User:Sigil: Difference between revisions

613 editsJoined 26 October 2020
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|{{anchor|polyacid}}[[#polyacid|Polytrinic Acid]]
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
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* As above, but a higher chance to melt.
* As above, but a higher chance to melt.
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|{{anchor|glycerol}}[[#glycerol|Glycerol]]
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
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* Used for making nitroglycerin.
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|0,2
|0,01
|30
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|{{anchor|virusfood}}[[#virusfood|Virus Food]]
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
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* No pathology on CM. So this is entirely useless.
* Satiates you.
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* Nutritious 2
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|0,2
|0,2
|30
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|{{anchor|thermite}}[[#thermite|Thermite]]
|{{anchor|thermite}}[[#thermite|Thermite]]
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* Fire modifier.
* Deals 2 burn damage.
* Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
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* Fueling 7
* Oxidizing 5
* Viscous 4
* Corrosive 2
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|0,2
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|30
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|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
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* Cleans objects when splashed/sprayed on them.
* Use a spray bottle filled with it to clean a dirty microwave.
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|0,2
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|30
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* 30
* 50
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* Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
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|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
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* Used for making spaceacillin.
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|0,2
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|{{anchor|nanites}}[[#nanites|Nanites]]
|{{anchor|nanites}}[[#nanites|Nanites]]
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* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly. Or it could just be REALLY shitcoded.
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|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
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* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
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|0,2
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|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
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* Turns into foam when mixed with water.
* Applies all other chems present in the container to mobs through the foam.
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|0,2
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|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
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* Creates metal foam when mixed with [[#polytrinicacid|polytrinic acid]] and [[#aluminuim|aluminium]].
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|0,2
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|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
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* Used for explosives.
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|0,2
|0,2
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|{{anchor|hexamine}}[[#hexamine|Hexamine]]
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
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* As above.
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|0,2
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|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
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* Literally does nothing.
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|0,2
|0,2
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|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
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* Fertilizer.
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|0,2
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|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
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* Gives you the zombie virus.
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* Ravening 1
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|100
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|0,2
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==Properties==
This is a list of all chemical properties and their effects. I'll fill it in eventually.

Revision as of 14:23, 19 January 2021

I'll fill in the entries for chems, correct the OD and metabolism values and sort them in a logical order and into more categories later. I don't want to do this on the chemistry page, because it's actively used, and I don't want to make it WIP or do the entire thing in one day.

Chemicals

Cocktails and drinks can be found here.

Basic

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Water
  • Gets things wet. Extinguishes fires.
0,01
Oxygen
  • Fire
0,01
Copper
  • Green fire colouring
0,01
Nitrogen 0,01
Hydrogen
  • Explosives
0,01
Potassium
  • Explodes when mixed with water.
0,01
Mercury
  • Deals 7 brain damage per tick
  • Neurotoxic 4
0,2 30
  • Deals 12 brain damage per tick
  • Makes you jittery
  • Makes you drowsy
Sulphur 0,01
Carbon
  • Chemfire modifier
0,01
Chlorine
  • Deals 1 brute and burn damage per tick
  • Biocidic 1
0,2
  • 30
  • 50
  • Deals 2 brute and burn damage
  • (C) Deals 4 brute and burn damage
Fluorine
  • Deals 1 toxin damage per tick
  • Toxic 1
0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Sodium 0,01
Phosphorus
  • Fire modifier
0,01
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.
  • Oxidizing 1
0,01
  • 30
  • 50
  • Deals 1 brain damage per tick
  • (C) Deals 4 brain damage per tick
  • (C) Makes you hallucinate
Sugar
  • Nutritious. Helps restore lost blood.
  • Nutritious 1
0,2
Iron
  • Restores lost blood
  • Hemogenic 3
0,2
  • 30
  • 50
  • Applies 6 toxin damage per tick
  • (C) Makes you really hungry
Gold 0,2
Silver 0,2
Uranium
  • Deals 1 radiation damage per tick
  • Carcinogenic 2
0,2
Aluminium 0,2
Silicon 0,2
Welding Fuel
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Fueling 5
  • Oxidizing 3
  • Viscous 4
  • Toxic 1
0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Phoron
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Toxic 1
0,1
Radium
  • Deals 1 radiation damage per tick
  • Carcinogenic 2
0,2

Medical

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Cardiostabilizing 3
0,2
  • 60
  • 100
  • Knocks you out.
  • (C) Deals 0,5 heart damage per tick.
  • (C) Sleeps you.
Paracetamol
  • Reduces pain.
  • Painkilling 2
0,025
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 6 liver damage per tick.
  • (C) Deals 2 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
  • Aiding 2
0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 2 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 6 radiation damage per tick.
Tramadol
  • Reduces pain.
  • Painkilling 5
0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 5 toxin damage per tick.
  • (C) Deals 15 liver damage per tick.
  • (C) Deals 5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Oxycodone
  • Reduces pain.
  • Painkilling 8
0,2
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 8 toxin damage per tick.
  • (C) Deals 24 liver damage per tick.
  • (C) Deals 8 brain damage per tick.
  • (C) Deals 3 oxygen damage.
Leporazine
  • Attempts to stabilise your temperature.
  • Thermostabilizing 2
0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Sleeps you.
Kelotane
  • Repairs 2 burn damage per tick.
  • Anticorrosive 2
0,2
  • 30
  • 50
  • Deals 2 brute and toxin damage per tick.
  • (C) Deals 8 brute and toxin damage per tick.
Dermaline
  • Repairs 3 burn damage per tick.
  • Anticorrosive 3
0,2
  • 15
  • 25
  • Deals 3 brute and toxin damage per tick.
  • (C) Deals 12 brute and toxin damage per tick.
Dexalin
  • Repairs all oxygen damage.
  • Removes 4u of lexorin per tick.
  • Oxygenating 4
0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage.
  • Removes 6u of lexorin per tick.
  • Oxygenating 6
0,2
  • 15
  • 25
  • Deals 3 toxin damage per tick.
  • (C) Deals 6 brute damage per tick.
  • (C) Deals 12 toxin damage per tick.
Tricordrazine
  • Heals 1 brute damage.
  • Heals 1 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 oxygen damage.
  • Removes 1u of all types of toxin.
  • Neogenetic 1
  • Anticorrosive 1
  • Antitoxic 1
  • Oxygenating 1
0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Deals 1 brute damage.
  • Deals 1 toxin damage.
  • Deals 1 eye damage.
  • Deals 0,5 toxin damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 8 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Sleeps you.
Dylovene
  • Heals 2 toxin damage.
  • Removes 1u of toxin of any type.
  • Removes 5u of mindbreaker toxin.
  • Removes 5u of space drugs
  • Reduces the potency of hallucinations and other drug related effects.
  • Antitoxic 2
  • Antihallucinogenic 2
0,2
  • 30
  • 50
  • Deals 2 eye damage.
  • Deals 2 toxin damage.
  • (C) Sleeps you.
  • (C) Deals 2 burn damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 6 toxin damage.
Thwei
  • Heals 1,2 brute damage.
  • Heals 2,2 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 organ damage.
  • Removes 1u of toxin of any type.
  • Heals all oxygen damage.
  • Removes 6u of lexorin.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0,5 / 0,5
    • Arms and legs: 0,5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Weakens drug related effects.
  • Removes 6u of ethanol and other alcohol.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other transformation.
  • Crossmetabolizing 1
  • Hypergenetic 1
  • Anticorrosive 1
  • Antitoxic 1
  • Hemogenic 9
  • Oxygenating 6
  • Anticarcinogenic 6
  • Bonemending 6
  • Aiding 1
  • Antihallucinogenic 2
  • Focusing 6
  • Curing 4
0,2
Synaptizine
  • Reduces pain.
  • Weakens stuns and knockdowns.
  • Reduces drug related effects.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Deals 1 toxin damage.
  • Painkilling 1
  • Nervestimulating 1
  • Antihallucinogenic 1
  • Toxic 1
0,1
  • 6
  • 10
  • Makes you hallucinate.
  • Deals 6 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 10 toxin damage.
  • (C) Deals 3 liver damage.
  • (C) Deals 1 brain damage.
  • (C) Deals 3 oxygen damage.
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
  • Nervestimulating 5
0,4
  • 2
  • 3
  • Deals 10 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Deals 5 burn damage.
  • (C) Deals 15 toxin damage.
Arithrazine
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 1 brute damage.
  • Antitoxic 1
  • Biocidic 1
0,05
  • 15
  • 25
  • Deals 1 eye damage.
  • Deals 2 brute damage.
  • (C) Sleeps you.
  • (C) Deals 4 brute damage.
Russian Red
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 2 brute damage.
  • Antitoxic 1
  • Biocidic 2
1
  • 20
  • 30
  • Deals 1 eye damage.
  • Deals 4 brute damage.
  • (C) Sleeps you.
  • (C) Deals 8 brute damage.
Alkysine
  • Heals 6 brain damage.
  • Neuropeutic 2
0,05
  • 30
  • 50
  • Deals 2 toxin damage.
  • (C) Deals 6 brain damage.
  • (C) Stuns you.
Imidazoline
  • Heals 2 eye damage.
  • Fixes blurry vision and blindness.
  • Oculopeutic 2
0,2
  • 30
  • 50
  • Deals 4 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 6 toxin damage.
  • Deals 2 brain damage.
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
  • Organstabilize 4
0,05
  • 15
  • 25
  • Deals 4 brute damage.
  • (C) Deals 12 brute damage.
  • (C) Deals 12 burn damage.
  • (C) Deals 12 toxin damage.
Bicaridine
  • Heals 2 brute damage.
  • Neogenetic 2
0,2
  • 30
  • 50
  • Deals 2 burn damage.
  • If there is NO brute damage present in the patient instantly fixes internal bleeding.
  • (C) Deals 8 burn damage.
  • (C) Deals 4 toxin damage.
Quickclot
  • Temporarily stops all bleeding.
  • Unknown 6
0,05
  • 15
  • 25
  • Deals 6 brute damage.
  • (C) Deals 18 brute damage.
  • (C) Deals 18 burn damage.
  • (C) Deals 18 toxin damage.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing to 4 per damage type.
  • Reduces pain.
  • Makes you move faster.
  • A small amount is consumed on each defib attempt.
  • Painkilling 1,5
  • Musclestimulating 1
  • Electrogenetic 4
0,4
  • 10,5
  • 20
  • Deals 1 heart damage.
  • (C) Deals 1 brute damage.
Hyperzine
  • Makes you faster.
  • Deals 0,75 heart damage.
  • Musclestimulating 2
  • Cardiotoxic 1
0,2
  • 6
  • 10
  • Deals 2 heart damage.
  • Deals 2 oxygen damage.
  • (C) Deals 5 oxygen damage.
  • (C) Deals 2 brute damage.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.
  • Musclestimulating 40
  • Addictive 8
0,0167
  • 10,5
  • 20
  • Deals 40 heart damage.
  • Deals 8 brain damage.
  • (C) Deals 40 brute damage.
  • (C) Makes you nervous.
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage.
  • Heals 3 brute damage.
  • Heals 3 burn damage.
  • Heals 3 toxin damage.
  • Heals 1 oxygen damage.
  • Cryometabolizing 2
  • Neogenetic 1
  • Anticorrosive 1
  • Antitoxic 1
  • Anticarcinogenic 1
0,2
Clonexadone
  • AS ABOVE
  • Heals 6 radiation damage.
  • Heals 6 brute damage.
  • Heals 6 burn damage.
  • Heals 6 toxin damage.
  • Cryometabolizing 6
  • Neogenetic 3
  • Anticorrosive 3
  • Antitoxic 3
  • Anticarcinogenic 3
0,2
Rezadone
  • Heals 1 brute damage.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage.
  • Deals 2 toxin damage.
  • Neogenetic 1
  • Aiding 3
  • Toxic 2
  • Anticarcinogenic 2
0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Makes you confused.
  • Deals 11 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage.
  • (C) Deals 9 radiation damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 4 brute damage.
Spaceacillin
  • Cures mundane infections like the flu.
  • Unknown 1
0,01
  • 30
  • 50
  • Deals 1 brute damage.
  • (C) Deals 3 brute damage.
  • (C) Deals 3 burn damage.
  • (C) Deals 3 toxin damage.
Ethylredoxrazine
  • Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
  • Removes 3u ethanol and other alcohols from the body.
  • Reacts with ethanol to turn into water.
  • Focusing 3
0,2
  • 30
  • 50
  • Deals 1 toxin damage.
  • Deals 4 toxin damage.
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
  • Psychostimulating 4
0,01
Citalopram
  • As above.
  • Psychostimulating 2
0,01
Paroxetine
  • As above.
  • Makes you hallucinate.
  • Makes you jittery.
  • Psychostimulating 6
  • Hallucinogenic 6
0,01 30
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures a certain other kind of transformation.
  • Curing 2
0,01
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
0,2
Soporific
  • Puts you to sleep.
  • Reduces pain.
  • Painkilling 10
  • Sedative 2
0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 10 toxin damage.
  • (C) Deals 30 liver damage.
  • (C) Deals 10 brain damage.
  • (C) Deals 3 oxygen damage.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures a certain other kind of transformation.
  • Curing 4
0,2
Anti-Neurotoxin
  • Note that technically, as far as the code is concerned, this is a subtype of xeno plasmas.
  • Protects you from xeno neurotoxin.
  • Neuroshielding 1
0,4
  • 30
  • 50
  • Deals 1 liver damage.
  • (C) Deals 2 brain damage.

Toxins and acids

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.
  • Toxic 1
0,1
Toxin
  • Deals 1 toxin damage every tick.
  • Toxic 1
1
Toxin (syna+dylo)
  • Deals 4 oxygen damage.
  • Hypoxemic 2
0,1
Amatoxin
  • Deals 1 toxin damage.
  • Toxic 1
0,1
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
  • Carcinogenic 1
0,1
Lexorin
  • Deals 16 oxygen damage.
  • Deals 1 brute damage.
  • Hypoxemic 8
  • Biocidic 1
0,1
  • 30
  • 50
  • Deals 10 brute damage.
  • Deals 8 toxin damage.
  • Deals 40 oxygen damage.
  • (C) Deals 44 brute damage.
  • (C) Deals 16 toxin damage.
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.
  • Hypoxemic 4
  • Sedative 1
0,4
Mint Toxin
  • Deals 1 toxin damage.
  • Toxic 1
0,1
Carpotoxin
  • Deals 2 toxin damage.
  • Toxic 2
0,1
Chloral Hydrate
  • Deals 1 toxin damage.
  • Puts you to sleep.
  • Sedative 6
  • Toxic 1
0,1
  • 15
  • 25
  • Deals 2 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 30 oxygen damage.
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
  • Hypoxemic 2
  • Relaxing 4
0,2 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
  • Relaxing 8
  • Hypoxemic 4
  • Toxic 2
0,2 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 1 toxin damage.
  • Deals 1 burn damage.
  • Toxic 1
  • Corrosive 1
0,1
Polytrinic Acid
  • As above, but a higher chance to melt.
  • Deals 2 toxin damage.
  • Deals 3 burn damage.
  • Corrosive 3
  • Toxic 2
0,1
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Toxic 1
  • Carcinogenic 1
0,1
Paraformaldehyde
  • Deals 1 toxin damage.
  • Toxic 1
0,1
impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
  • Neurotoxic 2
  • Relaxing 1
0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.

Drugs

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • LSD
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
  • Hallucinogenic 8
0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
  • Hallucinogenic 2
0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Hallucinogenic 3
0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Nicotine 0,2

Xeno blood and plasma

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.
  • Corrosive 3
Dark Acidic Blood
  • Deals 6 burn damage.
  • Corrosive 6
Plasma 0,4
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
  • Hallucinogenic 8
  • Nervestimulating 6
0,4 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Chitin Plasma
  • Prevents fractures.
  • Hyperdensificating 1
0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.
  • Paining 2
  • Musclestimulating 6
0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.
  • Hemositic 4
0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Neurotoxic 4
  • Toxin 1
  • Hallucinogenic 6
0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Purple Plasma
  • Deals 2 brute damage.
  • Biocidic 2
0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Infects with xeno larva.
  • May be key to a certain research achievement.
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
  • Biocidic 4
  • Addictive 1
  • Hallucinogenic 4
  • Ciphering 1
0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0,5 toxin damage.
  • Toxic 0,5
0,1
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage.
  • Toxic 1
0,1
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect. (Just use O-)
Plasticide
  • Deals 1 toxin damage.
  • Toxic 1
0,01
Serotrotium
  • Makes you sneeze, blink and cough.
  • Allergenic 2
0,2
  • 30
  • 50
Glycerol
  • Used for making nitroglycerin.
0,01
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
  • Nutritious 2
0,2
Thermite
  • Fire modifier.
  • Deals 2 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
  • Fueling 7
  • Oxidizing 5
  • Viscous 4
  • Corrosive 2
0,2
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Cryptobiolin
  • Used for making spaceacillin.
0,2
Fluorosurfactant
  • Turns into foam when mixed with water.
  • Applies all other chems present in the container to mobs through the foam.
0,2
Foaming Agent 0,2
Ammonia
  • Used for explosives.
0,2
Hexamine
  • As above.
0,2
Diethylamine
  • Fertilizer.
0,2
Black Goo
  • Gives you the zombie virus.
  • Ravening 1
100

Properties

This is a list of all chemical properties and their effects. I'll fill it in eventually.