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== The Executive Officer == | == The Executive Officer == | ||
You are the Executive Officer (A.K.A The X.O.) | You are the Executive Officer (A.K.A The X.O.) the second in command of the marines. You have been tasked with the same objective as the commander, you're both there to command the marines. If there is no commander alive or available you are next in line to be in command of the marines to brief them on the mission and command them. You can go down to the FOB if there is one setup to further command the marines BUT the commander must stay onboard the Sulaco. The commander is to stay on the Sulaco until you have returned to the ship and vice versa for the commander.<br /> | ||
<br /> | <br /> | ||
If you are on the Sulaco and it is not being boarded, you are not authorized to have a fire arm that is bigger than a pistol and if caught you will be warned. | If you are on the Sulaco and it is not being boarded, you are not authorized to have a fire arm that is bigger than a pistol and if caught you will be warned. | ||
The same principles as the commander and are under his/her command. | The same principles as the commander and are under his/her command. | ||
==Overwatch== | |||
The XO is second in command and as such you'll be telling the BO's what to order the marines in the case that a commander isn't present. You may also need to man an overwatch console so that all the squads have someone to relay their intel about the enemy to, besides their Squad leader. A good overwatch will stay in contact with their squad and ask for regular updates on how the squad is doing, if they require any supplies and they'll make sure the Raspution (Rasp) or Vindicator (Vindi) is planetside for if any injured are required to be evaced, this may require that you tell the Pilot to launch early depending on which dropship the PO is using. | |||
==Requisitions== | |||
As the XO you'll want to make sure a stream of supplies is reaching the marines while the CO is ordering the Bo's and squads about, if there is no CO, you'll be ordering the Bo's and squads as well as shouting at requisitions for supplies. You'll want to keep reminding requisitions of which supplies are needed, normally it'll be "We need helmets, ammo and materials for defences." Usually it's good to specify what ammo so that the CT's can prioritise | |||
which ammo to get first in a rush, for example: "Requisitions, we need 10mm, 9mm, Buckshot and helmets as well as materials for defences." That example is just for general supplies, if you wanted to specify to which squad it goes to you'd just insert the squad name and if it's going by supply drop, a dropship or a squad member is picking it up from requisitions. You'll want to always be in touch with the squads making sure that they have enough supplies, if they've run out of supply beacons ask requisitions to order more or if you're in a rush ask a CT to load it onto the relevant dropship. | |||
==Medical== | |||
While you're ordering the marines about, delegating orders to the BO's and shouting at requisitions it's good to inform medical that injured are being brought up on dropships so they can prepare for the injured in the hangar, it makes the transition from the Dropship to medical smoother and a lot faster then the doctors being surprised they just gained 10 injured out of no where. Usually this job is done by the pilot, however if you can't rely on your pilot to do this, keep in contact with the squads and tell medical your self. | |||
==Engineering== | |||
If the squad you assigned to Fob duty doesn't have any engineers, don't waste time telling them to make a cardboard box fort, send down some Maintenance Technicians to get the job done right and then once they've done their job extract them back to the Sulaco. | |||
==Communications Console== | |||
The communications console allows you to inform USCM high command about the ongoing mission, make announcements for all of the marines to see, request the evacuation of the Sulaco and lastly it allows you to call in a random emergency response team that might save the day or ruin it depending on who answers your plea's for help. |
Revision as of 20:11, 14 April 2017
Difficulty: Hard Supervisors: Commander Rank: Lieutenant Commander Duties: Obey and support the Commander. Help run the operation. Guides: Leadership ; Marine Law Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
The Executive Officer
You are the Executive Officer (A.K.A The X.O.) the second in command of the marines. You have been tasked with the same objective as the commander, you're both there to command the marines. If there is no commander alive or available you are next in line to be in command of the marines to brief them on the mission and command them. You can go down to the FOB if there is one setup to further command the marines BUT the commander must stay onboard the Sulaco. The commander is to stay on the Sulaco until you have returned to the ship and vice versa for the commander.
If you are on the Sulaco and it is not being boarded, you are not authorized to have a fire arm that is bigger than a pistol and if caught you will be warned.
The same principles as the commander and are under his/her command.
Overwatch
The XO is second in command and as such you'll be telling the BO's what to order the marines in the case that a commander isn't present. You may also need to man an overwatch console so that all the squads have someone to relay their intel about the enemy to, besides their Squad leader. A good overwatch will stay in contact with their squad and ask for regular updates on how the squad is doing, if they require any supplies and they'll make sure the Raspution (Rasp) or Vindicator (Vindi) is planetside for if any injured are required to be evaced, this may require that you tell the Pilot to launch early depending on which dropship the PO is using.
Requisitions
As the XO you'll want to make sure a stream of supplies is reaching the marines while the CO is ordering the Bo's and squads about, if there is no CO, you'll be ordering the Bo's and squads as well as shouting at requisitions for supplies. You'll want to keep reminding requisitions of which supplies are needed, normally it'll be "We need helmets, ammo and materials for defences." Usually it's good to specify what ammo so that the CT's can prioritise which ammo to get first in a rush, for example: "Requisitions, we need 10mm, 9mm, Buckshot and helmets as well as materials for defences." That example is just for general supplies, if you wanted to specify to which squad it goes to you'd just insert the squad name and if it's going by supply drop, a dropship or a squad member is picking it up from requisitions. You'll want to always be in touch with the squads making sure that they have enough supplies, if they've run out of supply beacons ask requisitions to order more or if you're in a rush ask a CT to load it onto the relevant dropship.
Medical
While you're ordering the marines about, delegating orders to the BO's and shouting at requisitions it's good to inform medical that injured are being brought up on dropships so they can prepare for the injured in the hangar, it makes the transition from the Dropship to medical smoother and a lot faster then the doctors being surprised they just gained 10 injured out of no where. Usually this job is done by the pilot, however if you can't rely on your pilot to do this, keep in contact with the squads and tell medical your self.
Engineering
If the squad you assigned to Fob duty doesn't have any engineers, don't waste time telling them to make a cardboard box fort, send down some Maintenance Technicians to get the job done right and then once they've done their job extract them back to the Sulaco.
Communications Console
The communications console allows you to inform USCM high command about the ongoing mission, make announcements for all of the marines to see, request the evacuation of the Sulaco and lastly it allows you to call in a random emergency response team that might save the day or ruin it depending on who answers your plea's for help.