Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Drone: Difference between revisions

From CM-SS13 - Wiki
Line 31: Line 31:
====Drone Tactics====
====Drone Tactics====


* Build [[Hives]] with narrow corridors and fairly small rooms. The Marines are fast and have powerful ranged weapons, so force them to fight in tighter spaces and on your terms. Covering floors with Sticky Resin further adds to your advantage. Build walls in open areas for your sisters to hide behind and to block lines of sight. Avoid using multiple layers of doors or making the Hive too tight and confusing.
* Build [[Hives]] with narrow corridors and fairly small rooms. The Marines are fast and have powerful ranged weapons, so force them to fight in tighter spaces and on your terms. Covering floors with sticky resin further adds to your advantage. In large open areas, build walls to block lines of sight and for your sisters to hide behind. Avoid using multiple layers of doors or making the Hive too tight and confusing.


* Build Nests for dangerous hosts (humans) in a checkered fashion. Place a single door, and put four nests adjacent to it. (Above, Below, Left & Right). Then surround those nests with doors. This allows [[Sentinel]] castes to guard all four nests when standing in that initial door.  
* Build nests for dangerous hosts (humans) in a checkered fashion. Place a single door, and put four nests adjacent to it. (Above, Below, Left & Right). Then surround those nests with doors. This allows [[Sentinel]] castes to guard all four nests when standing in that initial door.  


* When the assault begins, tag along at a distance unless you are needed to guard hosts. You are not a front-line combatant, but you may be needed to plant Weeds, build defenses, and share Plasma.
* When the assault begins, tag along at a distance unless you are needed to guard hosts. You are not a front-line combatant, but you may be needed to plant weeds, build defenses, and share plasma.


*  When the full hive is defending/attacking (boarding the Sulaco, for example), Drones should to be in second line, placing weeds and nests as the main forces advance. Also, listen carefully to hivemind; place weeds and nests on request.
*  When the full hive is defending/attacking (boarding the Sulaco, for example), Drones should to be in second line, placing weeds and nests as the main forces advance. Also, listen carefully to hivemind; place weeds and nests on request.

Revision as of 14:14, 2 September 2016

SUPPORT
Alien-Drone.png
Drone
Difficulty: Medium
Supervisors: Queen
Rank: Not defined
Duties: Grow the hive, secure prey.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Drone

As a Drone your job is to assist the Queen in growing and reinforcing the hive. To this end, the Drone has the ability to shape structures out of Resin, which the Drone creates by spending plasma. The Drone has a moderate plasma regeneration rate (and a cap of 750), deals little damage, and has little chance to disarm. Their movement speed is the normal for Aliens, which is slightly slower than that of a Marine.

Drones can create Resin structures through the spending of Plasma. For a list of structures that Drones can create, check out the Hives page.

Your sole job is to help grow the hive and support the Queen. You should be aiming to continue to expand the hive and ensure it's as reinforced as possible, as well as spreading weeds across the hive and planet. You should also help secure captured hosts for implantation and ensure they cannot escape the hive, run around causing damage, or suicide.

When the round starts, the Hive quickly needs at least two Drones. One Drone should become a Queen. Other aliens should search out and secure any local lifeforms for impregnation. The Drones should help create the new hive, spreading out Weed nodes around the local area.

Drone Evolution

Drones can evolve into one of two possible castes:

The Carrier is a more combat-oriented caste, and gains the ability to store 6 facehuggers for throwing. The Carrier can throw further and more accurately using the throw-facehugger verb (or by Middle-Clicking, if it is enabled in the Alien tab). These facehuggers are thrown directly from the Carrier's storage.

The Hivelord is a more effective Hive builder. They are bigger and slower, but gain much faster Plasma regeneration and the important ability to dig tunnels from one location to another.

Drone Tactics

  • Build Hives with narrow corridors and fairly small rooms. The Marines are fast and have powerful ranged weapons, so force them to fight in tighter spaces and on your terms. Covering floors with sticky resin further adds to your advantage. In large open areas, build walls to block lines of sight and for your sisters to hide behind. Avoid using multiple layers of doors or making the Hive too tight and confusing.
  • Build nests for dangerous hosts (humans) in a checkered fashion. Place a single door, and put four nests adjacent to it. (Above, Below, Left & Right). Then surround those nests with doors. This allows Sentinel castes to guard all four nests when standing in that initial door.
  • When the assault begins, tag along at a distance unless you are needed to guard hosts. You are not a front-line combatant, but you may be needed to plant weeds, build defenses, and share plasma.
  • When the full hive is defending/attacking (boarding the Sulaco, for example), Drones should to be in second line, placing weeds and nests as the main forces advance. Also, listen carefully to hivemind; place weeds and nests on request.