|
|
Line 193: |
Line 193: |
| --> | | --> |
|
| |
|
| {| border="1" class="mw-collapsible mw-collapsed" style="width:50%" | | {{Drone Buildable Structures}} |
| |+ style="text-align:left;"|'''Buildable Structures:'''
| |
| ! style="background-color:#CCB6D6;" width=60|Structure:
| |
| ! style="background-color:#CCB6D6;" |Description:
| |
| ! style="background-color:#CCB6D6;" width=150|Stats:
| |
| |-
| |
| |
| |
| <center>
| |
| [[File:Resinwall.png|64px]]
| |
| '''Resin Wall'''
| |
| </center>
| |
| |Weird slime solidified into a wall. The most basic hive structure available to construct. Bullet resistant.
| |
| |Health Points: 900
| |
| | |
| | |
| Melee Damage Multiplier: x 8.2
| |
| |-
| |
| |
| |
| <center>
| |
| [[File:Resinmembrane.png|64px]]
| |
| '''Resin Membrane'''
| |
| </center>
| |
| |Weird slime translucent enough to let light pass through. Allows non strain boilers to launch globs of acid over it.
| |
| |Health Points: 300
| |
| | |
| | |
| Melee Damage Multiplier: x 8.2
| |
| |-
| |
| |
| |
| <center>
| |
| [[File:Resin_door.png|64px]]
| |
| '''Resin Door'''
| |
| </center>
| |
| |A door specifically made to allow other friendly xenomorphs to pass through. Requires two walls on both sides to be able to build one. It's destroyed if nothing is supporting it on both sides.
| |
| |Health Points: 600
| |
| | |
| | |
| Melee Damage Multiplier: x 8.2
| |
| |-
| |
| |
| |
| <center>
| |
| [[File:nest.png|64px]]
| |
| '''Resin Nest'''
| |
| </center>
| |
| |A resin nest to secure hosts. Secured hosts hatch faster than ones not secured as well as making sure they cannot escape.
| |
| |Health Points: 400
| |
| |-
| |
| |
| |
| <center>
| |
| [[File:Resin sticky.png|64px]]
| |
| '''Sticky Resin'''
| |
| </center>
| |
| |A layer of disgusting sticky slime. Slows a host down that walks over it significantly.
| |
| | |
| |Health Points: 45
| |
| |-
| |
| |
| |
| <center>
| |
| [[File:Resin _fast.png|64px]]
| |
| '''Sticky Resin'''
| |
| </center>
| |
| |A layer of disgusting sleek slime. Increases a friendly xenomorph's speed as they run over it. Does not slow down hosts.
| |
| | |
| |Health Points: 30
| |
| |-
| |
| |}
| |
Revision as of 19:00, 27 July 2021
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki.
I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
To-Do List
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
- Make more tea.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
(New!)
Totally not suspicious link to a joke.
[x[The page where it is#The Subtitle of where it is|Words]x]
Just without the Xs.
Flamer Pack
Example link
Section 2
[button]
Section 3
Paper Work Template
Title:
Description of use.
How To:
|
Outcome:
|
All the written stuff goes here.
|
image here
|
Section 4
Using the Tank
This is where I would write the guide for using the tank, IF I HAD TIME.
Choosing your loadout
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.
Loadout 1
STUFF:
Equipment:
|
Description:
|
AC3-E Autocannon
|
The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
|
Secondary Flamer Unit
|
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
|
Artillery Module
|
Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.
|
|
Section 5
Colonists
Weapon Page Template
M41A Pulse Rifle MK2
Hunter/Human relationship
Muffin's Sniper Spec Guide
Fire damage calculation:
Being set on fire by flaming projectile:
3 * Fire Intensity
Walking into fire
2 / Fire Intensity
Buildable Structures:
Structure:
|
Description:
|
Stats:
|
Resin Wall
|
Weird slime solidified into a wall. The most basic hive structure available to construct. Bullet resistant but won't do well against melee hits.
|
Health Points: 900
Melee Damage Multiplier: x 8.2
|
Resin Membrane
|
Weird slime translucent enough to let light pass through. Allows non strain boilers to launch globs of acid over it.
|
Health Points: 300
Melee Damage Multiplier: x 8.2
|
Resin Door
|
A door specifically made to allow other friendly xenomorphs to pass through. Requires a wall on either side to be able to build one. It's destroyed if nothing is supporting it on any side.
|
Health Points: 600
Melee Damage Multiplier: x 8.2
|
Sticky Resin
|
A layer of disgusting sticky slime. Slows down Marines that walks over it significantly.
|
Health Points: 45
|
Fast Resin
|
A layer of disgusting sleek slime. Increases a friendly Alien's speed as they run over it. Does not slow down Marines.
|
Health Points: 30
|
Resin Spike
|
A small cluster of bone spikes. Ouch. Deals 8 damage to a random leg or foot when a Marine walks over it.
|
Health Points: 45
|