Xenomorph Stats

From CM-SS13 - Wiki

Skill System

This is an overview of the xeno stat system, Each xeno caste has a different set of skills varying from damage dealt with a slash to resistance from explosions. Each stat has Tiers, The higher the tier the better.

Stat Types

Stat: Description:
Health Quite straight-forward, The more health you have the more damage you will be able to soak up before going into critical condition. Note that having more health doesn't change the amount critical health you have which is 100 always.
Melee Damage Melee damage concerns your damage when slashing marines or other hosts.
Plasma Plasma concerns your maximum capacity of plasma, Which is used for all abilities. Note that not all castes use plasma.
Plasma Regeneration This stat concerns the rate at which your plasma regenerates.
Explosive Resistance This stat concerns how durable you are to explosions, A low explosive resistance will be able to lower damage from explosions and a higher one will be able to negate some explosions almost completely.
Armor Armor reduces incoming damage from bullets and melee attack, You can read in detail about the armor system in Armor and Evasion.
Evasion Evasion allows castes that aren't very beefy to dodge bullets more easily.

Stat Table

Stat Table:
Tier 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Health 230 250 300 350 400 450 500 550 600 650 700 750 800 900 950 1000
Melee Damage 20 25 30 35 40 45 50 55 60 - - - - - - -
Plasma 100 200 300 400 500 600 - 800 - 1000 - - - - - -
Plasma Regeneration 1 1.5 2 2.5 3 3.5 4 4.5 5 5.5 - - - - - -
Explosive Resistance 10 20 - 40 50 60 70 80 - 100 - - - - - -
Armor 20 25 30 35 40 50 55 60 65 70 - - - - - -
Evasion 10 15 20 - - - - - - - - - - - - -

Example Stat Table

Tier 16
Tier 15
Tier 14
Tier 13
Tier 12
Tier 11
Tier 10
Tier 9
Tier 8
Tier 7
Tier 6
Tier 5
Tier 4
Tier 3
Tier 2
Tier 1
Health Lower Melee Upper Melee Plasma Plasma Regeneration Armor Explosive Resistance Speed Evasion