
Say "Don't" |
Urge fellow sisters to not do something, etc
|
O |
Evolve |
Open Evolve window
|