Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:Miniflamer Stats: Difference between revisions

Template page
No edit summary
No edit summary
Line 11: Line 11:
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]].
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]].
|}
|}
{| border="1"
|+ style="text-align:left;"|'''Intense Mode:'''
|+ style="text-align:left;"|'''Intense Mode:'''
|
|

Revision as of 14:28, 23 January 2023

|- |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Mini Flamethrower Underflame.png

|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|

Standard Mode:
  • Adds the ability to fire several short flame bursts with a 5-tile range
  • May be refilled with flamer fuel tanks or Combat Technician backpacks, and holds 40 units, but will fire welding fuel.
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png.
Intense Mode:
  • When used in this mode, will produce the same Napthal as a standard flamethrower.
  • May be refilled with flamer fuel tanks or Combat Technician backpacks, and holds 40 units, but will fire napthal.
  • Toggled by using Unique Action with the underbarrel flamethrower activated.

|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|

Standard Mode:
  • Has a 3.5 second firing delay when activated and inbetween firing.
Intense Mode:
  • Will consume 5 fuel per tile covered with fire.
  • Only has a range of two tiles compared to the standard 5.
  • Has a 3.5 second firing delay as the standard mode does.