|
|
Line 1,594: |
Line 1,594: |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | An unfinished turret frame. Insert a defence module and weld to complete. This is the basis for all defence platforms to be built upon. Requires five (5) metal sheets to construct. | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | An unfinished turret frame. Insert a defence module and weld to complete. This is the basis for all defence platforms to be built upon. Requires five (5) metal sheets to construct. |
| --> | | --> |
|
| |
| = Section 6 =
| |
| == Pantheon ==
| |
| {| style="width: 100%; border: none"
| |
| |style="width: 100%; vertical-align: top;"|
| |
| <tabs>
| |
| <tab name="Ring of Genesis">
| |
| *'''The Ring of Genesis holds the twin suns of NONCOPYRIGHT PRIME, Nytara and N'ithya. It was these gods who fought the Titan Ger'Cetanun and claimed the world for their offspring the Hunters.'''
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:#00ff00;" width=150|Deity
| |
| ! scope="col" class="unsortable" style="background-color:#00ff00;" |Titles and Description
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Nytara</div>
| |
| | God of Creation.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>N'ithya</div>
| |
| | Goddess of Life and Fertility.
| |
| |}
| |
| </tab>
| |
| <tab name="Ring of Nature">
| |
| *'''The Ring of Nature holds the gods that symbolise the circle of life for the Hunters.'''
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:#50f5b5;" width=150|Deity
| |
| ! scope="col" class="unsortable" style="background-color:#50f5b5;" |Titles and Description
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Dtekale</div>
| |
| | Goddess of Women and birth.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Dhichak</div>
| |
| | God of the Wrathful Sands and Jungles.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Paya</div>
| |
| | God of the Hunt and Glory.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Tharda</div>
| |
| | God of the Feast.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Cetanu</div>
| |
| | Titan and God of Death.
| |
| |}
| |
| </tab>
| |
| <tab name="Ring of Creation">
| |
| *'''The Ring of Creation holds the gods of all things that come from the Hunters.'''
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:#e69138;" width=150|Deity
| |
| ! scope="col" class="unsortable" style="background-color:#e69138;" |Titles and Description
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Kehrite</div>
| |
| | God of the Forge and Fire.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Dlex</div>
| |
| | Goddess of Lodges and Craftsmanship.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Kor'Ma</div>
| |
| | God of War and Lightning.
| |
| |}
| |
| </tab>
| |
| <tab name="Ring of Knowledge">
| |
| *'''The Ring of Knowledge holds the gods that symbolise discovery and heritage. Their past, present and future.'''
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:#5291f7;" width=150|Deity
| |
| ! scope="col" class="unsortable" style="background-color:#5291f7;" |Titles and Description
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>S'ahul</div>
| |
| | Demigoddess of Wisdom and Courage.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Kytara</div>
| |
| | Guardian of The Fallen
| |
| |}
| |
| </tab>
| |
| <tab name="Ring of Virtues">
| |
| *'''The Ring of Virtues holds the gods representing valued traits within the Hunter society.'''
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:#ffd966;" width=150|Deity
| |
| ! scope="col" class="unsortable" style="background-color:#ffd966;" |Titles and Description
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Gor'tekai</div>
| |
| | The Twin Demigods of Justice and Honour.
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Mor'tekai</div>
| |
| | The Twin Demigods of Justice and Honour.
| |
| |}
| |
| </tab>
| |
| <tab name="Ring of Strength">
| |
| *'''The Ring of Strength holds the gods of power and might, those that represent the Hunter's physical traits and attributes.'''
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:#b50000;" width=150|Deity
| |
| ! scope="col" class="unsortable" style="background-color:#b50000;" |Titles and Description
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Kehrite Bhu'ja</div>
| |
| | Demigod of Training and duels.
| |
| |}
| |
| </tab>
| |
| <tab name="Ring of Spirit">
| |
| *'''The Ring of Spirit holds the gods of resilience, those that represent the Hunter's mental traits and attributes.'''
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:#b7b7b7;" width=150|Deity
| |
| ! scope="col" class="unsortable" style="background-color:#b7b7b7;" |Titles and Description
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Nritja</div>
| |
| | Demigod of Confidence and Bravery.
| |
| |}
| |
| </tab>
| |
| <tab name="Ring of Affinity">
| |
| *'''The Ring of Affinity holds the gods of base emotions and traits. Those of instinct and primal behaviour.'''
| |
|
| |
| {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| |
| ! scope="col" style="background-color:#c27ba0;" width=150|Deity
| |
| ! scope="col" class="unsortable" style="background-color:#c27ba0;" |Titles and Description
| |
| |-
| |
| !<div align="center">[[File:ClownPlaceholder.png|64px]]<br>Chiyte</div>
| |
| | Demigoddess of Health, Love and Pleasure
| |
| |}
| |
| </tab>
| |
| </tabs>
| |
|
| |
| == The Archive ==
| |
| A comprehensive collection of Hunter Clans and their histories/information, along with any other notable pieces of work or information relating to or from the Hunters.
| |
|
| |
| {| style="width: 100%; border: none"
| |
| |style="width: 100%; vertical-align: top;"|
| |
| <tabs>
| |
| <tab name="Clan Luar'Ke">
| |
| *'''Clan Luar'Ke, the Night Walkers.'''
| |
| *For as long as Hunter have traveled the stars, there has always been a lingering concern: what happens when equipment falls into the wrong hands? One solution was the self-destruct mechanism within every Blooded’s wrist-bracer. However, there was still a further problem should a Hunter be incapacitated or killed before the Self-destruct mechanism is triggered. In most situations, the fallen’s clan would be responsible for retrieval/destruction of the lost gear or bodies. However, in the event of a tomb being desecrated or a similar situation that requires discretion, a specialist is an option. Clan Luar’Ke is an otherwise average clan on the surface, to discourage interlopers or those who would interfere in their duties. Most Blooded members of Clan Luar’Ke are trained heavily in infiltration and achieving their objectives with minimal footprint through Ikthya-de Chiva, the Umbra Trials.
| |
| *In the event their services are required, a seeker is notified by a Clan Luar’ke intermediary and through the proper channels is provided the circumstances and details surrounding the missing gear/body: last known location of the items in question, possible events surrounding the lost items, and potential obstacles that would be in the seeker’s path. The seeker is not informed to which clan has made contact, or which clan the missing gear belongs to. The only relevant information is anything that assists the seeker in accomplishing their objective. The seeker is then sent in either solo or in a very small team to resolve the situation. The seeker or seeker team typically has compartmentalized objectives to accomplish:
| |
| # Locate and retrieve/destroy all lost pieces of equipment as well as Hunter corpses if applicable.
| |
| # If any research or data has been accomplished involving Hunter biology or equipment, destroy or render said data/research useless.
| |
| # Leave no/minimal evidence of Hunter involvement.
| |
| # Keep damage to structures and environments to a minimum unless necessary for success of objectives 1 through 3.
| |
| * Upon success of gear and body retrieval or destruction, the seeker or seeker team notifies the intermediary who then arranges a delivery of the missing equipment, or informs the clan of the resolution. The seekers of Clan Luar’Ke are never to know which clan they assisted, nor will the clan involved ever know who assisted them. There is no room for glory or validation in such a crucial task, Clan Luar’Ke will do it because it must be done.
| |
| <sub>Clan Lore written by Sora9567.</sub>
| |
| </tab>
| |
| <tab name="Clan An'th">
| |
| * '''Archive B Text'''
| |
| * Bla bla
| |
| </tab>
| |
| <tab name="Clan Bo'ytill">
| |
| * '''Clan Bo'ytill, the Heathens.'''
| |
| * Bla bla
| |
| <sub>Clan Lore written collectively.</sub>
| |
| </tab>
| |
| <tab name="Clan Nhon">
| |
| *'''Archive D Text'''
| |
| *Bla bla
| |
| </tab>
| |
| <tab name="Clan Thar'n">
| |
| *'''Archive E Text'''
| |
| *Bla bla
| |
| </tab>
| |
| <tab name="Clan Teer">
| |
| *'''Archive F Text'''
| |
| *Bla bla
| |
| </tab>
| |
| <tab name="More">
| |
| *'''There are many more unlisted clans, they will soon be listed within the table.'''
| |
| </tab>
| |
| </tabs>
| |
|
| |
| == Relations ==
| |
|
| |
| {| class="wikitable"
| |
| ! style="background-color:#A9A9A9;" width=200|Factions
| |
| ! style="background-color:#A9A9A9;" |Connections
| |
| |-
| |
| !{{Anchor|UPP}}[[File:USCM_Patch.png|64px]] USCM
| |
| | ???
| |
| |-
| |
| !{{Anchor|W-Y}}[[File:USCM_Patch.png|64px]] Weston-Yamada
| |
| | ???
| |
| |-
| |
| !{{Anchor|Aliens}}[[File:Carp_Patch.png|64px]] Aliens
| |
| | ???
| |
| |}
| |
|
| |
| {{Links_page}}
| |
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki.
I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
To-Do List
- Add that one last image/gif of the research document
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
- Make more tea.
- Look through the alien page and update it.
- Update any sprites we have.
- Add Delta level code to SOP.
- Make the guide to food.
- Add the CO's mateba customization kit.
- Add the missing items, (med scanners, autopsy scanners, tech manuals) to the IO page.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
(New!)
Totally not suspicious link to a joke.
[x[The page where it is#The Subtitle of where it is|Words]x]
Just without the Xs.
Flamer Pack
Example link
Section 2
[button]
Section 3
Weapon Attachments
Paper Work Template
Title:
Description of use.
How To:
|
Outcome:
|
All the written stuff goes here.
|
image here
|
Squad Marine Sub Roles
Marine kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.
Combat Technician
The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations.
You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.
First Response Medical Support
The first response medical support kit gives you access to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.
Frontline M40 Grenadier
The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.
L42 MK1 Sniper Loadout
The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.
The M240 Pyrotechnician
The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.
JTAC Radio
The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.
In The Field
When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.
Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key :j.
Tactical Binoculars
|
When lasing a tile you must use the tactical binoculars on the red laser mode. Firstly you must activate it in your hand to zoom out to have a wider field of view. The direction you face will determine where your field of view expands, e.g facing north will expand your field of view north. To finally lase the tile you want, simply ctrl+click the tile.
Tactical Binocular Different Modes:
- Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for Mortars and Orbital Bombardments
- CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
|
|
When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.
You will need to assess the place you're lazing with the follow questions:
- Where is the enemy?
- What offsets and directions do I need to relay to the CAS pilot?
- Is there a way for the enemy to escape?
- Will the airstrike reach the target in time?
- Has the enemy moved from where you want to strike?
- Are there any friendlies in the area and will they be caught in the blast radius?
- Is the place I want to airstrike in the viewable by the pilot or is it obscured?
- (Optional) What are the weapons dropship is equipped with.
Etc.
There are more variables in the equation but these are the most common of which you'll need to learn.
Field Intelligence
The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.
Wondering if the below sub classes are really needed
Forward HPR Shield
The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.
M39 Pointman
The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.
M-OU53 Sapper
The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.
Section 4
Using the Tank
This is where I would write the guide for using the tank, IF I HAD TIME.
Choosing your loadout
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.
Loadout 1
STUFF:
Equipment:
|
Description:
|
AC3-E Autocannon
|
The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
|
Secondary Flamer Unit
|
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
|
Artillery Module
|
Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.
|
|
Vendables:
Research:
|
Cost:
|
Description:
|
Chemical Report
|
50 Points
|
A brand new chemical report downloaded from the WY research database. The chemical will have a level equal to the current clearance access of the Almayer research department.
|
Research Grant
|
25 Points
|
A brand new chemical report downloaded from the WY research database. The chemical will have a level equal to the current clearance access of the Almayer research department.
|
Incentives:
|
Cost:
|
Description:
|
Neurostim Implanter
|
30 Points
|
The Neurostim Implant stimulates and regulates sensorimotor functions. Benefits include improved balance, and improved resistance to overstimulation and disorientation. Once you have implanted a neurostim into your victim you'll receive a pop up box, from there you'll be able to set a code phrase. The implant will negatively affect your victim when they hear the code-phrase (non-radio).
Keep in mind that the Implant will be degraded by the body's immune system over time, and thus occasionally malfunction.
|
Ultrazine Pills
|
20 Points
|
Highly-addictive stimulant. Enhances short-term physical performance, particularly running speed. Effects last approximately 10 minutes per pill. Pill bottle starts with 5 ultrazine pills.
More than two pills at a time will result in overdose. Withdrawal causes extreme discomfort, hallucinations and nausea. Long-term use results in hallucinations and organ failure. Conditional distribution secures subject compliance.
|
$1000 USD, unmarked bills
|
5 Points
|
A stack of 10 100 unmarked dollar bills, perfect for bribes.
|
WY Encryption Key
|
5 Points
|
WY private comms encryption key, for conducting private business.
|
Fancy Cigar Case
|
5 Points
|
Contains seven fancy cigars.
|
Weston Yamada's Gold packet.
|
5 Points
|
Weston Yamada's Gold packet, for the more sophisticated taste.
|
Zippo Lighter
|
5 Points
|
A Zippo lighter, for those smoking in style.
|
Weston Yamada's Sake
|
5 Points
|
Weston Yamada's Sake, for a proper business dinner.
|
Aspen Beer
|
5 Points
|
Weston Yamada's Aspen Beer, for a more casual night.
|
Drinking Glass
|
1 Point
|
A drinking glass, because you have class.
|
Stationary:
|
Cost:
|
Description:
|
Pen
|
1 Point
|
A pen for writing stuff. A choice of 3 colors. Black, blue or red.
|
Paper
|
1 Point
|
A fresh piece of paper, for writing on.
|
Carbon Paper
|
1 Point
|
A piece of carbon paper, to double the writing output.
|
Clipboard
|
1 Point
|
A clipboard, for storing all that writing.
|
|
Section 5
Metal VS Sandbags
Armour Tab