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| == Helmets Tab == | | == Section 6 == |
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| {| style="width: 76%; border: none"
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| |style="width: 100%; vertical-align: top;" |
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| <tabs>
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| <tab name="USCM">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:150px;"|'''Helmets:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:M10_pattern_marine_helmet.png|64px]]
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| [[#M10 Pattern Marine Helmet|'''M10 Pattern Marine Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"| Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
| |
| | |
| | |
| '''Addendum''': "Donator" Helmets, while looking unique are essentially a custom M10 Helmet.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:M11Helm.png|64px]]
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| [[#M11 Pattern Leader Helmet|'''M11 Pattern Leader Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"| A slightly fancier helmet for marine leaders. This one contains a small built-in camera and has cushioning to project your fragile brain.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:M3-S_helmet.png|64px]]
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| [[#M3-S Helmet|'''M3-S Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A custom helmet from the M3 series designed to be lightweight and used for recon missions.
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| This helmet is worn by the '''[[Squad Specialist#Scout_Loadout|Scout Specialist]]'''.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:Ghillie-Coif.png|64px]]
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| [[#M45 Ghillie Helmet|'''M45 Ghillie Helmet''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.
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| This helmet is worn by the '''[[Squad_Specialist#Sniper_Loadout|Sniper Specialist]]'''.
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:M35_Helmet.png]]
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| [[#M35 Helmet|'''M35 Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|A custom helmet from the M3 series designed to be highly flame retardant.
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| This helmet is worn by the '''[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:B-18_helmet,_2.png|64px]]
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| [[#M3-G4 Helmet|'''M3-G4 Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|Pairs with the M3-G4 heavy grenadier plating. A distant cousin of the experimental B18 defensive helmet. As such, it also resists some facehugger latching attempts.
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| This helmet is worn by the '''[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:MP_Helmet.png|64px]]
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| [[#Riot Helmet|'''Riot Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|It's a helmet specifically designed to protect against close range attacks. It covers your ears.
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| It's worn by the '''[[Military Police]]''' during riot situations.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:M50_Tanker_Helmet.png|64px]]
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| [[#M50 Tanker Helmet|'''M50 Tanker Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|The lightweight M50 tanker helmet is designed for use by armored crewmen in the USCM. It offers low weight protection, and allows agile movement inside the confines of an armored vehicle, issued for '''[[Vehicle_Crewman|Vehicle Crewmen]]'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:B-18_helmet,_2.png|64px]]
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| [[#B18 Helmet|'''B18 Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.
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| '''Not available during normal gameplay. Only available during admin events.'''
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| |-
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| |style="border: 2px solid black; padding: 5px;"|[[File:XM12 Pattern Intel Helmet.png|64px]]
| |
| [[#XM12 Pattern Intel Helmet|'''XM12 Pattern Intel Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|An experimental brain-bucket that works better as a brain-plate. Moderately better at deflecting blunt objects at the cost of humiliation. But who will be laughing at the memorial? Not you, you'll be busy getting medals for your intel work. Issued to '''[[Intelligence_Officer|Intelligence Officers]]'''.
| |
| | |
| | |
| |}
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| </tab>
| |
| <tab name="PMC and Commando">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:150px;"|'''Helmets:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC-Cap.png|64px]]
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| [[#PMC Tactical Cap|'''PMC Tactical Cap''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by '''PMC Standards''' and '''PMC Medics'''
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| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC-Sniper-Helmet.png|64px]]
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| [[#PMC Tactical Cap|'''PMC Tactical Cap''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|A helmet worn by '''PMC Marksmen'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC-Beret.png|64px]]
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| [[#PMC Beret|'''PMC Beret''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by '''PMC Team Leaders'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:PMC-Gunner-Helmet.png|64px]]
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| [[#PMC_Gunner_Helmet|'''PMC Gunner Helmet''']]
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| |style="border: 2px solid black; padding: 5px;"|A helmet designed for PMC Smartgunners. This one is tailored for the '''PMC Smartgunners'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:CommandoHelmet.png|64px]]
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| [[#M5X Helmet|'''M5X Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|Generic description goes here. This will extend the box so there's no need for extra spaces.
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| |}
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| </tab>
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| <tab name="UPP">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:UM4Helm.png|64px]]
| |
| [[#UM4 Helmet|'''UM4 Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM's M10 Pattern Marine Helmet.
| |
| This armor is worn by the '''UPP soldiers'''.
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| |-
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:UPP-Armored-Cap.png|64px]]
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| [[#Armored UPP Cap|'''Armored UPP Cap''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.
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| This armor is worn by the '''UPP Medics''' and '''UPP Covert Operatives'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:UH7Helm.png|64px]]
| |
| [[#UH7 Helmet|'''UH7 Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|A skirted helmet designed for use with the UM/UH system. Worn by the UPP's elite '''Specialist''' soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man's B18 helmet.
| |
| This armor is worn by the and '''UPP Minigunner'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:UPP Beret.png|64px]]
| |
| [[#UPP Beret|'''UPP Beret''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity.
| |
| This armor is worn by the '''UPP Squad Leaders''' and '''UPP Covert Operative Squad Leaders'''.
| |
| | |
| |}
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| </tab>
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| <tab name="Freelancer">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Freelancer-Cap.png|64px]]
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| [[#Armored Freelancer Cap|'''Armored Freelancer Cap''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|A sturdy freelancer's cap. More protective than it seems.
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| This armor is worn by the '''Freelancer Mercenaries''', if they can afford it.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Freelancer-Beret.png|64px]]
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| [[#Freelancer Armored Beret|'''Freelancer Armored Beret''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|A sturdy freelancer's beret. More protective than it seems. For the use of making sure your Freelancers know who's in charge of the team. That should be you by the way.
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| This armor is worn by the '''Freelancer Mercenary Leaders'''.
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| | |
| |}
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| </tab>
| |
| <tab name="CLF and Civilian">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:ArmoredCowl.png|64px]]
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| [[#Armored Militia Cowl|'''Armored Militia Cowl''']]
| |
| | |
| |style="border: 2px solid black; padding: 5px;"|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.
| |
| This armor is worn by the '''Colonial Liberation Front'''.
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Bucket Helmet.png|64px]]
| |
| [[#Bucket|'''Bucket''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the "front". Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the '''Colonial Liberation Front'''.
| |
| | |
| |}
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| </tab>
| |
| <tab name="Special/Miscellaneous ">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Dutch-Dozens-Helmet.png]]
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| | |
| [[#Dutch's Dozen Helmet|'''Dutch's Dozen Helmet''']]
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| |style="border: 2px solid black; padding: 5px;"|A protective helmet worn by some seriously experienced mercs.
| |
| This helmet is worn by the [https://cm-ss13.com/wiki/Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']. And thus, '''this is only available through admin events'''
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:Dutch-Dozens-Cap.png]]
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| | |
| [[#Dutch's Dozen Cap|'''Dutch's Dozen Cap''']]
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| |style="border: 2px solid black; padding: 5px;"|A protective cap worn by some seriously experienced mercs. Worn by Dutch himself.
| |
| This cap is worn by the [https://cm-ss13.com/wiki/Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| '''Dutches Dozen's Mercenaries''']. And thus, '''this is only available through admin events'''
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| |-
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| | |
| |style="border: 2px solid black; padding: 5px;"|[[File:HEFA Helmet.png|64px]]
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| [[#HEFA Helmet|'''HEFA Helmet''']]
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| | |
| |style="border: 2px solid black; padding: 5px;"|For some reason, seeing this helmet causes you to feel extremely distressed.
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| ''Wait a minute, there's a button on the helmet...''
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| This armor is worn by the '''HEFA Knights'''. And thus, '''this is only available through admin events'''.
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| '''Name of Image goes here'''
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| |style="border: 2px solid black; padding: 5px;"|Generic description goes here. This will extend the box so there's no need for extra spaces.
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| </tab>
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| </tabs>
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| |}
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| <!-- | | <!-- |
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki.
I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
To-Do List
- Add that one last image/gif of the research document
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
- Make more tea.
- Look through the alien page and update it.
- Update any sprites we have.
- Add Delta level code to SOP.
- Make the guide to food.
- Add the CO's mateba customization kit.
- Add the missing items, (med scanners, autopsy scanners, tech manuals) to the IO page.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
(New!)
Totally not suspicious link to a joke.
[x[The page where it is#The Subtitle of where it is|Words]x]
Just without the Xs.
Flamer Pack
Example link
Section 2
[button]
Section 3
Weapon Attachments
Paper Work Template
Title:
Description of use.
How To:
|
Outcome:
|
All the written stuff goes here.
|
image here
|
Squad Marine Sub Roles
Marine kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.
Combat Technician
The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations.
You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.
First Response Medical Support
The first response medical support kit gives you access to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.
Frontline M40 Grenadier
The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.
L42 MK1 Sniper Loadout
The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.
The M240 Pyrotechnician
The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.
JTAC Radio
The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.
In The Field
When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.
Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key :j.
Tactical Binoculars
|
When lasing a tile you must use the tactical binoculars on the red laser mode. Firstly you must activate it in your hand to zoom out to have a wider field of view. The direction you face will determine where your field of view expands, e.g facing north will expand your field of view north. To finally lase the tile you want, simply ctrl+click the tile.
Tactical Binocular Different Modes:
- Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for Mortars and Orbital Bombardments
- CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
|
|
When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.
You will need to assess the place you're lazing with the follow questions:
- Where is the enemy?
- What offsets and directions do I need to relay to the CAS pilot?
- Is there a way for the enemy to escape?
- Will the airstrike reach the target in time?
- Has the enemy moved from where you want to strike?
- Are there any friendlies in the area and will they be caught in the blast radius?
- Is the place I want to airstrike in the viewable by the pilot or is it obscured?
- (Optional) What are the weapons dropship is equipped with.
Etc.
There are more variables in the equation but these are the most common of which you'll need to learn.
Field Intelligence
The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.
Wondering if the below sub classes are really needed
Forward HPR Shield
The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.
M39 Pointman
The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.
M-OU53 Sapper
The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.
Section 4
Using the Tank
This is where I would write the guide for using the tank, IF I HAD TIME.
Choosing your loadout
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.
Loadout 1
STUFF:
Equipment:
|
Description:
|
AC3-E Autocannon
|
The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
|
Secondary Flamer Unit
|
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
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Artillery Module
|
Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.
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Section 5
Section 6
Colonists