User:Sigil: Difference between revisions

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==Properties==
==Properties==
This is a list of all chemical properties and their effects. I'll fill it in eventually.
This is a list of all chemical properties and their effects. I'll fill it in eventually.
===Positive===
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 5%; margin: auto;" |Code
! style="width: 10%; margin: auto;" |Name
! style="width: 10%; margin: auto;" |Rarity
! style="width: 25%; margin: auto;" |Effect
! style="width: 25%; margin: auto;" |OD
! style="width: 25%; margin: auto;" |Crit OD
|-
|{{anchor|ATX}}[[#ATX|ATX]]
|Antitoxic
|COMMON
|
* Heals <POTENCY> toxin damage.
* Accelerates removal of [[#toxin|toxin subtypes]].
|
* Deals <POTENCY> eye damage.
|
* Makes you sleepy.
|-
|{{anchor|ACR}}[[#ACR|ACR]]
|Anticorrosive
|COMMON
|
* Heals <POTENCY> burn damage.
|
* Deals <POTENCY> brute damage.
* Deals <POTENCY> toxin damage.
|
* Deals 4*<POTENCY> brute damage.
* Deals 4*<POTENCY> toxin damage.
|-
|{{anchor|NGN}}[[#NGN|NGN]]
|Neogenetic
|COMMON
|
* Heals <POTENCY> brute damage.
|
* Deals <POTENCY> burn damage.
|
* Deals 4*<POTENCY> burn damage.
* Deals 2*<POTENCY> toxin damage.
|-
|{{anchor|REP}}[[#REP|REP]]
|Repairing
|UNCOMMON
|
* '''ONLY FOR CYBERNETIC LIMBS/ORGANS'''
** Heals 2*<POTENCY> brute damage.
** Heals 2*<POTENCY> burn damage.
|
* Deals 2*<POTENCY> toxin damage.
|
* Deals 4*<POTENCY> toxin damage.
|-
|{{anchor|HMG}}[[#HMG|HMG]]
|Hemogenic
|COMMON
|
* Restores <POTENCY> blood.
* '''POTENCY OVER 3'''
** If blood amount goes over the maximum amount in a human:
*** Deals <POTENCY> brute damage.
*** Deals 2*<POTENCY> oxygen damage.
*** Slows you.
|
* Deals 2*<POTENCY> toxin damage.
|
* Removes 5*<POTENCY> nutrition.
|-
|{{anchor|NST}}[[#NST|NST]]
|Nervestimulating
|COMMON
|
* Knockout duration reduced by <POTENCY>.
* Knockdown duration reduced by <POTENCY>.
* Stun duration reduced by 1,5*<POTENCY>
* '''IF POTENCY>2'''. Reduces the duration of all following effects by 2*<POTENCY>
** Stuttering
** Confusion
** Blurry vision
** Drowsyness
** Dizziness
** Jitteriness
|
* Deals 2*<POTENCY> toxin damage.
|
* Deals <POTENCY> brute damage.
* Deals <POTENCY> burn damage.
* Deals 3*<POTENCY> toxin damage.
|-
|{{anchor|MST}}[[#MST|MST]]
|Musclestimulating
|COMMON
|
* Reduces movement delay by 0,25*<POTENCY>
* Makes you twitch, shiver and blink rapidly.
|
* Deals <POTENCY> heart damage.
|
* Deals <POTENCY> brute damage.
|-
|{{anchor|PNK}}[[#PNK|PNK]]
|Painkilling
|COMMON
|
* Reduces pain by 20*<POTENCY>.
|
* Reduces pain by 20*<POTENCY>.
* Makes you hallucinate.
* Deals <POTENCY> toxin damage.
|
* Deals 3*<POTENCY> liver damage.
* Deals <POTENCY> brain damage.
* Deals 3 oxygen damage.
|-
|{{anchor|HPP}}[[#HPP|HPP]]
|Hematopeutic
|UNCOMMON
|
* Heals 0,5*<POTENCY> liver damage.
|
* Deals 2*<POTENCY> liver damage.
|
* Deals 5*<POTENCY> toxin damage.
|-
|{{anchor|NPP}}[[#NPP|NPP]]
|Nephropeutic
|UNCOMMON
|
* Heals 0,5*<POTENCY> kidney damage.
|
* Deals 2*<POTENCY> kidney damage.
|
* Deals 5*<POTENCY> toxin damage.
|-
|{{anchor|PNP}}[[#PNP|PNP]]
|Pneumopeutic
|UNCOMMON
|
* Heals 0,5*<POTENCY> lung damage.
|
* Deals 2*<POTENCY> lung damage.
|
* Deals 5*<POTENCY> oxygen damage.
|-
|{{anchor|OCP}}[[#OCP|OCP]]
|Oculopeutic
|COMMON
|
* Heals <POTENCY> eye damage.
* Reduces the remaining duration of blurry vision and blindness by 5*<POTENCY>.
|
* Deals 2*<POTENCY> toxin damage.
|
* Deals <POTENCY> brute damage.
* Deals <POTENCY> burn damage.
* Deals 3*<POTENCY> toxin damage.
* Deals <POTENCY> brain damage.
|-
|{{anchor|CDP}}[[#CDP|CDP]]
|Cardiopeutic
|UNCOMMON
|
|
|
|-
|{{anchor|NRP}}[[#NRP|NRP]]
|Neuropeutic
|COMMON
|
|
|
|-
|{{anchor|BNM}}[[#BNM|BNM]]
|Bonemending
|UNCOMMON
|
|
|
|-
|{{anchor|FLX}}[[#FLX|FLX]]
|Fluxing
|UNCOMMON
|
|
|
|-
|{{anchor|NRC}}[[#NRC|NRC]]
|Neurocrygenic
|UNCOMMON
|
|
|
|-
|{{anchor|APS}}[[#APS|APS]]
|Antiparasitic
|UNCOMMON
|
|
|
|-
|{{anchor|OGS}}[[#OGS|OGS]]
|Organstabilize
|COMMON
|
|
|
|-
|{{anchor|EGN}}[[#EGN|EGN]]
|Electrogenetic
|COMMON
|
|
|
|-
|{{anchor|DFB}}[[#DFB|DFB]]
|Defibrillating
|RARE
|
|
|
|-
|{{anchor|HDN}}[[#HDN|HDN]]
|Hyperdensificating
|RARE
|
|
|
|-
|{{anchor|NRS}}[[#NRS|NRS]]
|Neuroshielding
|RARE
|
|
|
|-
|{{anchor|AAD}}[[#AAD|AAD]]
|Antiaddictive
|RARE
|
|
|
|-
|{{anchor|FUL}}[[#FUL|FUL]]
|Fueling
|COMMON
|
|
|
|-
|{{anchor|OXI}}[[#OXI|OXI]]
|Oxidizing
|COMMON
|
|
|
|-
|{{anchor|FLW}}[[#FLW|FLW]]
|Flowing
|COMMON
|
|
|
|-
|{{anchor|EXP}}[[#EXP|EXP]]
|Explosive
|COMMON
|
|
|
|-
|{{anchor|CSL}}[[#CSL|CSL]]
|Cardiostabilizing
|DISABLED
|
|
|
|-
|{{anchor|AID}}[[#AID|AID]]
|Aiding
|DISABLED
|
|
|
|-
|{{anchor|OXG}}[[#OXG|OXG]]
|Oxygenating
|DISABLED
|
|
|
|-
|{{anchor|ACG}}[[#ACG|ACG]]
|Anticarcinogenic
|DISABLED
|
|
|
|}
===Neutral===
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 5%; margin: auto;" |Code
! style="width: 10%; margin: auto;" |Name
! style="width: 10%; margin: auto;" |Rarity
! style="width: 25%; margin: auto;" |Effect
! style="width: 25%; margin: auto;" |OD
! style="width: 25%; margin: auto;" |Crit OD
|-
|
|
|
|
|
|
|}
===Negative===
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 5%; margin: auto;" |Code
! style="width: 10%; margin: auto;" |Name
! style="width: 10%; margin: auto;" |Rarity
! style="width: 25%; margin: auto;" |Effect
! style="width: 25%; margin: auto;" |OD
! style="width: 25%; margin: auto;" |Crit OD
|-
|
|
|
|
|
|
|}
===Special===
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 5%; margin: auto;" |Code
! style="width: 10%; margin: auto;" |Name
! style="width: 10%; margin: auto;" |Rarity
! style="width: 25%; margin: auto;" |Effect
! style="width: 25%; margin: auto;" |OD
! style="width: 25%; margin: auto;" |Crit OD
|-
|
|
|
|
|
|
|}

Revision as of 06:52, 20 January 2021

I'll fill in the entries for chems, correct the OD and metabolism values and sort them in a logical order and into more categories later. I don't want to do this on the chemistry page, because it's actively used, and I don't want to make it WIP or do the entire thing in one day.

Chemicals

Cocktails and drinks can be found here.

Basic

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Water
  • Gets things wet. Extinguishes fires.
0,01
Oxygen
  • Fire
0,01
Copper
  • Green fire colouring
0,01
Nitrogen 0,01
Hydrogen
  • Explosives
0,01
Potassium
  • Explodes when mixed with water.
0,01
Mercury
  • Deals 7 brain damage per tick
  • Neurotoxic 4
0,2 30
  • Deals 12 brain damage per tick
  • Makes you jittery
  • Makes you drowsy
Sulphur 0,01
Carbon
  • Chemfire modifier
0,01
Chlorine
  • Deals 1 brute and burn damage per tick
  • Biocidic 1
0,2
  • 30
  • 50
  • Deals 2 brute and burn damage
  • (C) Deals 4 brute and burn damage
Fluorine
  • Deals 1 toxin damage per tick
  • Toxic 1
0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Sodium 0,01
Phosphorus
  • Fire modifier
0,01
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.
  • Oxidizing 1
0,01
  • 30
  • 50
  • Deals 1 brain damage per tick
  • (C) Deals 4 brain damage per tick
  • (C) Makes you hallucinate
Sugar
  • Nutritious. Helps restore lost blood.
  • Nutritious 1
0,2
Iron
  • Restores lost blood
  • Hemogenic 3
0,2
  • 30
  • 50
  • Applies 6 toxin damage per tick
  • (C) Makes you really hungry
Gold 0,2
Silver 0,2
Uranium
  • Deals 1 radiation damage per tick
  • Carcinogenic 2
0,2
Aluminium 0,2
Silicon 0,2
Welding Fuel
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Fueling 5
  • Oxidizing 3
  • Viscous 4
  • Toxic 1
0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Phoron
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Toxic 1
0,1
Radium
  • Deals 1 radiation damage per tick
  • Carcinogenic 2
0,2

Medical

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Cardiostabilizing 3
0,2
  • 60
  • 100
  • Knocks you out.
  • (C) Deals 0,5 heart damage per tick.
  • (C) Sleeps you.
Paracetamol
  • Reduces pain.
  • Painkilling 2
0,025
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 6 liver damage per tick.
  • (C) Deals 2 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
  • Aiding 2
0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 2 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 6 radiation damage per tick.
Tramadol
  • Reduces pain.
  • Painkilling 5
0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 5 toxin damage per tick.
  • (C) Deals 15 liver damage per tick.
  • (C) Deals 5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Oxycodone
  • Reduces pain.
  • Painkilling 8
0,2
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 8 toxin damage per tick.
  • (C) Deals 24 liver damage per tick.
  • (C) Deals 8 brain damage per tick.
  • (C) Deals 3 oxygen damage.
Leporazine
  • Attempts to stabilise your temperature.
  • Thermostabilizing 2
0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Sleeps you.
Kelotane
  • Repairs 2 burn damage per tick.
  • Anticorrosive 2
0,2
  • 30
  • 50
  • Deals 2 brute and toxin damage per tick.
  • (C) Deals 8 brute and toxin damage per tick.
Dermaline
  • Repairs 3 burn damage per tick.
  • Anticorrosive 3
0,2
  • 15
  • 25
  • Deals 3 brute and toxin damage per tick.
  • (C) Deals 12 brute and toxin damage per tick.
Dexalin
  • Repairs all oxygen damage.
  • Removes 4u of lexorin per tick.
  • Oxygenating 4
0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage.
  • Removes 6u of lexorin per tick.
  • Oxygenating 6
0,2
  • 15
  • 25
  • Deals 3 toxin damage per tick.
  • (C) Deals 6 brute damage per tick.
  • (C) Deals 12 toxin damage per tick.
Tricordrazine
  • Heals 1 brute damage.
  • Heals 1 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 oxygen damage.
  • Removes 1u of all types of toxin.
  • Neogenetic 1
  • Anticorrosive 1
  • Antitoxic 1
  • Oxygenating 1
0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Deals 1 brute damage.
  • Deals 1 toxin damage.
  • Deals 1 eye damage.
  • Deals 0,5 toxin damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 8 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Sleeps you.
Dylovene
  • Heals 2 toxin damage.
  • Removes 1u of toxin of any type.
  • Removes 5u of mindbreaker toxin.
  • Removes 5u of space drugs
  • Reduces the potency of hallucinations and other drug related effects.
  • Antitoxic 2
  • Antihallucinogenic 2
0,2
  • 30
  • 50
  • Deals 2 eye damage.
  • Deals 2 toxin damage.
  • (C) Sleeps you.
  • (C) Deals 2 burn damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 6 toxin damage.
Thwei
  • Heals 1,2 brute damage.
  • Heals 2,2 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 organ damage.
  • Removes 1u of toxin of any type.
  • Heals all oxygen damage.
  • Removes 6u of lexorin.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0,5 / 0,5
    • Arms and legs: 0,5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Weakens drug related effects.
  • Removes 6u of ethanol and other alcohol.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other transformation.
  • Crossmetabolizing 1
  • Hypergenetic 1
  • Anticorrosive 1
  • Antitoxic 1
  • Hemogenic 9
  • Oxygenating 6
  • Anticarcinogenic 6
  • Bonemending 6
  • Aiding 1
  • Antihallucinogenic 2
  • Focusing 6
  • Curing 4
0,2
Synaptizine
  • Reduces pain.
  • Weakens stuns and knockdowns.
  • Reduces drug related effects.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Deals 1 toxin damage.
  • Painkilling 1
  • Nervestimulating 1
  • Antihallucinogenic 1
  • Toxic 1
0,1
  • 6
  • 10
  • Makes you hallucinate.
  • Deals 6 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 10 toxin damage.
  • (C) Deals 3 liver damage.
  • (C) Deals 1 brain damage.
  • (C) Deals 3 oxygen damage.
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
  • Nervestimulating 5
0,4
  • 2
  • 3
  • Deals 10 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Deals 5 burn damage.
  • (C) Deals 15 toxin damage.
Arithrazine
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 1 brute damage.
  • Antitoxic 1
  • Biocidic 1
0,05
  • 15
  • 25
  • Deals 1 eye damage.
  • Deals 2 brute damage.
  • (C) Sleeps you.
  • (C) Deals 4 brute damage.
Russian Red
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 2 brute damage.
  • Antitoxic 1
  • Biocidic 2
1
  • 20
  • 30
  • Deals 1 eye damage.
  • Deals 4 brute damage.
  • (C) Sleeps you.
  • (C) Deals 8 brute damage.
Alkysine
  • Heals 6 brain damage.
  • Neuropeutic 2
0,05
  • 30
  • 50
  • Deals 2 toxin damage.
  • (C) Deals 6 brain damage.
  • (C) Stuns you.
Imidazoline
  • Heals 2 eye damage.
  • Fixes blurry vision and blindness.
  • Oculopeutic 2
0,2
  • 30
  • 50
  • Deals 4 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 6 toxin damage.
  • Deals 2 brain damage.
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
  • Organstabilize 4
0,05
  • 15
  • 25
  • Deals 4 brute damage.
  • (C) Deals 12 brute damage.
  • (C) Deals 12 burn damage.
  • (C) Deals 12 toxin damage.
Bicaridine
  • Heals 2 brute damage.
  • Neogenetic 2
0,2
  • 30
  • 50
  • Deals 2 burn damage.
  • If there is NO brute damage present in the patient instantly fixes internal bleeding.
  • (C) Deals 8 burn damage.
  • (C) Deals 4 toxin damage.
Quickclot
  • Temporarily stops all bleeding.
  • Unknown 6
0,05
  • 15
  • 25
  • Deals 6 brute damage.
  • (C) Deals 18 brute damage.
  • (C) Deals 18 burn damage.
  • (C) Deals 18 toxin damage.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing to 4 per damage type.
  • Reduces pain.
  • Makes you move faster.
  • A small amount is consumed on each defib attempt.
  • Painkilling 1,5
  • Musclestimulating 1
  • Electrogenetic 4
0,4
  • 10,5
  • 20
  • Deals 1 heart damage.
  • (C) Deals 1 brute damage.
Hyperzine
  • Makes you faster.
  • Deals 0,75 heart damage.
  • Musclestimulating 2
  • Cardiotoxic 1
0,2
  • 6
  • 10
  • Deals 2 heart damage.
  • Deals 2 oxygen damage.
  • (C) Deals 5 oxygen damage.
  • (C) Deals 2 brute damage.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.
  • Musclestimulating 40
  • Addictive 8
0,0167
  • 10,5
  • 20
  • Deals 40 heart damage.
  • Deals 8 brain damage.
  • (C) Deals 40 brute damage.
  • (C) Makes you nervous.
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage.
  • Heals 3 brute damage.
  • Heals 3 burn damage.
  • Heals 3 toxin damage.
  • Heals 1 oxygen damage.
  • Cryometabolizing 2
  • Neogenetic 1
  • Anticorrosive 1
  • Antitoxic 1
  • Anticarcinogenic 1
0,2
Clonexadone
  • AS ABOVE
  • Heals 6 radiation damage.
  • Heals 6 brute damage.
  • Heals 6 burn damage.
  • Heals 6 toxin damage.
  • Cryometabolizing 6
  • Neogenetic 3
  • Anticorrosive 3
  • Antitoxic 3
  • Anticarcinogenic 3
0,2
Rezadone
  • Heals 1 brute damage.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage.
  • Deals 2 toxin damage.
  • Neogenetic 1
  • Aiding 3
  • Toxic 2
  • Anticarcinogenic 2
0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Makes you confused.
  • Deals 11 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage.
  • (C) Deals 9 radiation damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 4 brute damage.
Spaceacillin
  • Cures mundane infections like the flu.
  • Unknown 1
0,01
  • 30
  • 50
  • Deals 1 brute damage.
  • (C) Deals 3 brute damage.
  • (C) Deals 3 burn damage.
  • (C) Deals 3 toxin damage.
Ethylredoxrazine
  • Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
  • Removes 3u ethanol and other alcohols from the body.
  • Reacts with ethanol to turn into water.
  • Focusing 3
0,2
  • 30
  • 50
  • Deals 1 toxin damage.
  • Deals 4 toxin damage.
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
  • Psychostimulating 4
0,01
Citalopram
  • As above.
  • Psychostimulating 2
0,01
Paroxetine
  • As above.
  • Makes you hallucinate.
  • Makes you jittery.
  • Psychostimulating 6
  • Hallucinogenic 6
0,01 30
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures a certain other kind of transformation.
  • Curing 2
0,01
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
0,2
Soporific
  • Puts you to sleep.
  • Reduces pain.
  • Painkilling 10
  • Sedative 2
0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 10 toxin damage.
  • (C) Deals 30 liver damage.
  • (C) Deals 10 brain damage.
  • (C) Deals 3 oxygen damage.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures a certain other kind of transformation.
  • Curing 4
0,2
Anti-Neurotoxin
  • Note that technically, as far as the code is concerned, this is a subtype of xeno plasmas.
  • Protects you from xeno neurotoxin.
  • Neuroshielding 1
0,4
  • 30
  • 50
  • Deals 1 liver damage.
  • (C) Deals 2 brain damage.

Toxins and acids

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.
  • Toxic 1
0,1
Toxin
  • Deals 1 toxin damage every tick.
  • Toxic 1
1
Toxin (syna+dylo)
  • Deals 4 oxygen damage.
  • Hypoxemic 2
0,1
Amatoxin
  • Deals 1 toxin damage.
  • Toxic 1
0,1
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
  • Carcinogenic 1
0,1
Lexorin
  • Deals 16 oxygen damage.
  • Deals 1 brute damage.
  • Hypoxemic 8
  • Biocidic 1
0,1
  • 30
  • 50
  • Deals 10 brute damage.
  • Deals 8 toxin damage.
  • Deals 40 oxygen damage.
  • (C) Deals 44 brute damage.
  • (C) Deals 16 toxin damage.
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.
  • Hypoxemic 4
  • Sedative 1
0,4
Mint Toxin
  • Deals 1 toxin damage.
  • Toxic 1
0,1
Carpotoxin
  • Deals 2 toxin damage.
  • Toxic 2
0,1
Chloral Hydrate
  • Deals 1 toxin damage.
  • Puts you to sleep.
  • Sedative 6
  • Toxic 1
0,1
  • 15
  • 25
  • Deals 2 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 30 oxygen damage.
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
  • Hypoxemic 2
  • Relaxing 4
0,2 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
  • Relaxing 8
  • Hypoxemic 4
  • Toxic 2
0,2 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 1 toxin damage.
  • Deals 1 burn damage.
  • Toxic 1
  • Corrosive 1
0,1
Polytrinic Acid
  • As above, but a higher chance to melt.
  • Deals 2 toxin damage.
  • Deals 3 burn damage.
  • Corrosive 3
  • Toxic 2
0,1
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Toxic 1
  • Carcinogenic 1
0,1
Paraformaldehyde
  • Deals 1 toxin damage.
  • Toxic 1
0,1
impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
  • Neurotoxic 2
  • Relaxing 1
0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.

Drugs

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • LSD
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
  • Hallucinogenic 8
0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
  • Hallucinogenic 2
0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Hallucinogenic 3
0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Nicotine 0,2

Xeno blood and plasma

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.
  • Corrosive 3
Dark Acidic Blood
  • Deals 6 burn damage.
  • Corrosive 6
Plasma 0,4
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
  • Hallucinogenic 8
  • Nervestimulating 6
0,4 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Chitin Plasma
  • Prevents fractures.
  • Hyperdensificating 1
0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.
  • Paining 2
  • Musclestimulating 6
0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.
  • Hemositic 4
0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Neurotoxic 4
  • Toxin 1
  • Hallucinogenic 6
0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Purple Plasma
  • Deals 2 brute damage.
  • Biocidic 2
0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Infects with xeno larva.
  • May be key to a certain research achievement.
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
  • Biocidic 4
  • Addictive 1
  • Hallucinogenic 4
  • Ciphering 1
0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0,5 toxin damage.
  • Toxic 0,5
0,1
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage.
  • Toxic 1
0,1
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect. (Just use O-)
Plasticide
  • Deals 1 toxin damage.
  • Toxic 1
0,01
Serotrotium
  • Makes you sneeze, blink and cough.
  • Allergenic 2
0,2
  • 30
  • 50
Glycerol
  • Used for making nitroglycerin.
0,01
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
  • Nutritious 2
0,2
Thermite
  • Fire modifier.
  • Deals 2 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
  • Fueling 7
  • Oxidizing 5
  • Viscous 4
  • Corrosive 2
0,2
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Cryptobiolin
  • Used for making spaceacillin.
0,2
Fluorosurfactant
  • Turns into foam when mixed with water.
  • Applies all other chems present in the container to mobs through the foam.
0,2
Foaming Agent 0,2
Ammonia
  • Used for explosives.
0,2
Hexamine
  • As above.
0,2
Diethylamine
  • Fertilizer.
0,2
Black Goo
  • Gives you the zombie virus.
  • Ravening 1
100

Properties

This is a list of all chemical properties and their effects. I'll fill it in eventually.

Positive

Code Name Rarity Effect OD Crit OD
ATX Antitoxic COMMON
  • Deals <POTENCY> eye damage.
  • Makes you sleepy.
ACR Anticorrosive COMMON
  • Heals <POTENCY> burn damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> toxin damage.
  • Deals 4*<POTENCY> brute damage.
  • Deals 4*<POTENCY> toxin damage.
NGN Neogenetic COMMON
  • Heals <POTENCY> brute damage.
  • Deals <POTENCY> burn damage.
  • Deals 4*<POTENCY> burn damage.
  • Deals 2*<POTENCY> toxin damage.
REP Repairing UNCOMMON
  • ONLY FOR CYBERNETIC LIMBS/ORGANS
    • Heals 2*<POTENCY> brute damage.
    • Heals 2*<POTENCY> burn damage.
  • Deals 2*<POTENCY> toxin damage.
  • Deals 4*<POTENCY> toxin damage.
HMG Hemogenic COMMON
  • Restores <POTENCY> blood.
  • POTENCY OVER 3
    • If blood amount goes over the maximum amount in a human:
      • Deals <POTENCY> brute damage.
      • Deals 2*<POTENCY> oxygen damage.
      • Slows you.
  • Deals 2*<POTENCY> toxin damage.
  • Removes 5*<POTENCY> nutrition.
NST Nervestimulating COMMON
  • Knockout duration reduced by <POTENCY>.
  • Knockdown duration reduced by <POTENCY>.
  • Stun duration reduced by 1,5*<POTENCY>
  • IF POTENCY>2. Reduces the duration of all following effects by 2*<POTENCY>
    • Stuttering
    • Confusion
    • Blurry vision
    • Drowsyness
    • Dizziness
    • Jitteriness
  • Deals 2*<POTENCY> toxin damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> burn damage.
  • Deals 3*<POTENCY> toxin damage.
MST Musclestimulating COMMON
  • Reduces movement delay by 0,25*<POTENCY>
  • Makes you twitch, shiver and blink rapidly.
  • Deals <POTENCY> heart damage.
  • Deals <POTENCY> brute damage.
PNK Painkilling COMMON
  • Reduces pain by 20*<POTENCY>.
  • Reduces pain by 20*<POTENCY>.
  • Makes you hallucinate.
  • Deals <POTENCY> toxin damage.
  • Deals 3*<POTENCY> liver damage.
  • Deals <POTENCY> brain damage.
  • Deals 3 oxygen damage.
HPP Hematopeutic UNCOMMON
  • Heals 0,5*<POTENCY> liver damage.
  • Deals 2*<POTENCY> liver damage.
  • Deals 5*<POTENCY> toxin damage.
NPP Nephropeutic UNCOMMON
  • Heals 0,5*<POTENCY> kidney damage.
  • Deals 2*<POTENCY> kidney damage.
  • Deals 5*<POTENCY> toxin damage.
PNP Pneumopeutic UNCOMMON
  • Heals 0,5*<POTENCY> lung damage.
  • Deals 2*<POTENCY> lung damage.
  • Deals 5*<POTENCY> oxygen damage.
OCP Oculopeutic COMMON
  • Heals <POTENCY> eye damage.
  • Reduces the remaining duration of blurry vision and blindness by 5*<POTENCY>.
  • Deals 2*<POTENCY> toxin damage.
  • Deals <POTENCY> brute damage.
  • Deals <POTENCY> burn damage.
  • Deals 3*<POTENCY> toxin damage.
  • Deals <POTENCY> brain damage.
CDP Cardiopeutic UNCOMMON
NRP Neuropeutic COMMON
BNM Bonemending UNCOMMON
FLX Fluxing UNCOMMON
NRC Neurocrygenic UNCOMMON
APS Antiparasitic UNCOMMON
OGS Organstabilize COMMON
EGN Electrogenetic COMMON
DFB Defibrillating RARE
HDN Hyperdensificating RARE
NRS Neuroshielding RARE
AAD Antiaddictive RARE
FUL Fueling COMMON
OXI Oxidizing COMMON
FLW Flowing COMMON
EXP Explosive COMMON
CSL Cardiostabilizing DISABLED
AID Aiding DISABLED
OXG Oxygenating DISABLED
ACG Anticarcinogenic DISABLED

Neutral

Code Name Rarity Effect OD Crit OD

Negative

Code Name Rarity Effect OD Crit OD

Special

Code Name Rarity Effect OD Crit OD