Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Auxiliary Support Officer: Difference between revisions

From CM-SS13 - Wiki
m (Added some links to relevant guides that fall under the responsibility of the ASO. Edited description to stress command responsibility due to line of succession rank. Edited description of deployment to clear up confusion about being allowed to run transport or not but stress actual deployment to the FOB to defend/construct it is not allowed.)
mNo edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 7: Line 7:
|jobtitle = Auxiliary Support Officer
|jobtitle = Auxiliary Support Officer
|difficulty = Hard
|difficulty = Hard
|rank = First Lieutenant
|rank = First Lieutenant [Under 70hrs] / Captain [70hrs]
|superior = [[Executive Officer]], [[Commanding Officer]]
|superior = [[Executive Officer]], [[Commanding Officer]]
|unlock = Five hours as any squad role.
|unlock = Five hours as any squad role. Five hours as requisitions. Five hours as engineering. Five hours as any auxiliary role.
|duties = Ensure auxiliary departments are running smoothly.
|duties = Ensure auxiliary departments are running smoothly.
|guides = [[Requisitions|Requisitions Overview and Supply Crates]], [[Intelligence Officer|Intelligence]], [[Pilot Officer|Piloting]], [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]], [[Staff Officer|Guide to Combat Information Centre]]
|guides = [[Requisitions|Requisitions Overview and Supply Crates]], [[Intelligence Officer|Intelligence]], [[Pilot Officer|Piloting]], [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]], [[Staff Officer|Guide to Combat Information Centre]]
Line 64: Line 64:
|jtac=3
|jtac=3
|intel=2
|intel=2
|navigation=1
}}
}}
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].
=Guides=
*[https://forum.cm-ss13.com/t/auxiliary-support-officer-guide/8246 Auxiliary Support Officer Guide] by Nate Dross » 25 May 2024

Latest revision as of 09:48, 6 December 2024

COMMAND
ASO.png
Auxiliary Support Officer
Difficulty: Hard
Supervisors: Executive Officer, Commanding Officer
Rank: First Lieutenant [Under 70hrs] / Captain [70hrs]
Duties: Ensure auxiliary departments are running smoothly.
Guides: Requisitions Overview and Supply Crates, Intelligence, Piloting, Construction, Guide to Engineering, Guide to Combat Information Centre
Unlock Requirements: Five hours as any squad role. Five hours as requisitions. Five hours as engineering. Five hours as any auxiliary role.
Detailed Description:
|__________|
Your job is to oversee the hangar crew, the intel officers, the engineering department, and requisitions department. You have many responsibilities and your subordinates are mostly self-reliant, but sometimes you may be expected to fill in if a department is lacking. Assist where you can and make sure command personnel are confident the auxiliary departments are operating at peak efficiency. You are also third in command of the Almayer and will be expected to run CIC when the Commanding Officer and Executive Officer are unavailable or deployed.
|__________|


The Auxiliary Support Officer

You are the Auxiliary Support officer. Your job as the Auxiliary support officer is to coordinate between the different auxiliary departments to maintain direct and active support of main combat personnel. If there is no Commanding Officer or Executive Officer around, you are next in the chain of command of the Marines. As the Support Officer, you are not allowed to deploy groundside to assist with the FOB construction or defense unless a nuclear device has been deployed.

Hangar Crew

The Pilot Officers, and Dropship Crew Chiefs manage the flight of the two dropships in the hangar bays. Depending on who may have woken up, you may be asked to assist them with printing and attaching of dropship parts or asked to fly one of the dropships if nobody else is available to do so, although it is more likely you may be tasked with enabling the autopilot.

Intel

The Intelligence Officers manage the collection and processing of data. You may be asked by Intel officers to take any crates filled with info to the processing room, be asked to sort through it, or asked to take any alien/marine corpses up to Research for processing by them. Additionally, an overwatch console exists in the intelligence room for your usage - so that you may watch them and ensure they don't die.

Engineering

The Chief Engineer and Maintenance Technicians are in charge of maintaining the ship, including repairs, loading the orbital cannon, setting the anti-air countermeasures, and ensuring the reactors run smoothly and power flows throughout the ship. If there is an Auxiliary Support Officer, Maintenance Technicians and the Chief Engineer may deploy freely. There should always be a member of the Engineering crew or the Auxiliary Support Officer on the Almayer at all times.

Requisitions

Requisitions, alongside the Quartermaster and the Cargo Technicians within it, is in charge of supplying the marines with equipment, ammo, and materials. You may be asked to assist with bringing crates back to the Requisitions bay, or to ensure that needed supply crates are sent if requisitions is overloaded with requests from marines or if nobody has woken up. Additionally, some scrupulous Quartermasters may begin purchasing illegal goods - and it is your job to ensure that whatever happens does not infringe on the ability for marines to run the operation.

Abilities: Orders

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officers order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description:
Issue Orders-Move.png
Move!
Increased mobility and chance to dodge projectiles.
Issue Orders-Hold.png
Hold!
Increased resistance to pain and combat wounds.
Issue Orders-Focus.png
Focus!
Increased gun accuracy and effective range.


Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


To find out about how the skill system works head over to the skills system page.

Guides