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(Updated buckshot damage and mentioned PBs, and slug slow down and blinding.) |
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'''Punch:''' 2 | '''Punch:''' 2 | ||
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells. | |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. It will cause blinding for roughly 10 seconds, will slow down T3 xenomorphs by 30%, and will prevent them from swapping abilities. Holds 25 shells. | ||
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|[[File:buckbox.png]] | |[[File:buckbox.png]] | ||
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|width=100| | |width=100| | ||
'''Damage''': | '''Damage''': 60 x 4 | ||
'''Max Range''': 4 | '''Max Range''': 4 | ||
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'''Punch:''' 0 | '''Punch:''' 0 | ||
|Fires multiple small projectiles. Deals massive damage up close, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells. | |Fires multiple small projectiles. Deals massive damage up close, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Use harm intent and click on xenomorphs directly next to you to point blank them, it will cause all of the 4 buckshot pellets to land. Holds 25 shells. | ||
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|[[File:incinbox.png]] | |[[File:incinbox.png]] |
Revision as of 04:13, 2 January 2021
Damage: 54 Max Range: 15.4 Fall off: 1 Penetration: 12 Punch: 2 |
Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. It will cause blinding for roughly 10 seconds, will slow down T3 xenomorphs by 30%, and will prevent them from swapping abilities. Holds 25 shells. | |
Damage: 60 x 4 Max Range: 4 Fall off: 3 Penetration: 0 Punch: 0 |
Fires multiple small projectiles. Deals massive damage up close, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Use harm intent and click on xenomorphs directly next to you to point blank them, it will cause all of the 4 buckshot pellets to land. Holds 25 shells. | |
Damage: 37 Max Range: 11 Fall off: 1 Penetration: 5 Punch: 0.5 |
Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories such as the Armory on Solaris Ridge and in the Surplus Ammo Crate. Holds 25 shells. | |
Damage: 0 Max Range: 11 Fall off: 1 Penetration: 0 Punch: 0.5 |
Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. It does 0 damage but causes pain crit. Only found in the brig armory. Holds 25 shells. | |
Damage: 30 x 4 Max Range: 12 Fall off: 1 Penetration: 35 Punch: 0.5 |
Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. |