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Hives: Difference between revisions

From CM-SS13 - Wiki
(Removed misinformation, seriously it’s 2024 and this information was out of date in 2022.)
 
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= The Hive =
= The Hive =


The [[Queen]], the [[Hivelord]] and the [[Drone]] all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Xenomorphs can live, recover and gather hosts. These environments are generally hostile to non-Xenomorphs, and can be used as a defensive position, allowing Xenomorphs to shape the battle to their advantage as they get pushed back.
The [[Queen]], the [[Hivelord]] and the [[Drone]] all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Aliens can live, recover and gather hosts. These environments are generally hostile to non-Aliens, and can be used as a defensive position, allowing Aliens to shape the battle to their advantage as they get pushed back.


All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.
All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.
Line 12: Line 12:
Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.
Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.
<br><br>
<br><br>
== Hive Structures ==
== Hive Structures ==
* All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)
<tabs>
<tab name="Special Hive Structures">
* Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built.
* All aliens can contribute their plasma in building these special hive structures by simply clicking on it.
* Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent.
{| class="wikitable"  
{| class="wikitable"  
! style="background:#C075C7"  scope="col" width="600" | Resin Weeds
! style="background:#C075C7" | Image
! style="background:#C075C7"  scope="col" width="100" | Name
! style="background:#C075C7"  scope="col" width="600" | Description
! style="background:#C075C7"  scope="col" width="300" | Uses
! style="background:#C075C7"  scope="col" width="300" | Uses
! style="background:#C075C7" | Image
|-
|-
| Resin Weeds are secreted from a special Resin Sac that one regurgitates and places on the ground. From there, it will spread weeds tile by tile in a small, circular radius until stopping.<br>
|| [[File:Hive-Core.png|64px]]
Weeds are critical for even the most basic Hive to be built and are always beneficial even if no special fortifications are planned. In many cases, they can mean the difference between life and death for Xenomorphs. They are, however extremely fragile and easy to rip away.
| Hive Core
| A giant pulsating mound of mass. It looks very much alive.
The center piece of all hive structures. Allows for additional alien hive structures to be built.
 
 
'''Health Points''': 1200
||
* Allows other special hive structures to be built.
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.
* Once built, it creates a hardened resin ceiling that prevents orbital bombardments, mortar fire and air strikes from targeting the area.
* The hive will be notified it somebody is trying to destroy it.
* If the hive core is destroyed past 20 minutes into the round it will have a 5 minutes cooldown before it can be built again.
* Provides a second larva for every successful chestburst.
|-
|| [[File:HiveCluster.png|64px]]
| Hive Cluster
| A large clump of gooey mass. It rhythmically pulses, as if its pumping something into the weeds below...
An essential part of the hive. Its weeds slow marines down as well allow construction of other structures.
 
 
'''Health Points''': 1200
||
* Allows other special hive structures to be built..
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down marines much more.
|-
|| [[File:HivePylon.png|64px]]
| Hive Pylon
| {{WiP}}
 
 
'''Health Points''':
||
*
*
|-
|| [[File:Egg-Morph.png|64px]]
| Egg Morpher
| A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful.
An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to 6 facehuggers, which can be retrieved by aliens.
 
 
'''Health Points''': 300
||
* Produces facehuggers without the need for a Queen to be in Ovipositor mode.
* Launches facehuggers at hosts if they get within range, similar to hatching eggs.
* Can spawn sentient facehuggers if clicked on by a ghost.
|-
|| [[File:Recovery-node.png|64px]]
| Recovery Node
| A warm, soothing light source that pulsates with a faint hum.
The recovery node heals adjacent Aliens next to it a lot quick than those who would normally rest on weeds. Only one alien can be healed per activation at a time.
 
 
'''Health Points''': 400
||  
||  
* Any Xenomorph standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any Xenomorph on weeds will have their speed increased slightly.
* Allows for aliens next/near it to be healed quicker than normal.  
* Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver
|| [[File:Weednode.png|64px]]
|}
|}


</tab>
<tab name="Limited Hive Structures">
* Drones and Hivelords will unlock the ability to build these however their amount is limited.
{| class="wikitable"  
{| class="wikitable"  
! style="background:#C075C7"  scope="col" width="600" | Resin Wall
! style="background:#C075C7" | Image
! style="background:#C075C7"  scope="col" width="100" | Name
! style="background:#C075C7"  scope="col" width="600" | Description
! style="background:#C075C7"  scope="col" width="300" | Uses
! style="background:#C075C7"  scope="col" width="300" | Uses
|-
|| [[File:Reflective_Resinwall.png|64px]]
| Reflective Resin Wall
|Weird hardened slime solidified into a fine, smooth wall. Reflects projectiles and even rockets back to the shooter.
'''Health Points''': 300
'''Melee Damage Multiplier''': x 8.2
||
* Reflects projectiles and even rockets back towards the sender.
|-
|| [[File:Resin_spike.png|64px]]
| Resin Spikes
|A small cluster of bone spikes. Ouch.
'''Health Points''': 45
||
* Deals 8 damage to a random leg or foot when a host walks over it.
|-
| [[File:Acid_Pillar.png|64px]]
| Acid Pillar
|A resin pillar that is oozing with acid.
'''Health Points''': 300
'''Range''': 5 tiles.
||
*Deals 41 burn damage and extinguishes xenomorphs on fire.
||
|}
</tab>
<tab name="Hive Structures">
* All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)
{| class="wikitable"
! style="background:#C075C7" | Image
! style="background:#C075C7" | Image
! style="background:#C075C7"  scope="col" width="100" | Name
! style="background:#C075C7"  scope="col" width="600" | Description
! style="background:#C075C7"  scope="col" width="300" | Uses
|-
|| [[File:Weeds.png|64px]]
| Resin Weeds
| Resin Weeds are secreted from a special Resin Sac that one regurgitates and places on the ground. From there, it will spread weeds tile by tile in a small, circular radius until stopping.<br>
Weeds are critical for even the most basic Hive to be built and are always beneficial even if no special fortifications are planned. In many cases, they can mean the difference between life and death for Aliens. They are, however extremely fragile and easy to rip away.
'''Health Points''': 1
||
* Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.
* Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver.
|-
|| [[File:HiveWeeds.png|64px]]
| Hive Weeds
| Hive Weeds are spawned from Hive Clusters or Hive Cores. They allow eggs, nests and special hive structures to be built from them. Slightly more resilient from bladed objects and slows marines down much more than normal weeds.
'''Health Points''': 15
'''Brute Damage Resistance''': 66%
||
* Slightly stronger than normal weeds.
* Allows eggs, nests and special hive structures to be built from them.
* Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.
* Humans moving through weeds will be slowed down, making it harder for them to evade and manoeuvre.
|-
|-
| Resin Walls are another important part of the Hive. Rarely will existing terrain be perfect for the Xeno's use, and often they may wish to adjust it. Resin walls are big, opaque and fairly tough structures, capable of withstanding a reasonable amount of fire<br>
|| [[File:Weednode.png|64px]]
Their most obvious use is to delimit chambers inside a completed Hive, but their properties also make them excellent cover. As you will almost always be threatened with ranged weaponry, this makes resin walls invaluable in defensive setups.
| Resin Sacs
| Resin Weed Sacs are the bases of every hive. Built by Drones, Hivelords, Carriers and Queens. From there, it will spread weeds tile by tile in a small, circular radius until stopping.<br>
Do protect them as much as you can. In many cases, they can mean the difference between life and death for Aliens. They are tougher than the weeds it spawns but not by much.
 
 
'''Health Points''': 11
 
'''Brute Damage Resistance''': 66%
 
||  
||  
* Completely blocks line of sight. Xenomorphs can use their special vision to see mobs through them regardless.
* It's the starting point of all weeds. If it is destroyed, all weeds spawned by it will be destroyed eventually.
* Sturdiest structure available to the Xenomorphs, making for good hardcover until destroyed.
* Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.
* Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver.
|-
|| [[File:Resinwall.png|64px]]
|| [[File:Resinwall.png|64px]]
|}
| Resin Walls
| Resin Walls are another important part of the Hive. Rarely will existing terrain be perfect for the Alien's use, and often they may wish to adjust it. Resin walls are big, opaque and fairly tough structures, capable of withstanding a reasonable amount of fire<br>
Their most obvious use is to delimit chambers inside a completed Hive, but their properties also make them excellent cover. As you will almost always be threatened with ranged weaponry, this makes resin walls invaluable in defensive setups.
 
 
'''Health Points''': 900


{| class="wikitable"
'''Melee Damage Multiplier''': x 8.2
! style="background:#C075C7"  scope="col" width="600"  | Thick Resin Wall
||  
! style="background:#C075C7"  scope="col" width="300" | Uses
* Completely blocks line of sight. Aliens can use their special vision to see mobs through them regardless.
! style="background:#C075C7" | Image
* Sturdiest structure available to the Aliens, making for good hardcover until destroyed.
|-
|-
| Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the [[Hivelord]] caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Xenomorph building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly.
|| [[File:Thick_Resinwall.png|64px]]
| Thick Resin Wall
| Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the [[Hivelord]] caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Alien building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly.
 
'''Health Points''': 1350
 
'''Melee Damage Multiplier''': x 8.2
||  
||  
* Straight upgrade over Resin Walls, able to soak up much more punishment before falling apart, for the almost the same initial investment and build time.
* Straight upgrade over Resin Walls, able to soak up much more punishment before falling apart, for the almost the same initial investment and build time.
* Can only be built by a [[Hivelord]], replacing normal Resin Walls.
* Can only be built by a [[Hivelord]], replacing normal Resin Walls.
|| [[File:Thick_Resinwall.png|64px]]
|-
|}
|| [[File:Resinmembrane.png|64px]]
| Resin Membrane
| Resin Membranes are a transparent resin structure, with the strength of Resin Walls, allowing direct line of sight. Hivelords build an upgraded version of the resin membrane that has more health. (The name is the same, yet the sprite is darker)
 
 
'''Normal Health Points''': 300<br>
'''Thick Health Points''': 600


{| class="wikitable"
'''Melee Damage Multiplier''': x 8.2
! style="background:#C075C7"  scope="col" width="600"  | Resin Membrane
! style="background:#C075C7"  scope="col" width="300" | Uses
! style="background:#C075C7" | Image
|-
| Resin Membranes are a transparent resin structure, with the strength of Resin Walls, allowing direct line of sight. This is particularly useful for larvae gestation as every infected marine within the line of sight of each other speeds up the incubation process meaning that you'll have more larvae in a shorter amount of time. Hivelords build an upgraded version of the resin membrane that has more health. (The name is the same, yet the sprite is darker)
||  
||  
* Allows vision through, while giving the same protection as a resin wall.
* Allows vision through, while giving the same protection as a resin wall.
|| [[File:Resinmembrane.png|64px]]
|-
|}
|| [[File:Resin_door.gif|64px]]
| Resin Doors
| Resin Doors are specially crafted resin membranes, allowing Aliens to navigate through the Hive. Thanks to the special elastic resin used to shape them, they will collapse back to their original shape after a short while, opening and closing themselves for passing Aliens , although this ability means that a resin door must be placed next to a resin or normal (metal walls, cave wall, etc..) or it will collapse.<br>
Resin Doors are paramount to most Hives for obvious reasons. A chamber is of no use to anyone if it cannot be entered or left. However, you should consider adding more than one door. Faced with Resin Doors in multiple directions, no-one can be fully confident which one will open to reveal a Aliens. Hivelords can construct or upgrade existing resin doors to make them stronger (there is no name or skin change for upgraded doors).
 
 
'''Normal Health Points''': 600<br>
'''Thick Health Points''': 900


{| class="wikitable"
'''Melee Damage Multiplier''': x 8.2
! style="background:#C075C7"  scope="col" width="600"  | Resin Door
||
! style="background:#C075C7"  scope="col" width="300" | Uses
! style="background:#C075C7" | Image
|-
| Resin Doors are specially crafted resin membranes, allowing Xenomorphs to navigate through the Hive. Thanks to the special elastic resin used to shape them, they will collapse back to their original shape after a short while, opening and closing themselves for passing Xenomorphs.<br>
Resin Doors are paramount to most Hives for obvious reasons. A chamber is of no use to anyone if it cannot be entered or left. However, you should consider adding more than one door. Faced with Resin Doors in multiple directions, no-one can be fully confident which one will open to reveal a Xenomorph. Hivelords can make construct or upgrade existing resin doors to make them stronger (there is no name or skin change for upgraded doors).
||  
* Allows Xenomorphs to pass through somewhat seamlessly while denying access to humans unless destroyed.
* Allows Xenomorphs to pass through somewhat seamlessly while denying access to humans unless destroyed.
* Less sturdy than a wall, but capable of holding its own against limited punishment.
* Less sturdy than a wall, but capable of holding its own against limited punishment.
|| [[File:Resin_door.gif|64px]]
|-
|}
|| [[File:Nest.png|64px]]
| Resin Nests
| Resin Nests are an important structure for Hive nurseries, allowing Aliens to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Aliens Embryos will grow faster within nested hosts.<br>
Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else.
 


{| class="wikitable"
'''Health Points''': 400
! style="background:#C075C7"  scope="col" width="600"  | Resin Nest
! style="background:#C075C7"  scope="col" width="300" | Uses
! style="background:#C075C7" | Image
|-
| Resin Nests are an important structure for Hive nurseries, allowing Xenomorphs to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Xenomorph Embryos will grow faster within nested hosts.<br>
Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else. Hence these nests are only allowed to be built near the queen herself, while she is alive.
||  
||  
* Allows the Hive to secure hosts for incubation.
* Allows the Hive to secure hosts for incubation.
* Increases Xeno Embryo growth.
* Increases Alien Embryo growth.
* Can only be built in a 15 tile radius near the queen in ovipositor mode.
* Can only be built on hiveweeds.
* Multiple hosts that are in line of sight of each other increases embryo growth.
|-
|| [[File:Nest.png|64px]]
|| [[File:resin_sticky.png|64px]]
|}
| Sticky Resin
| Sticky Resin is an arrangement of thick, stringy resin filament strewn across weeded floors able to easily delay and bog down any human going through them. This allows Aliens to make their Hive even more dangerous to navigate, with no other cost than making the selected space not usable for anything else until destroyed.<br>
A Hive might find it wise to fill empty spaces with sticky resin once the layout of the Hive is done. In a pinch, it is recommended to at least cover entrances, doorways and surround nests. Praetorians are capable of a ranged thin sticky resin spit, which can be helpful for quick stick.
 


{| class="wikitable"
'''Health Points''': 45
! style="background:#C075C7"  scope="col" width="600"  | Sticky Resin
! style="background:#C075C7"  scope="col" width="300" | Uses
! style="background:#C075C7" | Image
|-
| Sticky Resin is an arrangement of thick, stringy resin filament strewn across weeded floors able to easily delay and bog down any human going through them. This allows Xenomorphs to make their Hive even more dangerous to navigate, with no other cost than making the selected space not usable for anything else until destroyed.<br>
A Hive might find it wise to fill empty spaces with sticky resin once the layout of the Hive is done. In a pinch, it is recommended to at least cover entrances, doorways and surround nests.
||  
||  
* Slows down and even halts non-Xenomorph movement
* Slows down and even halts non-Aliens movement
* A bit harder to get rid of compared to Resin Weeds.
* A bit harder to get rid of compared to Resin Weeds.
|| [[File:resin_sticky.png|64px]]
|}
{| class="wikitable"
! style="background:#C075C7"  scope="col" width="600"  | Fast Resin
! style="background:#C075C7"  scope="col" width="300" | Uses
! style="background:#C075C7" | Image
|-
|-
| Fast Resin is an arrangement of sleek resin filament strewn across weeded floors able to easily hasten the movement of any fellow xenomorph. This allows Xenomorphs to make navigation from the hive to the front (and vice versa) much easier, with no other cost than making the selected space not usable for anything else until destroyed.<br>
|| [[File:resin_fast.png|64px]]
| Fast Resin
| Fast Resin is an arrangement of sleek resin filament strewn across weeded floors able to easily hasten the movement of any fellow alien. This allows Aliens to make navigation from the hive to the front (and vice versa) much easier, with no other cost than making the selected space not usable for anything else until destroyed.<br>
Though the benefit of speed is somewhat mutual to the marines. Fast resin will not slow the marines down but it won't boost their speed.
Though the benefit of speed is somewhat mutual to the marines. Fast resin will not slow the marines down but it won't boost their speed.
'''Health Points''': 30
||  
||  
* Speeds up down Xenomorph movement when walking over it.
* Speeds up down Aliens movement when walking over it.
* Doesn't slow down marines.
* Doesn't slow down marines.
|| [[File:resin_fast.png|64px]]
|}
|}
</tab>
</tabs>


==Hive Planning==
==Hive Planning==
Line 124: Line 266:




Some standard tips to help you build a Hive worthy of your Xenomorph Hive:
Some standard tips to help you build a Hive worthy of your Aliens Hive:


* As time goes on, any area that isn't weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.
* As time goes on, any area that isn't weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.


* An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that xenomorphs don't get cornered and trapped by the USCM.  
* An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that aliens don't get cornered and trapped by the USCM.  


* A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Xenomorphs to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Xenos to hide behind.
* A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Aliens to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Aliens to hide behind.


*Usually, every nest will be a trade-off between space efficiency, easiness to guard, and concentration of hosts within a chamber. As hosts that get up can help others break free, large chambers are unadvised due to humans being able to coordinate an escape effort. A more conservative setup is to use a square of four nests, preferably not full of hosts, with two guarding castes on each side to quickly put down any revolt. Small nest cells can always work, assuming you have unlimited space to work with.
*<!--Usually, it is best to nest tall hosts near the smalls, to increase their burst speed. However --> If the marines are nearing the hive, it can be a good idea to move the tall hosts to a more secure location to ensure a safe burst.


* Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on.
* Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on. However, if you do choose to build, you can clear sticky resin in one swipe.


''Check [http://cm-ss13.com/viewtopic.php?f=94&t=7675 My Badass Hive Guide] for information on building good Hives and visual examples.''
''Check [http://cm-ss13.com/viewtopic.php?f=94&t=7675 My Badass Hive Guide] for information on building good Hives and visual examples.''

Latest revision as of 16:02, 14 October 2024

The Hive

The Queen, the Hivelord and the Drone all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Aliens can live, recover and gather hosts. These environments are generally hostile to non-Aliens, and can be used as a defensive position, allowing Aliens to shape the battle to their advantage as they get pushed back.

All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.

Resin structures are relatively sturdy, and are able to sustain decent punishment from firearms, explosives and sharp weapons before falling apart. Weeds and sticky resin are exceptionally weak to fire and high-explosives, while Resin Structures are easily destroyed by explosive and incendiary ammunition types.

Note that weeds can only be planted in areas that do not have pre-existing structures or objects on them. Things like catwalks, grasses, and other obstructions prevent the weeding of an area.

Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.

Hive Structures

  • Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built.
  • All aliens can contribute their plasma in building these special hive structures by simply clicking on it.
  • Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent.
Image Name Description Uses
Hive-Core.png Hive Core A giant pulsating mound of mass. It looks very much alive.

The center piece of all hive structures. Allows for additional alien hive structures to be built.


Health Points: 1200

  • Allows other special hive structures to be built.
  • Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more.
  • Once built, it creates a hardened resin ceiling that prevents orbital bombardments, mortar fire and air strikes from targeting the area.
  • The hive will be notified it somebody is trying to destroy it.
  • If the hive core is destroyed past 20 minutes into the round it will have a 5 minutes cooldown before it can be built again.
  • Provides a second larva for every successful chestburst.
HiveCluster.png Hive Cluster A large clump of gooey mass. It rhythmically pulses, as if its pumping something into the weeds below...

An essential part of the hive. Its weeds slow marines down as well allow construction of other structures.


Health Points: 1200

  • Allows other special hive structures to be built..
  • Produces hive weeds, a slightly tougher version of normal weeds, one which slow down marines much more.
File:HivePylon.png Hive Pylon
Under Construction.png
Under Construction.png
Work in Progress
This page has been designated as a work in progress. To locate any other work in progress pages head here


Health Points:

Egg-Morph.png Egg Morpher A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful.

An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to 6 facehuggers, which can be retrieved by aliens.


Health Points: 300

  • Produces facehuggers without the need for a Queen to be in Ovipositor mode.
  • Launches facehuggers at hosts if they get within range, similar to hatching eggs.
  • Can spawn sentient facehuggers if clicked on by a ghost.
Recovery-node.png Recovery Node A warm, soothing light source that pulsates with a faint hum.

The recovery node heals adjacent Aliens next to it a lot quick than those who would normally rest on weeds. Only one alien can be healed per activation at a time.


Health Points: 400

  • Allows for aliens next/near it to be healed quicker than normal.
  • Drones and Hivelords will unlock the ability to build these however their amount is limited.
Image Name Description Uses
Reflective Resinwall.png Reflective Resin Wall Weird hardened slime solidified into a fine, smooth wall. Reflects projectiles and even rockets back to the shooter.


Health Points: 300

Melee Damage Multiplier: x 8.2

  • Reflects projectiles and even rockets back towards the sender.
Resin spike.png Resin Spikes A small cluster of bone spikes. Ouch.

Health Points: 45

  • Deals 8 damage to a random leg or foot when a host walks over it.
Acid Pillar.png Acid Pillar A resin pillar that is oozing with acid.

Health Points: 300

Range: 5 tiles.

  • Deals 41 burn damage and extinguishes xenomorphs on fire.
  • All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)
Image Name Description Uses
Weeds.png Resin Weeds Resin Weeds are secreted from a special Resin Sac that one regurgitates and places on the ground. From there, it will spread weeds tile by tile in a small, circular radius until stopping.

Weeds are critical for even the most basic Hive to be built and are always beneficial even if no special fortifications are planned. In many cases, they can mean the difference between life and death for Aliens. They are, however extremely fragile and easy to rip away.


Health Points: 1

  • Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.
  • Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver.
HiveWeeds.png Hive Weeds Hive Weeds are spawned from Hive Clusters or Hive Cores. They allow eggs, nests and special hive structures to be built from them. Slightly more resilient from bladed objects and slows marines down much more than normal weeds.


Health Points: 15

Brute Damage Resistance: 66%

  • Slightly stronger than normal weeds.
  • Allows eggs, nests and special hive structures to be built from them.
  • Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.
  • Humans moving through weeds will be slowed down, making it harder for them to evade and manoeuvre.
Weednode.png Resin Sacs Resin Weed Sacs are the bases of every hive. Built by Drones, Hivelords, Carriers and Queens. From there, it will spread weeds tile by tile in a small, circular radius until stopping.

Do protect them as much as you can. In many cases, they can mean the difference between life and death for Aliens. They are tougher than the weeds it spawns but not by much.


Health Points: 11

Brute Damage Resistance: 66%

  • It's the starting point of all weeds. If it is destroyed, all weeds spawned by it will be destroyed eventually.
  • Any alien standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any alien on weeds will have their speed increased slightly.
  • Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver.
Resinwall.png Resin Walls Resin Walls are another important part of the Hive. Rarely will existing terrain be perfect for the Alien's use, and often they may wish to adjust it. Resin walls are big, opaque and fairly tough structures, capable of withstanding a reasonable amount of fire

Their most obvious use is to delimit chambers inside a completed Hive, but their properties also make them excellent cover. As you will almost always be threatened with ranged weaponry, this makes resin walls invaluable in defensive setups.


Health Points: 900

Melee Damage Multiplier: x 8.2

  • Completely blocks line of sight. Aliens can use their special vision to see mobs through them regardless.
  • Sturdiest structure available to the Aliens, making for good hardcover until destroyed.
Thick Resinwall.png Thick Resin Wall Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the Hivelord caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Alien building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly.

Health Points: 1350

Melee Damage Multiplier: x 8.2

  • Straight upgrade over Resin Walls, able to soak up much more punishment before falling apart, for the almost the same initial investment and build time.
  • Can only be built by a Hivelord, replacing normal Resin Walls.
Resinmembrane.png Resin Membrane Resin Membranes are a transparent resin structure, with the strength of Resin Walls, allowing direct line of sight. Hivelords build an upgraded version of the resin membrane that has more health. (The name is the same, yet the sprite is darker)


Normal Health Points: 300
Thick Health Points: 600

Melee Damage Multiplier: x 8.2

  • Allows vision through, while giving the same protection as a resin wall.
Resin door.gif Resin Doors Resin Doors are specially crafted resin membranes, allowing Aliens to navigate through the Hive. Thanks to the special elastic resin used to shape them, they will collapse back to their original shape after a short while, opening and closing themselves for passing Aliens , although this ability means that a resin door must be placed next to a resin or normal (metal walls, cave wall, etc..) or it will collapse.

Resin Doors are paramount to most Hives for obvious reasons. A chamber is of no use to anyone if it cannot be entered or left. However, you should consider adding more than one door. Faced with Resin Doors in multiple directions, no-one can be fully confident which one will open to reveal a Aliens. Hivelords can construct or upgrade existing resin doors to make them stronger (there is no name or skin change for upgraded doors).


Normal Health Points: 600
Thick Health Points: 900

Melee Damage Multiplier: x 8.2

  • Allows Xenomorphs to pass through somewhat seamlessly while denying access to humans unless destroyed.
  • Less sturdy than a wall, but capable of holding its own against limited punishment.
Nest.png Resin Nests Resin Nests are an important structure for Hive nurseries, allowing Aliens to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Aliens Embryos will grow faster within nested hosts.

Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else.


Health Points: 400

  • Allows the Hive to secure hosts for incubation.
  • Increases Alien Embryo growth.
  • Can only be built on hiveweeds.
Resin sticky.png Sticky Resin Sticky Resin is an arrangement of thick, stringy resin filament strewn across weeded floors able to easily delay and bog down any human going through them. This allows Aliens to make their Hive even more dangerous to navigate, with no other cost than making the selected space not usable for anything else until destroyed.

A Hive might find it wise to fill empty spaces with sticky resin once the layout of the Hive is done. In a pinch, it is recommended to at least cover entrances, doorways and surround nests. Praetorians are capable of a ranged thin sticky resin spit, which can be helpful for quick stick.


Health Points: 45

  • Slows down and even halts non-Aliens movement
  • A bit harder to get rid of compared to Resin Weeds.
Resin fast.png Fast Resin Fast Resin is an arrangement of sleek resin filament strewn across weeded floors able to easily hasten the movement of any fellow alien. This allows Aliens to make navigation from the hive to the front (and vice versa) much easier, with no other cost than making the selected space not usable for anything else until destroyed.

Though the benefit of speed is somewhat mutual to the marines. Fast resin will not slow the marines down but it won't boost their speed.


Health Points: 30

  • Speeds up down Aliens movement when walking over it.
  • Doesn't slow down marines.

Hive Planning

While it is easy to throw down resin, it is essential to try and plan for what you want to do with the space you are using. Are you merely weeding the terrain? Are you planning to supplement existing structures with doors and walls? Are you making a full Hive chamber? Is it going to be a defensive chamber, a maze for assaulting unsuspecting marines, or a nest for captured hosts?

Not planning can lead to severe errors, and once a Hive is well underway, it is incredibly time-consuming to tear down resin structures to try again. Be careful about the space available to you.


Some standard tips to help you build a Hive worthy of your Aliens Hive:

  • As time goes on, any area that isn't weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.
  • An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that aliens don't get cornered and trapped by the USCM.
  • A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Aliens to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Aliens to hide behind.
  • If the marines are nearing the hive, it can be a good idea to move the tall hosts to a more secure location to ensure a safe burst.
  • Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on. However, if you do choose to build, you can clear sticky resin in one swipe.

Check My Badass Hive Guide for information on building good Hives and visual examples.