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Praetorian: Difference between revisions

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|difficulty = Hard
|difficulty = Hard
|superior = Queen
|superior = Queen
|duties = Protect the hive and the queen
|duties = Protect the Hive and the Queen
|guides = [http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide]
|guides = [http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide]
}}
}}


'''Playing a Praetorian'''
====Playing a Praetorian====
----
Playing as the Praetorian is similar to the [[Spitter]], but the arsenal is boosted, along with the ability to <code>secrete pheromones</code> to assist your fellow aliens (as well as yourself). Praetorians have an excellent exoskeleton that acts as armor. The spit rate is increased, which allows for a rapid spit attack, like a machine gunner. The tradeoff is that you become a slower, juicier target.
<br><br>
Generally, you'd want to be guarding the Hive unless ordered not to, as your abilities are made for defending and keeping watch of infected hosts. If you're fighting, remember that you're a slow target but durable and armored enough to sustain some damage. Also, the pheromones give a passive boost if activated. If you feel like you have nothing to do, just defend and support the Queen. Give her Plasma. This is your primary function.
<br><br>
====Pheromones====
----
Pheromones also affect the emitter! What does each pheromone do?
* Recovery: Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos
* Guard: Reduces damage taken
* Frenzy: Improves movement speed, damage, and tackle chance


Playing as the Praetorian is near identical to the [[Spitter]] but grants a more boosted arsenal, as well as the ability to <code>secrete pheromones</code> which assist your fellow aliens (as well as yourself) at the cost of plasma. Praetorians also have an exterior exoskeleton that acts as armor to protect them from ranged projectiles. The spit rate is increased, which allows for a rapid spit attack, but you've become a bit slower. That's the downside.
If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use guard. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma.  
<br>
<br><br>
Generally you'd want to be guarding the Hive unless ordered not to, as your abilities are made for defending and keeping watch of infected hosts. If you're fighting, remember that you're a slow target but durable enough to sustain some damage as you're armored. Also, your pheromones give a passive boost if activated.
====Sources and Reading====
<br>
----
[http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide]

Revision as of 02:43, 23 September 2016

Defence
Alien-Praetorian.png
Praetorian
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Protect the Hive and the Queen
Guides: The Guardian Caste Guide
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Praetorian


Playing as the Praetorian is similar to the Spitter, but the arsenal is boosted, along with the ability to secrete pheromones to assist your fellow aliens (as well as yourself). Praetorians have an excellent exoskeleton that acts as armor. The spit rate is increased, which allows for a rapid spit attack, like a machine gunner. The tradeoff is that you become a slower, juicier target.

Generally, you'd want to be guarding the Hive unless ordered not to, as your abilities are made for defending and keeping watch of infected hosts. If you're fighting, remember that you're a slow target but durable and armored enough to sustain some damage. Also, the pheromones give a passive boost if activated. If you feel like you have nothing to do, just defend and support the Queen. Give her Plasma. This is your primary function.

Pheromones


Pheromones also affect the emitter! What does each pheromone do?

  • Recovery: Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos
  • Guard: Reduces damage taken
  • Frenzy: Improves movement speed, damage, and tackle chance

If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use guard. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma.

Sources and Reading


The Guardian Caste Guide