More actions
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!Events Of That Year: | !Events Of That Year: | ||
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| | |2051|| | ||
Terraforming begins on Earth's moon Luna, first headed by Joint Anglo-Japanese Corporation known as "Weston-Yamada". Nations from around the globe will send their best and brightest families to establish colonies on the surface over the next 10 years, rapidly expanding as a flood of rare minerals are found beneath the planets surface drawing in a high demand for people seeking riches mining the surface and supporting the growing infrastructure required to maintain the mining efforts. In many ways it mirrors the Westward expansion of the United States in the 1800's, just more culturally separated as nations carve out their own slices of land. Still, things remain peaceful with no blood shed for many many years. | Terraforming begins on Earth's moon Luna, first headed by Joint Anglo-Japanese Corporation known as "Weston-Yamada". Nations from around the globe will send their best and brightest families to establish colonies on the surface over the next 10 years, rapidly expanding as a flood of rare minerals are found beneath the planets surface drawing in a high demand for people seeking riches mining the surface and supporting the growing infrastructure required to maintain the mining efforts. In many ways it mirrors the Westward expansion of the United States in the 1800's, just more culturally separated as nations carve out their own slices of land. Still, things remain peaceful with no blood shed for many many years. | ||
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| | |2075|| | ||
The American based company Thiokol-Rockwell invents the first FTL Drive. Weston-Yamada in partnership with many other engineering business as well as Thiokol-Rockwell announces their intent to build ships with this engine to | The American based company Thiokol-Rockwell invents the first FTL Drive. Weston-Yamada in partnership with many other engineering business as well as Thiokol-Rockwell announces their intent to build ships with this engine to colonise planets beyond the Sol solar system. | ||
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With the incredible growth of FTL travel | With the incredible growth of FTL travel colonisation has expanded beyond what had been expected. To protect their interests beyond the stars many governments look to forming their own Colonial Military Forces. The first is the United States of America, taking from the best of the United States current branches The National Security Act of 2101 establishes the [[Marines|United States Colonial Marines]] as a department of the Space Force. After initial recruitment their number would total 160,000 uniformed combat personal. | ||
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Weston-Yamada start experimenting with newly discovered lifeforms. The experiments are performed on a select few high-security colonies, protected by PMCs. The other major factions are not briefed about this, and it is kept secret within W-Y management. For now. | Weston-Yamada start experimenting with newly discovered lifeforms. The experiments are performed on a select few high-security colonies, protected by PMCs. The other major factions are not briefed about this, and it is kept secret within W-Y management. For now. | ||
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The M41A Pulse Rifle enters basic USCM service. | |||
The Slaughter of Xibou takes place, leading to growing tensions in the colonies. USCM forces are deployed to Xibou and swiftly take down a colonial freedom fighter who was leading a colonial militia. He had convinced the colonies on the planet to declare their independence. The resulting massacre is largely covered up with official number of dead colonists tallying up to 258, when in reality thousands of non-violent civilians had been murdered. Back in the Sol systems no one notices, but this will eventually lead to the establishment of the Colonial Liberation Front. | |||
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|2165:|| | |2165:|| | ||
Operation Canton is fought by the USCM against colonial secessionists attempting to join the UPP. Man power is drawn from other branches with the peak number of troops at any one time hitting 549,500 strong with over 9 million serving in total. Due to the Jungle climate and familiar danger and enemy tactics the conflict is nicknamed "Space Nam". Fighting lasted five years and ended in a cease-fire between UPP and USCM. The main site of combat, a colony with the name of Canton suffered total destruction. | |||
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[[USS Almayer]] is christened. | [[USS Almayer]] is christened and enters the service of the Third Fleet of the USCM. | ||
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|2178:|| | |2178:|| | ||
USS Almayer is retrofitted and | USS Almayer is retrofitted. Upgrades included: sensor updates, implementation of the ARES AI system, expansion of troop capacity from 1 to 2 Platoons creating A Company, a rearrangement of the upper deck space with the addition of a Corporate Liaison Office, all engines being placed on the lower deck, new models of the UD-4 Dropship, Stocks of the M41 MK2 pulse rifle and L42 Battle Rifles. | ||
The Almayer is redeployed to begin patrolling Corporate funded outer-rim colonies in UA space along the Anglo-Japanese boarder. | |||
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|2179:|| | |2179:|| | ||
Hadley’s Hope goes dark; USS Sulaco is sent to investigate and subsequently goes missing. | |||
USS Sephora, dispatched to investigate the USS Sulaco, goes missing. | |||
The Fiorina 161 prison is decommissioned and eventually closed down. | |||
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|2181 | |2181|| | ||
The Dust Raiders with their flagship the USS Alistoun withdraw from the Tychon Rift Sector. | The Dust Raiders with their flagship the USS Alistoun withdraw from the Tychon Rift Sector due to CLF attacks. This leaves the sector with no formal kind of protection which allows the Colonial Liberation Front to consolidate their forces. | ||
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A CLF base has been identified by UA Intelligence. The USS Almayer along side one other USCM warship is dispatched to eliminate the base on a remote colony. They devised an operation dubbed [[After_Action_Report_No.55|Operation Tychon Tackle]] to destroy the CLF base with a swift and decisive strike. However, the enemy was much more prepared than they had anticipated and suffered a lot more casualties than expected. This had nearly depleted the USS Almayer's supplies with First Platoon's marines taking too many casualties, leaving Second Platoon to take on their assignments. | |||
[[Lore_Home|'''Current year.''']] | [[Lore_Home|'''Current year.''']] | ||
|} | |} |
Revision as of 16:03, 5 July 2020
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki. I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
To-Do List
- Add that one last image/gif of the research document
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
- Make more tea.
- Look through the alien page and update it.
- Update any sprites we have.
- Add Delta level code to SOP.
- Make the guide to food.
- Add the CO's mateba customization kit.
- Add the missing items, (med scanners, autopsy scanners, tech manuals) to the IO page.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
(New!) Totally not suspicious link to a joke.
[x[The page where it is#The Subtitle of where it is|Words]x] Just without the Xs. Flamer Pack
Section 2
[button]
Section 3
Weapon Attachments
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Paper Work Template
Title:
Description of use.
How To: | Outcome: |
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All the written stuff goes here.
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image here |
Squad Marine Sub Roles
Marine kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.
Combat Technician
The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations. You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.
First Response Medical Support
The first response medical support kit gives you access to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.
Frontline M40 Grenadier
The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.
L42 MK1 Sniper Loadout
The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.
The M240 Pyrotechnician
The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.
JTAC Radio
The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.
In The Field
When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.
Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key :j.
When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.
You will need to assess the place you're lazing with the follow questions:
- Where is the enemy?
- What offsets and directions do I need to relay to the CAS pilot?
- Is there a way for the enemy to escape?
- Will the airstrike reach the target in time?
- Has the enemy moved from where you want to strike?
- Are there any friendlies in the area and will they be caught in the blast radius?
- Is the place I want to airstrike in the viewable by the pilot or is it obscured?
- (Optional) What are the weapons dropship is equipped with.
Etc.
There are more variables in the equation but these are the most common of which you'll need to learn.
Field Intelligence
The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.
Wondering if the below sub classes are really needed
Forward HPR Shield
The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.
M39 Pointman
The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.
M-OU53 Sapper
The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.
Section 4
Using the Tank
This is where I would write the guide for using the tank, IF I HAD TIME.
Choosing your loadout
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.
Loadout 1
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Section 5
Metal VS Sandbags
Metal: | Sandbags: |
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Armour Tab
Section 6
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