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== Workspace == | == Workspace == | ||
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As said numerous times, your main work area will be the | As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside. | ||
[[File:Brig map.png]] | |||
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it. | |||
The CMP's Office is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn't be spending much time here. | |||
The brig itself contains several different areas. To the North West is the shutter control. Their is two Control Points just adjacent to one another. In-between both is the actual brig access to the East. | |||
The largest room itself is the Staff Room, not much is done here besides eating or observation of inmates. | |||
Just to the north is the execution room, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form. | |||
Just West of the Staff Room is the Armory, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side. | |||
The Southern portion of the Brig is the Common Room, here prisoners can find ways to entertain themselves and mingle amongst either. '''Remember''' this is a right for prisoners to have access. | |||
Connected to the Common Room to the West is the actual Holding Cells/Cell Block. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes. | |||
Westward of the Cell Block is the First Aid Station, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. '''Remember''' their timer is paused every time they are out of the cell. | |||
North of the First Aid Station is the Interrogation Room, as the name implies you question suspects of whatever crime was committed. | |||
Just North of the Interrogation Room is the Evidence Storage, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed. | |||
Now the central area around all of this is the Processing Center. Here you will take prisoners ID's and use the [[Jurisdictional Automated System]] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records. | |||
North of the Processing Center is the Permanent Confinement cells. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution. | |||
Lastly, West of the Permanent Confinement area is the Brig Cryosleep bay. Here SSD prisoners or Officer may be secured away for a goodnights sleep. '''Always''' secure items off prisoners before putting them in the Cryo bay. |
Revision as of 01:24, 26 August 2020
Difficulty: Hard Supervisors: Command Officers, Chief MP and Marine Law Rank: Lieutenant Duties: Maintain the brig, do bookkeeping, and crack down on crime. Guides: Marine Law, Server Rules, Rank, Military Police Unlock Requirements: Nine hours as Military Police. Detailed Description: You are held by a higher standard and are required to obey not only the server rules but the Marine Law. Failure to do so may result in a job ban or server ban. |__________| |
"Sleep good tonight, I'll keep your nightmares in their cells" - some Corrections Officer
Duties
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig.
During your round this will most likely be where you spend your time, here you will make yourself busy by:
- Bookkeeping
- Updating Records
- Applying Charges with the automated system.
- Watching over Prisoners while they are confined.
- Seeing over executions.
- Ensuring protocols are followed
- Monitoring the MP staff.
- Running Dispatch for the MP's
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP's rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them.
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. You are not allowed to deploy groundside you are the Warden, just like the Chief MP you should never be groundside; if caught you can suffer punishments.
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly.
Supervisors and your Authority
Your supervisor is obvisually the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you are the acting head of the Military Police, you can give out orders and ensure that the MP's are following their tasks.
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it.
What can I do?
As the Warden you get access to a plethora of things, such as:
- Conducting Appeals.
- Granting Executions with the XO or CO's permission.
- Opening the Armories.
- Giving directives to the MP's
- Maintaining the records.
- Setting Alert Levels.
So as you can tell you get access to many things that the CMP would be able to do, however this doesn't mean that you should. If you have a CMP present you do not have the ability to allow executions or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.
Workspace
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it.
The CMP's Office is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn't be spending much time here.
The brig itself contains several different areas. To the North West is the shutter control. Their is two Control Points just adjacent to one another. In-between both is the actual brig access to the East.
The largest room itself is the Staff Room, not much is done here besides eating or observation of inmates.
Just to the north is the execution room, it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form.
Just West of the Staff Room is the Armory, this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side.
The Southern portion of the Brig is the Common Room, here prisoners can find ways to entertain themselves and mingle amongst either. Remember this is a right for prisoners to have access.
Connected to the Common Room to the West is the actual Holding Cells/Cell Block. Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes.
Westward of the Cell Block is the First Aid Station, instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. Remember their timer is paused every time they are out of the cell.
North of the First Aid Station is the Interrogation Room, as the name implies you question suspects of whatever crime was committed.
Just North of the Interrogation Room is the Evidence Storage, here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed.
Now the central area around all of this is the Processing Center. Here you will take prisoners ID's and use the Jurisdictional Automated System to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records.
North of the Processing Center is the Permanent Confinement cells. These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution.
Lastly, West of the Permanent Confinement area is the Brig Cryosleep bay. Here SSD prisoners or Officer may be secured away for a goodnights sleep. Always secure items off prisoners before putting them in the Cryo bay.