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==General Information==
==General Information==
The Drone is the humble worker of the Hive. While most other castes make themselves useful in their combat prowess, the Drone finds her vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. She is equipped with corrosive acid capable of melting through weak structures, minor obstructions such as furniture, and almost all equipment one can find lying around. Her attacks are fairly weak, and she is not intended to engage hostile targets unless another caste has them suppressed. Her health can hold itself together, if only just barely.
Similar to a Xenomorph Runner, the Sprinter is a fast terror that races around causing havoc.
<br><br>The Drone can help out with building the main Hive, spread weeds around aggressively using her mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Aliens, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration.
 
<br><br>[[Pheromones]] play a big role in the Drone's arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.


{{Autowiki/Content/XenoStats/Drone}}<br><br>


==Abilities==
==Abilities==

Revision as of 15:14, 21 July 2025

PATHOGEN CREATURE - TIER 1
Alien-Drone.png
Sprinter
Evolves From: Bloodburster
Evolves To: Neomorph, Blight
Role: To find the enemies of the confluence, and bring hell down upon them.
Guides: This Page

General Information

Similar to a Xenomorph Runner, the Sprinter is a fast terror that races around causing havoc.


Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and get up. Aliens heal faster when resting on weeds.
Regurgitate.png
Release

To haul, grab a host with Ctrl + Click or Grab intent (3 in hotkey mode) then click yourself, keep still, this will start restraining them. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are restraining them, once fully restrained you will haul them. Xenos hauling humans can not vent crawl but Xenos hauling monkeys can. Hosts with boot knives or other melee weapons can injure the Xenomorph they are being hauled by if they are conscious. Using this ability whilst hauling a host will free them from your grip, giving a moderate stun.

Hide.png
Hide
Hide under objects. Pouncing will cancel your Hiding.
Pounce.png
Pounce
Pounce at a target, forcing the victim to the ground for a very brief period of time, and causing them to drop held items in the process. Can be used without a target for the purpose of enhancing your mobility.


Cooldown: 4 seconds.

Bone Spur.png
Bone Spur
Fire a blast of bone chips at your target at a short range, slowing them for 6 seconds and dealing 10 damage.


Costs 30 Plasma, cooldown: 13 seconds.

Toggle Long Range Sight.png
Toggle Long Range Sight
Use "Stretch to fit" to minimize the hassle of changing icon size when zooming in/out.
Increases your view range by 3 tiles all around you.


Costs 20 plasma.

Tail Stab64x64.png
Tail Stab
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the target's sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.


Unless otherwise stated, this is shared by all strains.


Cooldown: 10 seconds.

Sprinter Stats

Tier 16
Tier 15
Tier 14
Tier 13
Tier 12
Tier 11
Tier 10
Tier 9
Tier 8
Tier 7
Tier 6
Tier 5
Tier 4
Tier 3
Tier 2
Tier 1
Health Lower Melee Upper Melee Plasma Plasma Regeneration Armor Explosive Resistance Speed Evasion


You can learn more about alien stats here.