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==General Information==
==General Information==
The Drone is the humble worker of the Hive. While most other castes make themselves useful in their combat prowess, the Drone finds her vocation in building and maintaining the Hive. Relatively fast, the Drone can also build on the move. She is equipped with corrosive acid capable of melting through weak structures, minor obstructions such as furniture, and almost all equipment one can find lying around. Her attacks are fairly weak, and she is not intended to engage hostile targets unless another caste has them suppressed. Her health can hold itself together, if only just barely.
The Blight strikes from the shadows, spreading mycelium as it goes.
<br><br>The Drone can help out with building the main Hive, spread weeds around aggressively using her mobility, or even attempt to build forward hives. In all cases, their skills will be needed to make nests to secure new captures, and to make the colony more habitable to Aliens, one weeded tile at a time. To help with this, the Drones have a massive plasma reserve and a respectable plasma regeneration.
<br><br>[[Pheromones]] play a big role in the Drone's arsenal. A Drone can be an incredible supplement to an ambush group, making it faster, better, stronger, and providing them with weeds to rest on as they advance.


{{Autowiki/Content/XenoStats/Drone}}<br><br>


==Abilities==
==Abilities==
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{{Devour}}
{{Devour}}
|-
|-
![[File:Transfer plasma.png]]<br>Transfer Plasma
|[[File:Plant purple sac.png]]
|Transfer 50 Plasma to any target within 2 tiles. You have to stand still when transferring, and the target must not be out of range when the transfer is made.
'''Plant Blight Node'''
|Can't be planted if there is already a node on the tile. Can be removed by one slash with harm intent for re-plant.  
|-
|-
![[File:Corrosive acid.png]]<br>Corrosive Acid
![[File:Pounce.png]]<br>Pounce
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still.
|Pounce at target, pining the victim on the ground and causes them to drop their weapons, but only if you are invisible. Lasts longer than a Runner's pounce, but also makes you immobile for a short duration while you pin the target down.
<br>
 
Costs 75 plasma.
 
Costs 10 plasma, cooldown: 7 seconds.
|-
![[File:Turn-Invisible.png]]<br>Turn Invisible
|Turns you partially invisible for 30 (thirty) seconds. While invisible, your movement speed is drastically increased. The further you are from friendly a alien, the faster you are. If you attack or pounce on a target, your invisibility will wear off.
 
 
Costs 10 plasma, cooldown: 30 seconds.
|-
|-
![[File:Emit pheromones.png]]<br>Emit Pheromones
|Emit one of the three [[Pheromones]]. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone.
{{Tail Stab}}
{{Tail Stab}}
 
{{Blight Slash}}
|}
|}



Latest revision as of 15:33, 21 July 2025

PATHOGEN CREATURE - TIER 2
Alien-Drone.png
Blight
Evolves From: Sprinter
Evolves To: Venator
Role: Strike from darkness and spread the mycelium.
Guides: This Page

General Information

The Blight strikes from the shadows, spreading mycelium as it goes.


Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and get up. Aliens heal faster when resting on weeds.
Regurgitate.png
Release

To haul, grab a host with Ctrl + Click or Grab intent (3 in hotkey mode) then click yourself, keep still, this will start restraining them. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are restraining them, once fully restrained you will haul them. Xenos hauling humans can not vent crawl but Xenos hauling monkeys can. Hosts with boot knives or other melee weapons can injure the Xenomorph they are being hauled by if they are conscious. Using this ability whilst hauling a host will free them from your grip, giving a moderate stun.

Plant purple sac.png

Plant Blight Node

Can't be planted if there is already a node on the tile. Can be removed by one slash with harm intent for re-plant.
Pounce.png
Pounce
Pounce at target, pining the victim on the ground and causes them to drop their weapons, but only if you are invisible. Lasts longer than a Runner's pounce, but also makes you immobile for a short duration while you pin the target down.


Costs 10 plasma, cooldown: 7 seconds.

Turn-Invisible.png
Turn Invisible
Turns you partially invisible for 30 (thirty) seconds. While invisible, your movement speed is drastically increased. The further you are from friendly a alien, the faster you are. If you attack or pounce on a target, your invisibility will wear off.


Costs 10 plasma, cooldown: 30 seconds.

Tail Stab64x64.png
Tail Stab
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the target's sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.


Unless otherwise stated, this is shared by all strains.


Cooldown: 10 seconds.

Crippling-Strike.png
Blight Slash
Coat your claws with an excretion of Blight and strike true, paralyzing your target and making them all the easier to capture.

Costs 50 plasma, cooldown: 12 seconds.

Blight Stats

Tier 16
Tier 15
Tier 14
Tier 13
Tier 12
Tier 11
Tier 10
Tier 9
Tier 8
Tier 7
Tier 6
Tier 5
Tier 4
Tier 3
Tier 2
Tier 1
Health Lower Melee Upper Melee Plasma Plasma Regeneration Armor Explosive Resistance Speed Evasion


You can learn more about alien stats here.