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| == Section 2 == | | == Section 2 == |
| [[https://cm-ss13.com/wiki/Marine_Equipment#M41A_Skeleton_Stock|A button]] | | [[https://cm-ss13.com/wiki/Marine_Equipment#M41A_Skeleton_Stock|A button]] |
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| = Section 3 =
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| = Paper Work Template = | | = Paper Work Template = |
Who am I?
Hi, I'm Sargeantmuffinman, the second former wiki maintainer that has added various things to areas of the wiki.
I mainly worked on the marine side of things and did general grammar changes to here and there. If other things are needed then I'll would usually be the person for it. But alas, my time had come. I had no more time for the wiki. And I just wanted to play the game.
I still will aid others in either editing the wiki, in-game or on discord.
This will also be a place for where I test wiki code among other secrets I stash here.
bunga
Note worthy things
If you're uploading a new image from the map and want to add text. The font we use is city light.
To-Do List
- Create a set of video tutorials on each and every occupation that is non-whitelisted.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
(New!)
Totally not suspicious link to a joke.
[x[The page where it is#The Subtitle of where it is|Words]x]
Just without the Xs.
Flamer Pack
Example link
Section 2
[button]
Paper Work Template
Title:
Description of use.
How To:
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Outcome:
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All the written stuff goes here.
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image here
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Section 4
Using the Tank
This is where I would write the guide for using the tank, IF I HAD TIME.
Choosing your loadout
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.
Loadout 1
STUFF:
Equipment:
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Description:
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AC3-E Autocannon
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The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
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Secondary Flamer Unit
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A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
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Artillery Module
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Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.
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Section 5 Links to pages
Test Page
Colonists
Weapon Page Template
M41A Pulse Rifle MK2
Hunter/Human relationship
Muffin's Sniper Spec Guide
Muffin's Loadouts
Marine Combat Doctrine
Xeno Combat Doctrine
Fire damage calculation:
Being set on fire by flaming projectile:
3 * Fire Intensity
Walking into fire
2 / Fire Intensity